The Golden Joystick Awards have been running for 29 years, making the ceremony older than a good amount of the people reading this website. Every year, games compete in a number of categories from shooter to adventure and everything in between, with the voting determined by viewers like you. This year marks the first year [...]
Archive for the ‘Allods Online’ Category
Holy Charm! Charms Are Free in Allods Online
March 2nd, 2011
Omali Previously on MMO Fallout: In the July 7th patch, Fear of Death is going to be removed and replaced with item curses. When a player dies now, there is the chance that a curse will land on a slot in their inventory. If the item is rare (Rare, epic, or legendary only) the curse will [...]
gPotato: Pat On The Back Or Palm To The Face?
July 24th, 2010
Omali Back before Mortal Online launched, I believe it was Henrik who said Star Vault could easily find a publisher, but they would be forced to alter a lot of the game’s content in order to please them, and allow the game to ship. Since then, I’ve been thinking about the relationship many developers have with [...]
Allods Online Replaces Unpopular Debuff With Unpopular Debuff
June 25th, 2010
Omali Previously on MMO Fallout: You heard it poorly translated here first, MMO Fallouters! It’s good to see that the word has finally reached Astrum Nival, even with all the Western Allod’ers whose “Russian friends” claim that the Russian version is now “a barren wasteland” and are not trolling at all I swear. There are a [...]
Have You Revisited Your Old MMO Today?
May 23rd, 2010
Omali We all have those MMOs that we’ve quit for various reasons: Lack of depth, that one annoying feature, lag, abundance of bugs. I, to set an example, recently started playing Fallen Earth again, which I had quit shortly before picking up Aion in late October. What I found was a much improved game, not to [...]
Gala-Net + Astrum Nival: Clarification and Fear Of Death
April 14th, 2010
Omali And I shall whisper, no. Being the publisher of an MMO is hard work; your tasks are relegated to bug reporting, polishing upcoming versions, localization, and running events. You don’t fix bugs and you can’t add in any features, and you serve essentially as a franchise for the MMO in question. A lot of people [...]
Allods Online: Whoops, Our Bad
March 2nd, 2010
Omali Allods Online is a great example of how a title can grow under the guise of a World of Warcraft clone, gain the attention of both gamers and publications as a beacon of individuality in the WoW Clone genre, pull forward and grow a community that could rival the Darkfall community in terms of loyalty [...]
Gala-Net Responds: Prices Coming Down, Point Is Moot
February 23rd, 2010
Omali When Cryptic Studios announced that the upcoming expansion to Champions Online, Vibora Bay, would be a paid expansion, the reaction from the community was nothing short of explosive. Players saw an expansion adding in what should have been added in (a fill-in for the late game leveling gap), and overall were quite offended at having [...]
Allods Online: Biggest PR Disaster of 2010?
February 22nd, 2010
Omali Allods Online is a very interesting title, not only because of the game itself but the community and the developers that surround it. Allods has what very few developers can boast about, a community where even though players complain about certain aspects, they are very ready to admit that they will continue playing, because the [...]
Allods Online: The Caviar of Item Malls
February 20th, 2010
Omali Allods Online is a quirky little WoW clone. On one hand, the developers have a clear passion for making the title the best it can be. On the other hand, they’ve been making some ridiculous updates to the game that make us ask the question: Which now-fired staff member thought this was a good idea? [...]
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