
It’s always a shame to see Australia getting beaten with the short end of the stick (the end with the railroad spike) and put as much blame on the ratings board as you will, it is far more likely to see a game not released in Australia because it was banned, rather than the developer simply saying “we don’t feel like it.” Such is the case when Realtime Worlds decided that they would not be setting up local servers in Australia, meaning Electronic Arts will not be selling All Points Bulletin to the Australian market.
All Points Bulletin, the upcoming MMO by Realtime Worlds, is a fast paced game that requires fast paced servers that can deliver fast paced action at a fast pace in order to pace itself with the fast pace of the fast paced players in a fast paced world. As such, unlike certain MMOs (Eve Online, Fallen Earth, etc) where players from around the world join one clustered server, it just isn’t feasible for Australian players to connect to US or European servers.
The exact reasons are not official, but the call is likely due to the cost of hosting the servers versus how much Realtime World expected to gain from selling box copies and subscriptions.