Everyone else has been laid off.
Fractured Online is not having a good new year. In a post on the official Discord, Jacopo noted that the game has underperformed with its full release over the summer and the free to play launch in November, and as such the team has been downscaled from 7 to 3.
And they also aren’t getting paid.
Because of this, we’ve had to scale down the team to just me, Andrea and Michele (the three founders) since the end of December. So yes, there are now only 3 people working full time on the game instead of 7. We cover all the game needs (design, development and art), but there’s a limit to how quickly 3 people are able to deliver content. The 3 of us are working unpaid, as we’ve been for the last 2 years, since all the game revenues were needed to pay the rest of the team (and they were barely enough for that). That doesn’t make it any easier, but development of Fractured Online moves on. Luckily the backend is stable, so we can focus on new features, and revenues are enough to pay for servers, taxes, and a little for ourselves.
The announcement does note that they are looking to secure funding, acknowledging that the industry isn’t exactly in a healthy state at the moment.