Monday Night Cap: EA Uses The Force


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After hearing that Electronic Arts has scored an exclusive license to develop and publish Star Wars games, I’m guessing at least some of you had an expression comparable to the one above.

“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said Disney co-president John Pleasants in a statement. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.”

On one hand, I would love to see Battlefront 3 be made on the Frostbite engine. The thought of upgrading the Battlefront model to include environmental destruction is one that makes me very happy. We know that Bioware can make great single player RPGs, and I trust the company if they’re going to continue the work that had been started on Star Wars 1313.

And yes, there have been plenty of controversies coming out of EA in the past couple of years, so all I’m saying is look at this with about mid-level expectations. Not so much the next coming of Half Life, but more the next coming of Poker Night at the Inventory: Something not a whole lot of people asked for but will probably be enjoyable regardless.

World of Darkness: A Long Way Out


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One of the downsides of MMOs lies in their very long development times, and it can be easy to forget just how far out certain games are when the developer is already talking about them. Take World of Darkness as a prime example, coming from CCP and set in the world of Vampire: The Masquerade. The more we hear about the upcoming sandbox MMO, the better it sounds. player-driven stories, permanent death, and more.

On the other hand, it will be a few more years until we get our hands on World of Darkness. At least two, likely more. The game is still in the stages of pre-production, and the team is unwilling to offer much in the way of deep gameplay videos. Luckily, though, the team has about seventy people working hard on getting systems in place, and restructuring Eve Online’s technology to work in a faster, more action oriented setting.

So keep those mouths puckered, World of Darkness will be ready for you to want to suck their blood before you can say vampire. In every language on earth, past, present, and future.

(Source: Penny Arcade)

MMOrning Shots: Marvel Heroes


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Today’s MMOrning shot comes from Gazillion Entertainment, showing off the new UI in Marvel Heroes.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

[Community] RuneScape: Observations From A Noob


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RuneScape has become too friendly to new players over the years, at least that is what many longtime players will tell you. But is there truth to that statement? Muggiwhplar over at Tip.It says no, and argues that the introduction of Evolution of Combat (RuneScape’s combat overhaul) has made the game less friendly to free players.

So I did some research and, surprisingly, there were no guides anywhere written with low level combat training in mind. All of it was obsolete from pre-EOC. So if you’re a new player, you’re on your own to figure out how to train. This, again, wouldn’t be such a big deal if training in EOC wasn’t so niched. If you’re fighting monsters below your tier, your XP rates will be abysmal. If you’re fighting monsters above your tier, you won’t make a dent in them and they’ll destroy you. Additionally, every training spot is multicombat, so if the monsters are aggressive, you’re screwed.

You can read the entire post, as well as the following discussion, at the link below. How do you feel about RuneScape? Has the expanding list of skills and introduction of more complicated combat made the game less friendly toward new players?

(Source: Tip.It)

How Free Can You Be: RuneScape


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How Free Can You Be is a series of articles I had the idea for way back in 2009, and it deals with a complaint that I see a lot when it comes to MMOs: Players who don’t know what they’re going to be expected to pay for before they jump in. The idea was put on hiatus between 20010-2012 because of the massive amount of MMOs transitioning to free to play, and even those free to play models making pretty dramatic changes. So after waiting for the market to settle down, I’ve decided to give the column another go.

For the first game to cover under the new editorial, I’ve decided to pick RuneScape. If you have any feedback, I would love to hear it in the comments section below.

1. Free To Play Vs Membership

For the most part, RuneScape is still technically a “freemium” title, that is to say a game where a wealth of content is available to free players with the option to pay a subscription for the whole package. Membership costs approximately $8 a month and gives access to everything not part of Solomon’s General Store (more on that later).

There are 25 skills in RuneScape, all of which can be trained by free players to a certain extent. There are nine skills that were previously available to members only, but can be trained up to a maximum of level five which offers a bare minimum for items in those skills. There is an exception to this, since free players still don’t have access to player owned housing, and therefore have no use for leveling construction. Otherwise players have access to basic potions, fletching, agility items, and more.

For the other sixteen skills, free players are able to level all the way to end-game (99 per skill, 120 for Dungeoneering) with certain limitations in access to weapons, equipment, potions, areas, and monsters. All of these restrictions, it should be pointed out, are lifted under membership and are not sold ala carte in the cash shop as in Turbine’s MMOs. As far as quests, skills, locations, mini-games, etc are concerned you are either limited behind free to play or you pay the $5-8 a month to unlock all of it. Jagex estimates approximately five thousand hours worth of gameplay available to free players. Skills that are fully available to free players are still limited once you hit higher levels. The most powerful tiers of equipment and better money/exp making areas are members only. For the sake of not pushing free players away, Jagex limits the use of members items to members worlds, so you will never be outmatched in PvP because the guy you’re fighting has equipment that you can’t access.

