Rip it and dip it.
Yeah, I’m still addicted to this genre. Rip It! is a relatively recent launch by developer Cybernetic Walrus, aka the people who sent me a copy of the game to review here. In a shocking twist to this channel, Rip It is an incremental card collecting game where you open up card packs and fill up your binder. The ultimate goal of the game is just to fill up your binder, and probably collect the game’s achievements. I did at least one of those things.
I think we all know how the genre works by now. You buy packs to rip cards and put them in your binder, and sell the duplicates for more money to buy more cards. Collecting cards nets you experience that turns into skill points that can be spent on upgrades that give you more for doing less. You get more cards per pack, your cards sell for more, and you get automation tools that take care of clicks like ripping cards, putting them in your binder, and selling dupes for money.
You start out with nothing and by the point where you’re about 75% full for your binder you’re buying card packs by the literal thousand, ripping them instantly, and selling and binding them with no cooldowns. The endgame if you want to call it effectively boils down to unlocking and upgrading the black market which lets you buy specific cards, and ripping packs to add more refreshes so you can find the last cards you need.
It took me just under four hours to collect everything in Rip It! and then another two hours to do it yet again on hard mode once I had a better idea on what order to run upgrades in. All in all I got about six point two hours out of Rip It and I’m pretty satisfied knowing I might have paid like six dollars for it. Six bucks is a good price, right?
But once again I find myself saying that this is a relatively niche genre that most people are either going to love or hate, and one that I have a deep predisposition for enjoying. Check it out on Steam and like and subscribe for more of these reviews.