Reloaded Productions Overhauls APB Threat System


apb

You have to stand in awe at how much Reloaded Productions has done with All Points Bulletin since they took over the property just a few short years ago. With the release of version 1.11.0 today, players in APB will find that the manner in which they gain or lose threat will be much different than it was before. The previous system works pretty simply: If you win a match, your threat level goes up. If you lose a match, your threat level goes down. The system makes sense in theory, but once you put it into practice it tends to fall apart at the seams. What if a player performs exceptionally but loses at the last second because of one reason or another? What if a player dominates the match but loses anyway because his team is terrible? What if a player AFK’s through the match and his team wins without his help?

With 1.11.0, APB: Reloaded’s threat system is moving toward a more participation focused scoring system. Everything you do in a mission counts toward your score, which in turn counts toward your threat. Kill enemies, complete objectives, provide cover for your teammates, everything is counted. At the end of the mission, the system tallies the scores and counts players against each other as if it were a free to play match (ie: you don’t get the #1 player’s bonus because you were on his team). Players below a certain participation threshold (AFK) will have their rewards nullified.

You can read the blog post at the link below.

(Source: APB Reloaded)