Lord of the Rings Online: Europe F2P Delay


European.

Even solely a subscription game, Lord of the Rings Online ranks in the higher tier of games that are not World of Warcraft, in terms of population. Turbine has been setting up for the past few months in preparation for the transition to partially free to play, doing everything from beefing up existing servers to adding in new servers. With today’s launch of the head start, Codemasters is having stage fright.

Unlike the United States servers, where the transition went live today, the European servers have been delayed for a yet to be announced time.

“Given the complexities and challenges faced in the preparation and implementation of the new store to work within our infrastructure, we feel more time is needed to deliver the high level of service our players have quite rightly come to expect. As a result, we have decided to delay launch to ensure that we can support the massive increase in players that we are anticipating and deliver them a Free to Play experience like none other.”

I feel bad for the European Turbine fans. I mean, sure the delay may only be the rest of tonight, or it may be next week, but it seems like the European players always get the short end of the stick. Look at how long it took Dungeons and Dragons Online Europe to transition to the free to play model after its much more Yankee counterpart.

I, on the other hand, will be downloading the client off of Turbine’s website, as my special edition (seen below) is so out of date that the client it installs won’t even update.

I used my scanner this time.