CapnLogan Responds To CapnLogal Comment


Set Phasers To Response!

When I said I’d continue looking for information on the “Star Trek Online team is shrinking” article, I never imagined that the information would come to me. CapnLogan has commented on the article (and yes, it is him) on the forum post this month, clarifying the Star Trek Online team shrinking.

Howdy! I googled myself and found this blog.

Cryptic is actually in good shape and isn’t doing anything like layoffs and stuff. We DO, however, have a lot of new projects springing up and a few of the STO guys have been pulled off and moved. Our CORE team is still very robust and working very hard.

The team, overall, is a bit smaller though. There’s a very good reason for this. Initially setting up and producing a game simply requires a larger team, and now that the core infrastructure of STO is in place, it requires a few less people to keep the game going at full force.

Have a look at season 2. You’ll likely be impressed with the amount of improvements and content that we’ve put forth.

Cheers!
Capn.

First I’d like to thank CapnLogan for coming on to MMO Fallout during his self-Googling to comment on the matter, more importantly to give a precise response. Now if only I could convince John Smedley to answer my emails. On that thought, I would be fine with anyone answering my emails (although Cryptic has been quite responsive in the past).

It’s good to see Cryptic is working on new projects, and hopefully the project is related to Cryptic’s upcoming MMO announcement. Hopefully this will quiet the trolls on MMORPG.com forums claiming Cryptic is going under (it won’t.).

More on Cryptic, Star Trek Online, and their upcoming project as soon as it appears.

CapnLogan: The Star Trek Online Team Is Shrinking.


Set Phasers To Reduction!

Getting a Cryptic member to post on the official forums is not exactly an impossible task, many of them do it on a daily basis. On the Star Trek Online forums, CapnLogan (of the Cryptic Logans) went on to explain his work on saucer separation, among other updates he had planned and others which could be planned (if the users complained enough, wink wink). When a user asked if certain updates were being delayed due to polygon restrictions or time allotment, he responded:

“So it’s not so much polygon budgets, or data budgets, but I’d say that it’s mostly because our team is shrinking, and we still have to continue to put out a lot of other content for the future, that it will be really hard for me to get the political pull to get a couple programmers, an FX guy, and myself a couple weeks to make new models for this cause.”

The extent to Cryptic shrinking the Star Trek Online team is yet to be seen, or in what areas, and how this is affecting development (because as CapnLogan has point out, it is clearly affecting development). MMO Fallout will be looking for some specific information to add on to this article.

More on Star Trek Online, and Cryptic’s other MMOs, as it appears.