Does Snail Games’ Explanation Make Any Sense?


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To clarify common misconceptions and answer the surge of questions, Black Gold Online’s optional time save system acts as a bonus, completely optional feature to supplement normal game progression. PvE experience and PvP rankings remains unaffected and all levels of equipment and materials(white to epic) can be acquired in game via questing, battegrounds, auction and world drops.

PvE experience and PvP rankings unaffected by this system? Smashing. But since you admit that the system is fraught with misconceptions, how about some in-depth explanation?

Black Gold Online records a loot index, measured by in-game actions like questing, killing, bosses, etc, and assigns the player a color. Every hour, that index is attributed to a save, which the player can only have a certain amount of, which then transforms into a Vial of Time whose quality is based on the color of the time index. That vial can then be acquired by the player for free or by purchasing with credits (RMT), or it can be sold on the Time Exchange to other players for their credits.

“We’re refining this new system and our top priority is develop a transparent and accepted F2P model for the North American audience.”

If the idea is so transparent, why do I still have no idea what is going on? Maybe it is just me, and this makes sense to everyone else, but the news story to make the system “transparent” runs in circles, goes nowhere, and not only hasn’t answered a single question I have about Black Gold’s loot system, it raises even more questions about Time Index, save slots, free vs paid, etc.

My understanding of the system is this: You play the game with no subscriptions or cash shop, and you fight stuff and quest and kill bosses and other players. During your play, you obtain loot as you would in any other game, but your activity contributes to a bonus chest that becomes available every hour. This chest is filled with even more random loot based on the quality of your activity, and you can opt to use one of your free saves (two per day according to the article), buy the chest, or sell it for credits to spend toward future chests. You have limited space for these chests, so you have to deal with them before another chest overrides that space.

Am I anywhere close to the target on this one? Can someone explain this in a way that doesn’t make them sound like they’re selling time shares?

(Source: Black Gold Online)