World of Warcraft: Come Back For 7 Days


Seven days is all Samara needs to come out of the television and kill you. Oddly enough, that may also be how long it takes to get hooked back into World of Warcraft. If you quit World of Warcraft more than a month ago, odds are there is an email in your inbox inviting you to come back for seven days to give the game another go, assuming you hadn’t already with the fairly new up-to-level-20 extended trial.

If it’s been a long time since you last played, you will be relieved to hear that installing WoW is no longer an all day venture. Rather, thanks to Blizzard’s relatively new streaming service, you can get in the game in as little as a half hour, with the only downside being longer load times as the game downloads that zone’s information (30 seconds to a minute, I’ve found). You may also have to reset your password, as my initial attempts to log in were met with “your account has been locked” and requiring me to reset my password, and that is with authenticator ownership.

Still, World of Warcraft.

Where Are They Going? World of Warcraft Subs Slip to 11 Million


The question of “how do you kill World of Warcraft” continues to be asked by companies and players alike, yet it is a question that has already been answered. As Blizzard themselves have admitted, World of Warcraft cannot be killed by imitating it:

“Players that have invested time in WOW don’t just want to do the same thing in other game – they want to try something completely new and different,”
-Shane Dabiri, Blizzard, on WoW Clones

Rather, World of Warcraft can only be killed by Blizzard, and it appears that will be as simple as players completing the content and leaving. World of Warcraft’s subscribers peak when an expansion releases and gradually fall as players finish or become bored with the new content. Back in May, Blizzard announced in a conference call that they intend to release expansion packs on a more regular basis to combat this post-release drop in subscriptions, which I theorized could actually lead to players feeling over-charged and have a negative effect (read: Death by Expansions).

Over the past few months, Blizzard has introduced a series of updates to bring new players into the game, including updating the free trial to allow players access to content up to level 20 for absolutely free, with no time limit, and the recent release of World of Warcraft in Portuguese with a new client and servers for Brazil. That being said, this isn’t a doom-saying for World of Warcraft. In fact, despite this drop in subscribers, World of Warcraft’s profit margin continues to grow, $313 million as opposed to $299 million this time last year.

Not that anything I say will stem the “Blizzard will go bankrupt by the end of the year!” posters.

WoW: $1.9 Million To Japan Relief


Lods of emone! When Blizzard releases a new pet on the cash shop, you can bet that the GDP of a small island nation will find its way into the World of Warcraft coffers by the end of the month. Even better so, when 100% of the cost is for charity, at least you’ll have a good cause to attach to your new pet.

Blizzard announced that over $1.9 million has been donated to the Red Cross to assist in the Japan relief aid, in the form of a Cenarion Hatchling pet. This figure is a big notch in the increasing amount of charity donations over the past few years by developers and players, and as the MMO Fallout mantra has remained: If you’re going to compete, why not compete over who can donate more?

World of Warcraft: The Endless Trial


Haters gonna hate. Blizzard announced today that the previously 14-day trial will now be indefinite. Players can experience all that World of Warcraft vanilla has to offer, up until level 20, with no time limit. Players are also able to sample sections of Burning Crusade, and may create Draenai and Blood Elf players. Players looking to buy into the full game will find the World of Warcraft Battle Chest at a pretty good price at their local stores and on Blizzard’s website.

And who knows, perhaps this could lead to a free to play option at one point in the future. Not any time soon enough to hold your breath over, but sometime…in one dimension or another.

Premium Services Coming To World of Warcraft


Here’s an interesting story out of Blizzard. According to this post on the Blizzard forums, World of Warcraft will see the introduction of cross-realm dungeon finder, for players who have friends on different realms, but still want to go through dungeons and heroics together. A new system in development will allow players with RealID friendships to dungeon together, regardless of what realm they are on, as long as they’re on the same faction.

Of course for Blizzard this spells l-o-d-s of e-m-o-n-e, and what does that spell? Loadsa money! Probly…

 It’s important to note that as with some of the other convenience- and connectivity-oriented features we offer, certain elements of the cross-realm Real ID party system will be premium-based, though only the player sending the invitations will need to have access to the premium service.

The above is causing quite a bit of discussion on the thread about whether this violates Blizzard’s promise to not charge for services that offer an advantage, as well as questioning the necessity in charging for a service that is hardly a technological feat at this point in World of Warcraft’s lifespan (The game already supports cross-realm dungeons and realid invites).

So much for Bobby Kotick not having his greedy little fingers in Blizzard’s pie. Big thanks to Verterdegete on the MMORPG.com forums for pointing this out. I’m guessing the service will be just as successful as the $25 pet, although I know plenty of people who are hoping this is thrown out with the mandatory real-name forum update.

Killing World of Warcraft: Death By Expansion Pack


Ever since Blizzard launched World of Warcraft in 2004 and the game propelled itself to top dog worldwide, every schmuck and his sister have been throwing in their ideas as to what will “kill” the behemoth, or at least usurp its player base. Over the years, we’ve seen countless titles riding in on a white horse, proclaiming themselves to be sent by God to destroy World of Warcraft, and then we quickly find out that the horse is cardboard and the armor is actually painted Styrofoam. On the other side of the spectrum, people like myself realized early on that the only entity capable of destroying World of Warcraft, was Blizzard themselves.

In a conference call just a couple days ago, Blizzard revealed that the population for WoW has dropped to 11.4 million, down from the peak of 12 million. Blizzard attributed this figure to the normal departure of players that occurs after the release of an expansion, when the more hardcore players complete all the content early on and lapse back into the state of “I’ve done everything and now I am bored.” In order to combat this in the future, Blizzard also announced plans to expedite expansion pack releases. Currently, the World of Warcraft expansion rate is approximately two years, so we’ll see how far Blizzard plans on shortening development time. One year in between releases?

