
Black Gold Online is innovative, like that time I rigged a pair of secateurs so I could use them to eat cereal and accidentally knocked out both of my front teeth. The game is being developed as something similar to, but not really, Guild Wars 2 with more point and click gameplay, and is being created by Snail Games who many of you will recognize from the equally unorthodox Age of Wushu. Where Black Gold Online hopes to innovate is in the lacking presence of both a cash shop and a subscription. Where does the income come from? I guess you could call it “pay to loot.”
According to a post on MMO Culture, a system called Black Gold Time will automatically lock loot received in a given time frame. After a few hours, some items will be locked and others will be put into the player’s inventory. For the sake of not being completely over the top, basic items will be immediately placed in the inventory. Players then have to pay for gold with cash which they can use to unlock and claim items that remain locked. You also have a chance of rolling the dice and receiving a discount or even free items.
I have something else to say about this, but I’ve decided to innovate MMO Fallout and lock it behind a paywall. Send $1 in unmarked bills to MMO Fallout (no address, the postman will know where to take it) for a key to unlock my opinion.
(Source: MMO Culture)