My MMO Is Not A Car (Please Stop Comparing Them)


I read an interesting conversation about World of Warcraft “clones” (because I can’t say no to a topic I know will leave me steaming), someone brought up cars, and why no one refers to today’s cars as “Model T clones,” or “Ford clones” because Ford made the first commercially viable automobile. This got me thinking, and I found that cars do get compared just as much as MMOs do. Not all the way back to the Model T, but to one another, as “clones.”

Automobiles are, for the most part, structurally similar. They contain your basic engine, headlights, dashboard, steering wheel, four wheels, etc. Compared to an MMO, these would be the systems that make the game not unique, but are rather required simply to maintain functionality. Where vehicles start to branch out starts to come into effect when looking at the casing (graphics), handling (controls), speed (performance), reliability (long term viability), and other perks and pieces. For example, my Kia Rio looks a bit like my friend’s Honda, but while my car carries Sirius Satellite Radio, his car has fancy things like anti-lock breaks and electric windows.

What you end up with are automobile companies that are famous for one thing or another, each with a line of vehicles that are easily distinguished from one another from a visual and statistical perspective. For example, most minivans look alike, but when you look at them closely, you start to see the distinguishing features.

So perhaps the car analogy does fit well, but the same applies to any line of products, and I imagine I would see similar conversations going on cars if I frequented those forums the same way I do for MMOs.

Alganon: Moving to DDO Formula


If Funcom's money was gold-backed...
Not Enough Gold In The Coffers

Alganon booted in December this past year to a very mixed reaction. Launched as a lower budget, indie MMO, Alganon plucked various mechanics from other MMOs (offline leveling system, skill branches, etc) and threw them together in a game that looked similar to a world of war and craft. Reviews for the title were generally positive, but many reviewers noted that despite the community, the title was not quite ready to put itself out there and demand a cash payment each month.

In a move the may not surprise anyone, Alganon has announced that the title will be going subscription free, with an item shop, much like Dungeons and Dragons Online (minus the subscription). I said booted earlier, because Alganon has still technically not “launched,” the official launch being this April.

I’d like to think Alganon will be able to pull around, and hopefully moving to an item mall model will bring in more money than the company was receiving previously, but at the end of the day they aren’t changing to a free to play model because the old one was so successful.

To evolve with the ever changing market, Alganon has moved to a Subscription Free model.

If this change in business model doesn’t turn the game around, I think we’re going to see another Tabula Rasa. Another one (year) hit wonder.