
The great part of MMOs that feature some sort of offline mode (Cities XL) is that even if the servers no longer become sustainable, the game doesn’t become a fifty dollar doorstop (I use Tabula Rasa to house my loose change, and Auto Assault became a great coaster for my tasty Starbucks drinks). Being the MMO enthusiast that I am, I often find myself getting into discussions with friends as to the benefits and downsides of MMOs, versus that of non-MMOs, and the major issue that pops up is life expectancy of the title, with said “friends” claiming that non-MMO games last longer because you don’t have to worry about the servers going offline.
That argument is half true, and for the sake of argument we are going to throw the single player aspect screaming out the window and focus on the online, multiplayer portion. Although it was once a normality for games to be run solely through dedicated servers, an increasing amount of Digital Rights Management software ends up requiring players to use some form of online authentication system to play the game’s multiplayer.
Although this system sounds great, it presents a lot of problems down the road. Fast forward two years after a game has been released, and you will understand what I mean: Apart from game sales, that spike at release and generally fade fast, the servers have nothing but the company’s coffers paying for their upkeep. Whatever profit the company made on the game is probably dwindling fast just to keep the servers up, and the game has to be shut down. Garbage in, garbage out.
Every year, Electronic Arts brings the cart around and announces which games it will be shutting down online access to.
- Def Jam, PS3/360 (March 2007) [3 years]
- The Godfather, PS3/360 (2006/2007) [4/3 years]
- Lord of the Rings: Conquest, PC/PS3/360 (Jan. 2009) [1 year]
- Mercenaries 2, PC (2008) [2 years]
- Need for Speed: Carbon, PSP (2006) [4 years]
- Need for Speed: Prostreet , PSP (2007) [3 years]
- The Simpsons, PS3/360 (2007) [3 years]
Whereas the following will be taken offline in April:
- Burnout 3: Takedown, PS2 (2004) [6 years]
I removed several titles from the April list that were for the original Xbox, because Xbox Live is shutting down in April, making the April 15th shutdown announcement moot. Although there are some that stray further up and down the road, the general life span of an EA Games game is approximately two to four years. The previous line of EA’s games shutting down included a considerable number of the sports franchise 09 titles, including Madden 09, NBA 09, and NHL 09. The most ridiculous sounding takedown on the board is Lord of the Rings: Conquest, which was just released slightly over a year ago.
I’m not questioning the morality of EA Game’s decision in taking these servers down, as a lot of these games are quite unpopulated this far down the line, but if you are picking a game out of the bargain bin, take a look at how old it is and who made it, especially if you are planning on using the online mode. For example, you may pick up a copy of Madden 08 for a cheap online fix, only to come home and find out that the servers have been shut down a long time ago.
I walked into a local F.Y.E store recently to take a look at what sales the store had going on. That particular location was closing down, and had everything on sale. I located a boxed copy of the Sony Station Pass, that was dated 2006, and still advertised The Matrix Online. Further down the shelf I found, what else, Dungeon Runners. It was only ten dollars, but a ten dollar coaster is not appropriate for an electronics store. I later pointed out to a father and son who were there to find Madden 09 on the Wii (“because I can play it online.”) that they were better off finding Madden 10, because the online for Madden 09 shut down earlier this month.
Medal of Honor: Allied Assault and Battlefield 1942 are two games that are still up and running, have outlived most of their successors, and do not run on EA’s online service, despite being EA Games games. In several years, even big hits like Modern Warfare will eventually shut down their service. While games like Ultima Online stay alive for a decade or more despite a smaller community than they once had, they can be assured that the game will stay live as long as it is breaking a profit, whereas non-MMO titles have to worry about how long the publisher “feels like” keeping the title online.