Overall, the freemium system in RuneScape is pretty inoffensive. Jagex has ramped up over the past couple of years bringing more content to those who aren’t willing to fork over a subscription, including opening up a preview of members skills, and CEO Mark Gerhard has even gone to some length to remove many of the in-your-face members advertisements that existed in the game world. New content is released every single week, with some exceptions, and except in a few cases is mostly members only.

2. Solomon’s Store

Solomon’s Store acts as RuneScape’s cash shop, and is the most likely reason that this “How Free Can You Be” article will need to be updated by the end of the year. Solomon’s items can be purchased by free players or members, with members receiving one free promotional item per month as well as a 10% discount on anything on sale in the store. The store has some pretty regular promotions, and nothing is as obscenely priced as you might find in some other games.

As for “pay to win,” that depends on your view of the game’s goals. Since RuneScape is all about leveling your skills and collecting large quantities of stuff, the fact that there are emotes and cosmetic outfits hidden behind the paywall will offend some more than it will others. For the most part, the goods in Solomon’s Store are purely aesthetic. Alternate animations to gathering or crafting skills, emotes and teleports don’t change the function of the skill itself, but they do allow you to show off to your fellow players. Cosmetic outfits that display over your equipment allow you to fight in style, with varying degrees of fashion.

Where Solomon’s store does step into the pay-for-advantage realm is in the pets. There are currently three pets for sale that can forage for items, but they can also bank one item every ten minutes from a player’s inventory (excluding when in the wilderness pvp area). The pet can also scavenge items dropped from enemies. Players are also able to buy bank boosters, increasing bank slots in increments of 50 up to five times. Jagex has stated that the bank boosters were supposed to be buyable with membership “loyalty points” accrued each month, however that has not been added in yet.

3. Squeal of Fortune

Squeal of Fortune is a small activity where players receive daily stipends of tickets to spin a giant wheel of fortune. Players can also choose to buy spins for real money, and spins can be received randomly in-game while skilling, fighting, or taking part in other activities. Rewards offered are mostly experience lamps, experience pendants (double experience gain in a skill up to a certain amount), low to mid level resources, cosmetic items, experience boosting clothes, and more.

In a previous article I wrote, I discussed that while Squeal of Fortune has the capacity to enrich a player who spends a good deal on spins, the odds of getting that lucky off of the mini-game are extremely low and, ultimately, a massive waste of money that could have been better spent as a donation to your old pal Uncle Omali. You have the chance of obtaining a grand prize of 200 million gold, high end equipment that is character bound, and more, but with how low the odds are, you’re better off planning for the martians to invade earth.

Perhaps the highest criticism against Squeal of Fortune has to do with the fact that there are indeed items that can shake up the game that are time-sensitive, a blatant and unapologetic grab by Jagex to encourage buying large quantities of spins. There was an uproar when Jagex introduced a discontinued rare item into Squeal of Fortune for a limited time. The developer has also recently taken to retiring items from Squeal of Fortune, again to gin up more spin purchases.

4. Conclusion

As far as RuneScape goes, you can’t get much better in terms of an inoffensive cash shop. Free to play has access to a lot of content, and membership grants access to every quest, monster, skill, and location. As I said earlier, with Jagex’s commitment to weekly content updates, odds are that this article will need to be updated in the future, in which case you will see a notice on this page.

To give some perspective, I originally pitched the How Free Can You Be set of articles in 2011, and picked RuneScape because it was the easiest game to review, with neither Solomon’s Store or Squeal of Fortune present. Barring Squeal of Fortune having a habit of some rather unsavory business practices, I give Jagex an A- on the “How Free Can You Be” meter, since the game can be played to its full extent without paying a dime above the membership cost, and Squeal of Fortune can still be enjoyed with the daily stipends.

MMOrning Shots: Premium Milk


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How much tainted milk is premium worth? I guess that depends on what kind of premium milk we’re talking about here. Either way, I’m not sure how we missed it but last month Gamersfirst implemented an update turning premium subscription into a traded item, ala PLEX from Eve Online and in other MMOs.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Night Cap: Learning From Duke Nukem 3D


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What can the industry learn from Duke Nukem 3D? That’s the question I asked myself as I played through the recently released Duke Nukem: Megaton Edition on Steam. Duke Nukem 3D originally released in 1996 and despite the highly unsuccessful launch of its sequel, stands as one of those games that continues to get ported to new consoles wherever they may be found. So what cues can developers take from Duke?

