[Update] Skyforge Dev Threatens Game Bans Over Pay To Win Talk


SF_Alakur_Island_Screenshot_001

Allods Team doesn’t like the term free-to-play, so much so that community manager Maeron has warned that discussion on the matter could result in your game access being revoked. In his response, Maeron points to a trend in players pasting the p2w label on pretty much everything that costs money, a label that he believes causes undue damage to a game. The discussion occurred in a thread inquiring about whether the US/EU cash shops would be the same as the Russian shop.

Those familiar with Allods Team’s previous game, Allods Online, likely feel that their concerns over pay to win are more than justified. Allods Online, despite all the praise it received for quality and polish, was heavily criticized for its cash shop, from a 1,000% increase in price over the Russian version to the widely unpopular Fear of Death debuff (and its cash-shop cure) that was replaced with an equally unpopular mechanic that would curse items on death and invert their stats, also curable with a cash shop item.

Whatever the case, with this reaction it is certain that Skyforge’s cash shop will be placed under heavy scrutiny by its community.

Update: The thread has been reopened and Maeron’s comments retracted. A followup has been posted on the thread.

Answers will be coming as we agreed already. I’m really sorry I caused all that stir… My intent was mostly to urge players not to use harsh wording so no fences will raise and harm our exchanges… But I must have been carried away… I apologize.

(Source: Skyforge)

skyforge

Mail.ru Takes Control of Allods Online


allods_online_pathtovictory_docklands2

Players of Allods Online will soon have more friends to play with, as Mail.ru has announced that the firm is taking control of global hosting services for the MMO. Beginning March 18th, Mail.ru will take over hosting from gPotato and merge the European and American servers into one service. On the plus side, this means that players will no longer have to worry about regions carrying different game versions, except for the Russian server which will remain ahead by a small margin. On the down side, the Polish language is being dropped.

Having all European and North American players on the same servers will require the client versions to be synchronized; this puts additional pressure on the version preparation – especially on the localization of the new content. Considering all possible risks which may emerge and cause a delay with the upcoming version updates for all players, we had to make a hard decision of not supporting Polish localization starting from v.5.0.00.

Mail.ru is committed to closing the gap between the Russian and global servers, noting in the announcement that the aim is to only have one month difference in updates.

(Source: Mail.ru)

Allods Online Receives Massive Gold Sink


allods

 

Allods Online has introduced quite an interesting money sink: Coupons! In a recent post titled Wind of Changes: Closer Look at Pure Soul, the team at gPotato details the new class change coupons. These coupons allow players to change their class, not to mention their gear, race, and appearance, with the click of a button. The catch? The coupons are placed on the auction house once per week, and only one coupon per class is available each week. How much do you really want to change your class? As Jerry Mcguire would say, show me the money!

Join the auction, and keep bidding until you have beaten all competitors! The precious coupon will be yours! Use it and you will be able to obtain a Core Morpher related to the chosen class. Players from the subscription server will receive it via in-game mail, whereas players from the Free-to-play server will acquire the Core Morpher in the Item Shop by redeeming the coupon they won from the Auction House.

Happy bidding.

(Source: Allods Online)

Allods Online's Subscription Server Is Here


allods_online_pathtovictory_docklands2

Allods Online is one of the few games to break tradition and transition from a free to play game to an optional subscription. As we reported month’s ago, the free to play title originally launched a separate subscription server in its native Russian host to test the waters. Apparently the service was successful, because gPotato has replicated technology over here in the states. Launching alongside the Everlasting Battle update, the optional subscription server does not allow characters to be transferred from other servers, nor does it include a cash shop of any sort.

For the paltry sum of $15 per month, players will be able to enjoy a server with zero microtransactions. This means no runes, no elixers, no cursed items, no incense, etc. Items including mounts, bags, and pets are available for acquisition from stores and quests, and not only has mob difficulty been toned down to deal with the absence of runes, but player leveling speed has increased 30%. Players who prefer the game’s free to play cash shop portion will find their gameplay unaffected by this new server.

(Source: Allods Online)

Allods Online’s Subscription Server Is Here


allods_online_pathtovictory_docklands2

Allods Online is one of the few games to break tradition and transition from a free to play game to an optional subscription. As we reported month’s ago, the free to play title originally launched a separate subscription server in its native Russian host to test the waters. Apparently the service was successful, because gPotato has replicated technology over here in the states. Launching alongside the Everlasting Battle update, the optional subscription server does not allow characters to be transferred from other servers, nor does it include a cash shop of any sort.

For the paltry sum of $15 per month, players will be able to enjoy a server with zero microtransactions. This means no runes, no elixers, no cursed items, no incense, etc. Items including mounts, bags, and pets are available for acquisition from stores and quests, and not only has mob difficulty been toned down to deal with the absence of runes, but player leveling speed has increased 30%. Players who prefer the game’s free to play cash shop portion will find their gameplay unaffected by this new server.

