Amazon’s big shooter is dying out of the gate.
It’s been an exciting couple of weeks for Crucible, if by exciting you mean everyone running around with their heads on fire because Amazon’s first big-budget video game has been a massive flop. SteamDB, the website that aggregates game traffic, notes that Crucible peaked at 25 thousand players on the day of launch (May 20) and has since plummeted.
Two and a half weeks later Crucible is standing at a 24 hour peak of 853 people. As a result we learned this week that Crucible is going to raze large portions of its content with two of the three game modes being removed entirely.
“The community has rallied around Heart of the Hives in an amazing way. Moving forward, we’ll be putting all of our efforts towards Heart of the Hives and what we can do to make that mode shine. Focusing on one mode allows us to refine the design of core systems without the compromises we needed to make to support three game modes. This does mean that we’ll be retiring Harvester Command and Alpha Hunters for the foreseeable future.”
If you need a translation, I will provide that for you. The game’s traffic has dropped so far that it can’t sustain three game modes.
Now the Crucible team has committed to work on multiplayer features for this remaining game mode, most of them being features that reasonably should have been in the game from day one. Voice/text chat, a surrender option, a way to deal with AFK-players, a mini-map, etc.
Uh oh.
Source: Crucible
