It’s amazing how time flies. Fourteen months ago, Cryptic announced what we all knew: A Neverwinter Nights non-MMO game that wasn’t an MMO was being developed as a completely non-MMO coop online, but not massively, multiplayer game that isn’t an MMO. With how in-your-face Cryptic was on reminding us that the upcoming game was not an MMO, a lot of questions were asked. With Atari just recently (at the time) coming out of a lawsuit against Turbine and the settlement papers locked behind closed doors, it appeared to make sense that Atari could continue its Neverwinter game, but could not call it an MMO.
Apparently Perfect World Entertainment, now that Atari doesn’t have the licensing rights to D&D anymore, does not have those same reservations, or the conditions are different, or some other factor we’ll never find out about, because following the news that Neverwinter will be delayed until 2012 to better adjust it, the game is now being touted as a full MMO. It will be an action-based MMO similar to Vindictus or (I’m going to be stabbed for this) Dungeons and Dragons Online, and will likely keep Cryptic’s original vision of session-based gameplay.
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