(Source: Allods Online)

Details On Allods Online Subscription Server


allods_online_pathtovictory_docklands2

While there is no date currently set for Allods Online’s subscription server, gPotato has come out with a list of new details regarding what will and will not be available to players. As we already know, the cash shop will not be available in subscription Allods at all: This means that items like runes, elixers, strongbox bonuses, and cursed items will be completely removed from the game. Players will enjoy a 30% boost in leveling speed, twice as many stat points per level, and the ability to customize their characters with gold. Bags, mounts, and pets are now rewards from quests and can be purchased with gold, and megaphones will be distributed in small amounts on a weekly basis.

With the removal of Runes, you will be happy to know that mob difficulty on the subscription server will be adjusted. The announcement, including the list of which cash shop items are leaving entirely, can be found at the link below.

(Source: Allods Online)

Allods Online Subscription Server Heading West


allods_online_pathtovictory_docklands2

Those of you who follow Allods Online still will know that the MMO released a subscription server in the game’s native Russian service. For the cost of a standard MMO subscription, players were able to access the entirety of the game with zero influence from the cash shop. With no cash shop presence, the items previously sold for real money have either been removed completely or added in as drops by monsters or rewards from quests. One other caveat is that while players are able to transfer their subscription server characters over to the free to play servers, they cannot be transferred in the other direction.

Well it appears that the experiment was a rousing success, as gPotato has announced that the same server type will be hitting the west once the next expansion is released. In a Letter from the Producer, Piopico notes that the first priority on the table is the release of the next expansion for Allods Online. Following that release, the team will look at adding in a subscription server. The addition will require a lot of back end work, ensuring that both server types can be accessed from the same client and that the infrastructure will be able to handle the new billing system.

Would you pay $15 a month for an opportunity to play Allods Online with no cash shop?

(Source: Allods Online)

Allods Online Path To Victory Allows User Created Dungeons


allods_online_pathtovictory_docklands2

Gala Networks has announced that the upcoming update to Allods Online, titled Path to Victory, will bring with it the ability for users to generate their own dungeons and game content for everyone to enjoy. Coming June 5th, Path to Victory adds towers to private islands which generate gold income and consumables for powerful spells. The owners of the Allods can store the resources within dungeons protected by monsters and guards, to hide them from other players who can in turn plunder said dungeons in order to steal those resources.

The update brings a number of other features with it, including the new tradeskill for weapon smithing. Look for Path to Victory to pop out on June 5th.

(Source: Gala Networks Press Release)

Allods Online Receives Subscription Server In Russia


allods_100219_234817

Back when Shadowrun Online was still seeking funding, I noted a pretty cool feature of the game’s payment model. Two versions of the game are being released, with the first being your basic free to play model: no upfront fee but with a cash shop carrying your general assortment of microtransactions. The second, the “campaign” edition, cost $40 (or $25 in the Kickstarter) and plays on a separate server where the cash shop does not exist, however the items are still available to purchase via in-game money. You can actually still get a copy of that $40 campaign edition for $25 by donating through the game’s website if you’ve missed the Kickstarter.

But this isn’t about Shadowrun! Over at Russian Allods Online, otherwise known as the place that gets everything before we do, Allods Online has launched a new server “Threads of Fate.” The server is very different in that, unlike the rest, it requires an active subscription in order to play. In the server Threads of Fate, the cash shop does not exist and while certain cash shop items will no be available at all, others will be purchasable from in-game shops and as rewards for quests. Players will not be able to transfer their characters from cash-shop enabled servers over to the subscription server, however subscription server players may be able to cross over to the free to play servers in the future.

It will be interesting to see if other developers attempt a subscription-only server, even if it is to test the waters, or if this hits Allods Online in the west. Allods Online launched to massive support from all sorts of gamers as the “free to play World of Warcraft,” and had its reputation shattered due to multiple missteps by gPotato and Astrum Nival regarding cash shop items and prices.

(Source: Russian Allods)

Taco Tuesday: If I Could Turn Back TIme


It is Tuesday and that can only mean one thing. I am either neglecting my patients for the delicious meat-stuffed corn tortillas down in the cafeteria. One of the greatest, or perhaps the greatest, fifty two days of the year. Taco Tuesday is where we get together to reminisce, throw together new ideas, or even think about how we would improve on those we’ve already made. Now if you hadn’t already figured since I make a weekly column about it: I love tacos. Soft shell, hard shell, with the fixings, steak, chicken, fish, venison, vegetarian, really it doesn’t matter. What I don’t like is when the chef prepares a delicious sauce made of rat poison and then decides to apply it to my food after I have already bought it. No refunds.

So for this week, I’d like to talk about various “events” that should have been thrown out while still just a thought in someone’s brain.

5. Planetside: Core Combat

It isn’t often that an expansion can actually damage the game it is attached to, but Core Combat managed to pull it off anyway. Core Combat introduced the idea of caverns, underground areas that could only be accessed by constantly active/inactive portals, where players would battle it out over ancient technology. By capturing nodes in the field below, players were then able to bring those modules up to the surface and gain access to equipment that placed them above their standard, non-alien tech using foe.

