Neverwinter Strongholds Getting Cheaper


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The latest Neverwinter development blog is available and the topic of conversation are strongholds. Guild Strongholds were created as a method of improving player engagement, which while it has worked out great for larger guilds, the smaller groups are finding the costs of progression to be rather frustrating. In response, the Neverwinter team has been gathering data on how to make the process less cumbersome and annoying.

Issue number one became the need for Astral Diamonds, a resource integral to just about every other part of the game meaning that smaller guilds with more casual players would wind up having to give up all of their Astral Diamonds to the coffers, effectively making them unable to participate in other parts of the game. The answer was to reduce Astral Diamond costs, improve rewards for donating harder-to-obtain currencies, and allowing people to collect guild resources through professions.

The changes discussed will go live in the Maze Engine update.

(Source: Neverwinter)

Neverwinter Strongholds Release August 11th


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Perfect World Entertainment has announced that the Strongholds expansion for Neverwinter will be ready and raring to go on August 11th. In addition to the largest playable map introduced so far, Strongholds will also allow guilds to form up and take back the wilderness to make it a safe place once again. The initial launch will focus on the player vs environment portion, allowing guilds to build their strongholds.

Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will need to decide how to properly run their stronghold and which of the many paths it can take to fit the guild’s needs.

Later in September, players will be able to participate in PvP action on the map.

(Source: Neverwinter)

Neverwinter Announces New Module: Underdark


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Perfect World Entertainment has announced the next module for Neverwinter, dubbed Underdark, will be hitting PC and Xbox later this year. Players will travel to Menzoberranzan to fight alongside Drizzt Do’Urden in a quest line written by R.A. Salvatore. Before Underdark, Neverwinter will also see the launch of Strongholds which will bring several new features including Guild housing.

In addition to Underdark and Strongholds, the team is still making good on its promise to fix issues with Neverwinter’s latest update, Elemental Evil.

(Source: Neverwinter)