
“Long term we actually have to look at servers as a whole. The nice part about it is we have doubled how many people we can put on each server since launch. The down side is that at launch, because people were upset at the long queues we aired on the side of opening up more space. What that has now done is separated our player-base into a larger group.”
When The Old Republic originally launched, servers were staggered in order to ensure that players evened out over the course of launch. Following launch, Bioware has slowly increased server capacity to allow more people into each server. The combination of increased capacity and post-launch player activity has resulted in a number of servers with a dearth of players, and Bioware is looking into server mergers in the future.
First, however, Bioware will be opting for a server transfer approach, allowing players to freely move about to the server of their desire.
“One of the problems we’re running into right now is kind of a classic MMO problem, which is that our overall population of players has not changed, but our peak concurrent users has changed”
(Source: Now Gamer)