The caverns in Core Combat were a pain to get to, a pain to navigate through (a series of small floating bases connected by zip lines), all for a reward that wasn’t really worth the effort. And as a result, the caverns below each planet were about as populated as before the expansion went public: Zero.

4. Allods Online And Its Cash Shop

I remember years ago calling Allods Online as the Free To Play World of Warcraft, and for what its worth I still think the game had a shot at winning that title. Playing in the beta all those years back, Allods Online offered for the subscriptionless crowd exactly what World of Warcraft offered for the subscription crowd back in 2004, and we loved it. Allods Online had depth, the content was polished and the game looked great to boot. And the content promised by gPotato had us foaming at the mouths.

And then the cash shop was introduced. One mistake after another, from inflating prices 10x between Russia and North America/Europe to the whole system of “pay us when you die,” mechanic, the combined powers of Astrum Nival and gPotato managed to not just make poor decisions for the game’s cash shop, but both developers ganged up on their PR departments and made a note of beating them to a bloody pulp. In the case of the Fear of Death mechanic, Astrum Nival portrayed an astounding ability to learn absolutely nothing from its community, and replace the temporary debuff with a permanent debuff. Needless to say, Astrum Nival learned its lesson, but not before Allods Online had relinquished its title as the next World of Warcraft, and set fire to that massive pile of money that the community was just waiting to hand over.

So where do we find ourselves in 2012? Allods Online is a great game, now that many of the cash shop problems have been ironed out. Unfortunately, the game has burned so many bridges that its once-loyal fans aren’t coming back.

3. Jagex And The Great Fansite Lawsuit

I’ve always said Jagex has had an interesting relationship with its community. In the eleven years since RuneScape’s inception, much of that time has been one arm over the shoulder, the other holding a gun to the customer’s back. Sure, the Jagex of old appreciated fans creating websites, but if you mentioned one you could be permanently muted. The old Jagex that held Q&A’s with its community to fight off the idea that they were closed, but the Q&A could predictably hold more than half of the answers being “I can’t answer that now,” with nothing of substance stated. While Jagex has improved its community relations exponentially under Mark Gerhard, there are still old wounds yet to be closed.

But Jagex’s lowest point in PR has to be in 2006 when Tip.It published an article titled Biased Banning Raises Brows. The article sharply criticized Jagex’s banning policy, from vague bans for apparent advertising and inappropriate conduct, to banning families/friends playing on separate computers from the same house (and thus the same IP address), accusing them of being one person multi-boxing. The article also discussed the banning of players with names that would make sense in other languages, but might sound inappropriate when directly spoken in English, and Jagex’s policy of allowing accounts to exist for months, if not years, before banning them without warning and without the ability to change their names. On Tip.It, the article generated quite a bit of discussion with players offering their own stories of over-the-top permanent bans for minor offenses, or misunderstandings on Jagex’s part (banning one player for impersonating a moderator, the person in question simply expressing a desire to one day become a moderator).

So how did Jagex respond to the thread? With grace. Founder Andrew Gower showed up on the Tip.It forums to deny the claims in person. Oh and he threatened to sue the author for libel.

We are considering legal action against the author of this article on the basis of libel. It would be within the author of this articles interest to remove it and contact us immediately.

Now RuneScape was too big by 2006 and this event was too isolated to cause any PR damage, but I like to think Andrew Gower might regret having flown off the handle and seriously considered launching a frivolous lawsuit for the purpose of shutting up some random guy on the internet.

2. Monte Crisco Asks For Subscription

Of course I’m talking about Cities XL, a game some of you may not remember. Cities XL was a city building MMO by Monte Crisco, allowing players to choose between playing online or playing offline, with various perks and setbacks for either play mode. Players online were able to trade resources between cities, work together to build monuments, and generally accomplish what Sim City had not yet attempted. Then Monte Crisco added a subscription.

In order to play online, Cities XL required a subscription fee. The service itself was nowhere near worth the $10 a month Monte Crisco expected players to fork up for the ability to trade between cities, and lose their cities should they stop paying. Cities XL released during that period where multiple different types of products were attempting to launch with subscriptions attached, and like many of its fellow experiments, when it died it left a bankrupt developer. Monte Crisco went bankrupt and the sequel, Cities XL 2012, was developed by Focus Home Interactive.

1. Announcing MMOs Too Early

I bet you thought #1 would be about Star Wars Galaxies didn’t you? Well Galaxies is dead and that issue has been beaten to death. I want to talk about vaporware, in the sense that some MMOs are announced way too early, and the developer either attempts to hype it up all the way to release, or they go silent for the following decade and everyone assumes that they’ve died at the computer screen from malnourishment. Take Darkfall for instance. Darkfall was originally announced in 2001 and released in 2009. Funcom originally announced Anarchy Online’s new engine upgrade in 2007, and Half Life 2: Episode 3 was supposed to be finished five years ago.

Point being: It is important to have a game in a realistic state before you begin talking about it.