
Ghost Recon: Breakpoint is in the middle of an invasion by Skynet, and that means killing plenty of Terminators.
Right now we’re in day three of the Terminator event and mission #2 should be releasing on February 1. With that in mind I’ve decided to delve a little deeper and talk about more tips for killing those metal rust buckets making life on Auroa just a little rougher.
#1: You Can Kite Terminators Across The Island
Have a lot of time and patience? You can kite Terminators pretty much anywhere. Kiting refers to pulling enemies away from where they would normally be hanging out.
In tip #3 for the last article I mentioned that Terminators can and will mow down an enemy base in order to get to you, and that Skell soldiers will in turn open fire on a Terminator once it is activated in their vicinity. You will know this is happening because the “faction warfare” indicator will pop up on your radar.
What you might not know is that with enough time and effort you can pull that Terminator along like a pull-string duck taking them from base to base and using it as your own personal walking turret, granted one that will prioritize your death over everything else. Awesome. Just remember that the Terminator is not in any way subtle so bringing it as your +1 to a base party is almost guaranteed to get reinforcements called in. You probably also lose out on some exp gain in the process.
If you are looking to cheese the game some people have reported success in pulling the Terminator into being submerged in water which apparently is an instant kill. This isn’t a guarantee.
#2: “I Can’t Start The Mission!”
There have been bug reports from people who are unable to start the event period. Ghost Recon doesn’t allow them to obtain the mission kicking off the whole Terminator event as it just isn’t available from Maria Schulz. The most reliable fix for this seems to be joining co-op with someone who has the mission available. You want to look for “The Coming Storm,” a green faction mission in Erewhon. Taking the mission in co-op will keep it available in single player so you are free to go back into solo mode and the rest of the missions should come up fine.
An alternate answer appears to be creating a second character. Unfortunately neither of these two options is a 100% guaranteed fix. Ubisoft is evidently aware of the problem and hopefully can provide a suitable fix before the event is done and people lose out completely.

#3: Terminator Damage Is In Two Stages
This one should be self evident given the big glowing red light that pops up once you bring a Terminator’s health down, but it’s worth noting given the confusion I’ve seen on the forums and Reddit.
Each Terminator has two stages of damage that operate differently and may be confusing. The first stage you’ll find a Terminator in is the blue bar of health that gets whittled down by many of the weapons in your armament (see below). Once you knock down the blue health bar, the Terminator will go into mode #2 where you see the big glowing red light on its chest. This is the part where you’ll absolutely need to use the Mk14 sniper to overload its circuits.
Despite what conventional wisdom will tell you, this red bar is a count up, not a countdown. So you’ll fill the bar instead of depleting it in order to overload the Terminator. A small distinction but one that might result in your fights making a little more sense and give a better idea of how close your are to killing the Terminator. You’ll know you are damaging the core because of the distinct sound that each hit makes.
#4: Mk14 Needed To Kill, Not To Damage
Conventional weapons cannot kill a Terminator, however this does not mean you are stuck using the Mk14 for the whole fight. In fact you’re likely to find just about any other weapon in your loadout is more effective at whittling down a Terminator than a slow shooting sniper rifle. Youtuber Mannocrity found that the best way to take down a Terminator is with the Stoner light machine gun kitted to effectively make it a laser.
Your mileage may vary and you might find a weapon better suited for your play style in taking down Terminators. Where the Mk14 comes in however is the stage of overloading the Terminator’s circuits. You absolutely need the Mk14 for this stage. Otherwise Terminators are classified as drones in Breakpoint’s system so if you have a weapon that is better built for taking down drones, use it. It will most likely serve you better for that first stage.

#5: Maria Schulz Has More Cosmetics
There are 21 levels of rewards for the Terminator event battle pass, however if you have some Skell credits to spend you can head over to Maria Schulz’s shop in Erewhon and buy some extra goodies for your character. Personally I like the torn arm sleeves and damaged face (see photo above). The items aren’t too expensive and it’s pretty obvious which ones are from the Terminator franchise.
Notice anything we missed? Leave a comment below.