It doesn’t justify charging for anything.
MadGuns is the laziest Synty Studios asset flip that I’ve seen since I played the last Synty Studios asset flip. I’m not sure where developer Novalink gets the bold idea that they should be charging money period for the virtually zero amount of effort put in, but that they have the grativas to be abusive about that demand for income is worth an even bigger belly laugh.
Synty Studios is a team that makes low polygon asset packs for Unreal and Epic game stores. Imagine a dollar store asset seller and you’ve got Synty Studios. The assets themselves are fine, but they are cheap and they’ve become the go-to choice for talentless shovelware developers trying to put out games for a quick buck.
Enter MadGuns, a game that is so confident that people will spend money for a game built entirely out of a $50 asset pack that they have a VIP subscription, and that VIP subscription costs $1 per day. Yep, $30 a month for a game whose Steam submission fee cost more than its development cycle. But what is especially egregious is the fact that they sell quicker weapon access and how they price it.
Every weapon has an extra gold added to its cost. Like the AK47 costing 151 gold.
Why do this? Because MadGuns sells its gold in packs of 50, which means that any package is always 1 gold short of buying the weapon, and you’ll have to buy another. Somehow a developer peddling lazy shovelware also being a shady dealer doesn’t surprise me. The gumption does.
Naturally the game is dead as a corpse, what with the abundance of not just better free to play shooters but an abundance of Synty Studios asset flips that somehow managed to find an audience. I found one other person playing during my trip into MadGuns and ultimately never finished the match.
MadGuns has had no news posts since the day it launched, leading me to suspect that this game is yet another pump and dump scheme that utterly failed to grasp even the barest of interest. The best thing that could happen is that the developer loses $150 and either learns how to make a game or just doesn’t come back.

