There is some discussion going around the internet about how ArcheAge has performed and whether or not the game has “failed,” which is most assuredly has by one person’s standards or another. While I don’t know for sure how Archeage is performing following the game’s launch in Japan and Russia, I can tell you that last September we learned that XLGames was laying off staff. We also know that the layoffs and transition to free to play was due to the game’s poor performance as a subscription title and subsequent quickly declining revenue.
A few people are under the impression, and I am paraphrasing here, that ArcheAge can’t possibly be doing poorly. After all, according to their logic, a game that has won so many awards has to be raking in the money. The fact that ArcheAge won a number of awards at last year’s Korea Game Awards means nothing in terms of how many people are playing and, furthermore, investing money. Warhammer Online won nearly twenty awards in 2008, including several “best of 2008,” none of which mattered much when both the servers and staff were gutted shortly thereafter.
The best way to gauge an MMO’s success is to follow its ability to retain players.
