
Dynamic events and MMOs go together like the layers of a sweet sweet cherpumple cake, and despite what some may claim you really don’t need to be a sandbox title in order to accomplish such a feat, and do it well. In the past, we’ve seen attempts at developer-run dynamic events, where the player’s success decides what happens next, but most of the time the idea of a dynamic world usually runs down to which guild/clan/corporation owns what territory. Eve Online, Darkfall, Mortal Online, etc, pretty much the same idea.
Over at Aventurine, the devs have been working on expanding and fleshing the lore of Darkfall, the latest being about a nomadic race called the Vargashi. The new lore is going to be used, according to a blog post, to spur on new dynamic quests. The blog doesn’t go into much detail, but does offer one example of a Vargashi NPC going into a town to request help in dealing with the Mahrim, or tasking players with aiding the nomadic race, even going against the person’s own race in some cases.
Overall it sounds like these dynamic quests won’t be necessarily world-changing, but rather on a more randomly timed, do-it-as-it-comes scale. Whether or not a player completing/failing the quest will have any impact on the world is yet to be seen.
In a blog post today, Aventurine discussed that the quests are being rewritten, with faction quests being more helpful towards newbies. Plans are also in place to optimize NPC cities to be more accessible, redistributing monster spawn, NPC locations, and dungeons, and far more than I can post here. You can read all about it on the link above, it is a long and very interesting read if you’re a current/ex/prospective player of Darkfall.
More on Darkfall as it appears.