I suppose the question of the day is, will this have the direct opposite effect? And this relies on how Blizzard delivers the expansions. For example, if the expansion packs wind up being buggy, unpolished content rushed out for thirty bucks just to say “hey, we’ve got something. Stick with us and we’ll fix it over the next few months,” then you’ll see players getting sick of the system fairly quickly. The same holds true if Blizzard were to turn around and say, “listen guys, our normal free content has to go because we’re too busy working on content for expansions. We’ll still release patches and fix bugs for free, but if you want new raids/dungeons, you’ll have to wait for the expac.”

And yes, I write this article from the perspective of one of those Everquest nerds that bought into the expansion every six months program, but you do have to remember that these are two entirely separate communities with different expectations. If more than six months goes by without an Everquest expansion announced, I start getting the shakes that Sony Online Entertainment is going to announce bankruptcy. Furthermore, the Everquest expansions have been great in the sense that there are so many opportunities to get them on sale somewhere that if you can wait a couple months, you can get that forty dollar expansion for about ten bucks.

As my own two cents, what Blizzard should consider is alternating between one paid and one free expansion each year. This way they lure in past players with free content, while at the same time buttering them up to be more willing to buy a paid expansion. It’s the same way Blizzard gets people to buy mounts for $25, it is the “sure you can have that mount for free (in-game gold notwithstanding) but what about that mount. That mount is, like, a million times sexier than your mount.

Of course, that’s just my opinion, I could be wrong.

WoW: Microtransactions Make Up For Lost Subscriptions


Well, it’s May, and that can only mean Q1 financial are up, and there are many calls to be made. Who better to run through for this article than Blizzard? I mean, they’re name is on the banner image.

First, the bad news. The subscription numbers for World of Warcraft have dropped back to pre-Cataclysm 11.4 million. This has been attributed to the speed at which players are completing Cataclysm’s content, which is much faster than previous (Burning Crusade, Wrath of the Lich King) expansion packs. On the other hand, Blizzard still has 11.4 million paying customers, and that remains pretty impressive.

The drop in players is also likely due to the release of Rift. As in Age of Conan and Warhammer Online, Blizzard has noted in the past that competing MMOs cause a sharp decline in users, followed by a slow trickle as they calmly return with their heads down, hoping you’d forgotten about the time they smashed the floor lamp and walked out the door, claiming they’d never come back again.

On the other hand, World of Warcraft has become more profitable. If the two don’t add up, consider Blizzard’s increasing sale of microtransaction pets and mounts.

You can read Joystiq’s article here: http://wow.joystiq.com/2011/05/09/world-of-warcraft-dips-to-a-mere-11-4-million-subscribers/

Blizzard: $800,000 To Make-A-Wish


With all the talk over the Japanese relief aid, it’s easy to forget that MMO developers are still doing charity for other purposes. Late last year, Blizzard introduced the Moonkin Hatchling, a $10 cosmetic pet selling with 50% of the proceeds being donated to Make A Wish. Blizzard also worked with Make A Wish to bring two kids to their headquarters to visit and see what the development team does on its daily routines.

According to Gamasutra, Blizzard has released their figures: $800,000 donated to Make A Wish. Between now and July 31st, Blizzard has added yet another pet, in which 100% of the proceeds will be donated to the American Red Cross efforts in Japan.

You can buy the pet here.

WoW: Motivating The Least Used Roles.


Those of you who play World of Warcraft and use the dungeon finder tool will undoubtedly have come across a major brick wall: You have all the roles filled out, except for a tank or healer, and not a single soul appears to be willing to take the role. Or even worse, your healer rage quits mid-dungeon, after you’d just spent twenty minutes waiting in queue for him to show up.

In the patch notes for update 4.1, Blizzard hopes to motivate players into taking these roles, by offering extra rewards for the least used classes. Dubbed Call To Arms, the new system will automatically detect which class is the least represented, and offer additional rewards for entering the Dungeon Finder and completing random level 85 heroic dungeons.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss.

Rewards include extra cash, rare items, elixers, pets, and very rarely mounts. Also from the announcement:

We don’t feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little.

Bribery can be a good thing, when used properly.

Call of Duty MMO, Cataclysm, To Asia We Go!


Massive Action Tactics Online Of Duty Free To Play

I know what you’re thinking: “Omali, this sounds like yet another free to play lobby based substandard shooter with a cash shop attached where players can pay to win,” to which I must ask that you set aside your stereotypes for five minutes and realize that you are likely 100% correct on that prediction. In Activision/Blizzard’s latest quarterly report, the company reveals plans for yet another Call of Duty developer, Beachhead Studios, to work on a Call of Duty game for the Asian markets. While the traditional Call of Duty never sold too well in Asia, thanks to the abundance of piracy, having mandatory multiplayer and self-hosted servers (not to mention the game being free) will give Activision a tighter control on those who want to play their game.

The financial report doesn’t give any information as to when we can expect the Call of Duty MMO, or if there are any plans to expand the title to the Western hemisphere. In the same financial report, Blizzard highlighted their plans for 2011, including:

Grow World of Warcraft with new content; work towards StarCraft II and Cataclysm launch in China

It is worth noting that Wrath of the Lich King was delayed two years before release in China, due to the restrictions placed on games and Blizzard’s well publicized publisher fiasco, so a 2011 launch for Cataclysm may be on the less realistic side. Still, it would be nice for the Chinese players to remain somewhere close to their Western counterparts.