RealTime Worlds Says: Embargo On Your Reviews!


This news is still not relevant to Australians.

A lot of professional gaming publications have a you-scratch-my-back, I’ll-scratch-yours relationship with developers. The publication promises that it will give the review a fair score, and the developers often send them exclusives and swag (have you ever seen the desk of some of these writers? Covered!). Of course, the publications get their copies of the games long before we do, generally with an agreement that they will do short previews, followed by a set universal date for when the review can be published. The intent is well, as developers want to allow as much time as possible for the publication to actually play the game before reviewing it. It is to be said that even with these time allowances, some publications still make it out the door with unprofessional, rushed reviews of games that the reviewer did not play (I’m looking at you, Eurogamer) that result in low scores, and of course the review itself being removed.

Your average Joe, on the other hand, does not abide by these restrictions. He does not have any incentive to hold off or formulate his opinions in a thoughtful, or calm manner. He might, on a regular review website, but on a public forum he will type as his heart directs him: Right over to the surplus sale on expletives. A publication may understand the differences between beta and release, but Average Joe does not, and neither does the person who is reading the review based on his closed/open beta experience.

What is accepted, almost universally, is that when a game hits open beta, it should be in an virtually finished state. Aside from stress testing the servers, MMO developers should not be using the open beta period prior to release as a method of gauging incomplete features or mechanics, and the game itself should not drastically change on the day of release. Despite this, it still happens, as I have said before:

“Abilities get tweaked, some features get buffed, and yes some features get nerfed. MMOs are never a final product, and big changes should always be expected.”
-Omali, MMO Fallout, on something likely unimportant

In an email sent out with keys to the city, Realtime Worlds noted:

Before finalising reviews, we want you to experience the full, rich experience of APB as it is meant to be seen. We want you to see wild customer customisations, player progression and clans making an impact on the living breathing city of San Paro. This key code also therefore grants you, along with our pre-order customers, VIP early access before the official launch day. June 26th in North America and June 28th in Europe.

It makes sense, but for the wrong reasons that sets a bad precedent for Realtime Worlds. Now that the news of this embargo is being reported on, when the game does come out and widely reported issues with shooting and driving become even more publicly available, people may assume the worst: That the embargo was an effort to stifle critique.

More on All Points Bulletin as it appears.