
In order to balance the circulation of powerful items, many MMOs use what is known as either Bind on Equip or Bind On Pickup. The former allows you to trade the equipment, provided you haven’t used it yet. The latter renders the item unable to be traded once you pick it up, making the item vendor trash if you don’t meet the class restrictions or already have better gear.
For a game like RuneScape, bind on pickup is mostly nonexistent outside of quest-related items, as well as certain sets of items that decay over time. In today’s update, Jagex implemented a daily spinner game that can be played for gold, resources, and even powerful weapons/armor. Squeal of Fortune costs nothing to play and can be played once (twice for members) each day.
So how does a company balance the idea of potentially injecting a mass of free high level gear into the game? Simple, my dear Watson. High level equipment obtained through this mini-game is branded “lucky,” and cannot be traded to other players, or even dropped through the standard death mechanics. If you die with it, however (skulled, losing everything on death) it will be destroyed and irretrievable.
Granted, there is the issue of Jagex’s big traded prize: 10 million gold. I have faith that Jagex is ensuring that the ten million gold isn’t achieved too much.
