$60 million in investor cash down the toilet.
The story of Spectre Divide is one that we’ve seen a hundred times before in just the last few years. Game releases in a buggy, unoptimized state but is absolutely stocked in its fully functioning and expensive cash shop. The fact that the game was backed by popular streamer Shroud who apparently abandoned promoting the game very early probably should have been a bad omen.
But rather than launch the game in a decent state and improve it from there, Spectre Divide launched in a poor state and proceeded to shed over 90% of its player base over the following month. Peak Steam player count went from 31k in September 2024 to less than 3k in October culminating in less than 1k peak users on Steam over the last month or so.
Server will be going down by April 12.
And developer Mountaintop is closing its doors.
We were optimistic about the first week. We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio.
Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.
Purchases since the launch of season 1 a few weeks ago will be refunded.