For starters, let’s look at difficulty. There is no doubt that Duke Nukem is an insanely hard game, especially when you consider that enemies were unpredictable in nature. A pig cop, for instance, might hit you with a shot that takes five HP, or he might hit you with the full force of the shotgun and take away more than half of your health. There is a fine line between dangerous and lethal that your enemies cross fairly regularly. The game even goes as far as taking the shrink ray and handing it over to one of the aliens later on in the game, allowing them to shrink you in one shot and then walk over and squish you in a matter of seconds.

And for that Duke Nukem accomplished a feat in creating enemies that were both easy and devastatingly lethal at the same time. Bosses had attacks that were easy to avoid, but may luck be on your side if they manage to hit you because it will likely kill you instantly, even at full health and armor.

There was also a certain charm in Duke Nukem’s interactivity in levels. Too many times developers try to copy the kind of environmental interaction which started with 3D Realms, and the end result is a collection of boring and poorly programmed mini-games. For Duke, the interaction was mostly shallow but highly enjoyable, like sitting at the door flicking the doorstop and amusing yourself with the twang sound it makes. Shooting stuff off of the counter, turning lights on and off, telephones, playing pool on the pool table, and more. There weren’t any points, they weren’t fully featured mini-games, they were just there.

Now obviously Duke Nukem 3D was released nearly twenty years ago, and the game itself doesn’t serve as a platform for MMO development, but when 3D Realms created the game, they had a lot of great ideas for concepts that should still be used to this day. Nonlinear level design, enemies that could be incredibly dangerous if allowed, an incredibly unforgiving death system (at the highest difficulty), interactivity on a shallow yet fun level, and more.

Today’s developers need to be taken to the University of Duke, where they shall major in Nukemology.

Warning: Scarlet Blade Randomly Deletes Characters


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Every once in a while here at MMO Fallout I put out a community warning for specific games. Today I would like to put out a warning for gamers thinking about getting into the free to play MMO Scarlet Blade, or for those who have already started playing and are thinking about investing some cash. Word has come down to MMO Fallout via the online grapevine that Scarlet Blade characters are being randomly deleted, along with all of their items (including cash shop goods). Judging from forum posts, this may be a database bug that already existed in the Eastern version of Scarlet Blade and was brought over when the game was translated for the West.

An Aeria Games GM commented on the bug:

I know that this is a very concerning issue. Please know that we are working with the developers to solve this issue as quickly as we possibly can. We may ask you for what seems to strange information, or to create a new character with the same name. This will help the developers to identify and fix the issue.

Aeria Games has instructed those affected to submit tickets, however in searching the forums I did not come across any players confirming that their items and characters have been restored yet.

Given this information, MMO Fallout recommends that if you are going to play Scarlet Blade, that you do not invest any money in it for the time being. There is a growing number of people threatening to perform chargebacks against Aeria Games who spent hundreds or thousands of dollars into their accounts, so I suggest those of you who are considering doing the same read up on how to perform a proper and legal chargeback.

IGN Reports Divination As RuneScape's New Skill


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Ever since Jagex released RuneScape 2 in 2004, the developer has looked at making its skills more varied in use than simple gathering from nodes and production using those items. Skills like farming require patience and timing, construction is directly related to player owned housing, summoning brought in familiars, and dungeoneering opened a whole new area of the game’s lore. While skills normally release around two to three years apart, Jagex unveiled two new skills coming in 2013, without giving a whole lot of information surrounding them.

IGN has unveiled that the first skill will apparently be Divination.

Two new skills will also be added to the game; while one hasn’t been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3’s story.

Jagex recently shook up the RuneScape world by ushering it into the Sixth Age of the timeline. The god Guthix has been killed and with his death the edicts preventing the other deities from meddling in the world are gone as well. In the months and years to come, players will decide which god prevails.

(Source: IGN)

IGN Reports Divination As RuneScape’s New Skill


chrome 2013-04-19 11-34-47-16

Ever since Jagex released RuneScape 2 in 2004, the developer has looked at making its skills more varied in use than simple gathering from nodes and production using those items. Skills like farming require patience and timing, construction is directly related to player owned housing, summoning brought in familiars, and dungeoneering opened a whole new area of the game’s lore. While skills normally release around two to three years apart, Jagex unveiled two new skills coming in 2013, without giving a whole lot of information surrounding them.

IGN has unveiled that the first skill will apparently be Divination.

Two new skills will also be added to the game; while one hasn’t been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3’s story.

Jagex recently shook up the RuneScape world by ushering it into the Sixth Age of the timeline. The god Guthix has been killed and with his death the edicts preventing the other deities from meddling in the world are gone as well. In the months and years to come, players will decide which god prevails.

(Source: IGN)