A Message From Mechanist Games


Hello everyone,

First of all, we’d like to thank all players for supporting this game since the very beginning; it couldn’t have come this far without you.

Circumstances have contributed to a significant loss of players and we’ve decided to cease the current game operations for the Global English version and take City of Steam back. This is a decision we have taken months to reach, and are confident that it’s best for the health of the players, the community and the game itself.

City of Steam is not shutting it down. We at Mechanist Games will improve and self-publish the game, and endeavor to make it available to as many of the original fans as possible by cooperating with popular English language browser-gaming platforms (to be announced).

City of Steam will be upgraded during the time it is offline to better suit the player demographics of the new browser-gaming platforms publishing the game; new content, new features, new systems, massive change to the economy and statistics, new equipment and cosmetics, new quests and an overhaul of most of the level art and main quests. Some features will be removed. There will also be a massive flying fortress for characters of any level to congregate in.

Because of these numerous and sizeable changes, the game will be re-launched in November under the title City of Steam: Arkadia.

Thanks to all the game’s players, and the support of the City of Steam community.

Mechanist Games

(Source: City of Steam)

Mechanist Games Revokes City of Steam From R2 Games


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Back when I previewed City of Steam’s open beta, I noted that while the game was still fun in multiple aspects, that the game had been taken a rather notable hit in quality since its closed beta and before R2 Games was announced as the publisher. Certain game mechanics were severely simplified, the FAQ for the game was so shoddily put together that it was a combination of Engrish, questions and answers that had nothing to do with City of Steam, and bits rolled over from other games. The cash shop grew, prices rose, and suddenly Electrum found its way into many aspects of City of Steam life. And then the game stopped receiving updates and patches, and customer support went silent.

Players who left due to the monetization and simplification will be happy to hear that R2 Games will soon be out of the picture. Mechanist Games has announced on Facebook that they are taking back City of Steam. While the R2 Games servers will be shutting down November 21st, it will be relaunched as City of Steam: Arkadia.

Hello all, today we officially announce that Mechanist Games has taken CoS back. Stay tuned for City of Steam: Arcadia this November! More info coming soon!

R2 Games will not be offering refunds for any recent Electrum purchases.

(Source: City of Steam)

City of Steam Sees Patch 1.2, Adds Races


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City of Steam has released patch 1.2, otherwise known as The Vault Unsealed. The update brings a massive amount of changes to the game, chief among which is the inclusion of two new elven races (Draug and Riven) and the raising of the level cap to 32. The new level cap is accompanied by a new wilderness area, a new PvP tournament event, and paragon mode, a higher difficulty version of dungeons. Players will also be subject to a large number of balance and stat changes to the game, and will find that they are no longer able to send items via mail. The folks at Mechanicst Games also removed some of the useless challenge rewards that I talked about in the review.

You can read the full patch notes here. As far as balancing goes, you’re going to have to figure those changes out for yourself.

(Source: City of Steam)

City of Steam: The Good, The Bad, And The Steamy


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I’ve previewed City of Steam several times in the past, and I am very happy to see that the game is in a state of “soft launch,” ie: technically still in beta but the characters aren’t going to get wiped. In the past previews, I have pointed out that City of Steam isn’t breaking much ground in terms of gameplay: You talk to NPCs, take quests, go into dungeons, and kill stuff while looting stuff. The stuff you loot is equipped if it is better than your current stuff, or you can sell it to an NPC in return for medicine to heal you while you hunt for more stuff. What it does do is package a game that is familiar to all and deliver it without a client download.

So City of Steam isn’t so much a revolution of the genre as it is a slight evolution. Still, that doesn’t stop it from being a very fun game to play, so let’s go through the good, the bad, and the steamy.

1. The Good

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City of Steam is the game that the folks at Unity should be utilizing to showcase the capabilities of their platform. The game runs entirely through the browser and manages to pull off amazing graphics without the need to sacrifice client stability or pull heavily from system resources. The engine powering City of Steam manages to render large numbers of objects, NPCs, and other players on screen with little to no performance drag or lag on the system.

At its core, City of Steam is closer to an ARPG than a traditional MMO, and that means you’ll be repeating content quite a bit in the search for more loot. Each hub area you come across has a number of dungeons, each of which carries the standard level which is used for many of your traditional quests and daily offerings. Each dungeon also carries two additional challenge versions that can be completed for extra rewards and involve tasks like killing a certain number of a certain monster, destroying objects, or opening chests. Quests are what you would expect from an mmo: killing things, collecting things, and talking to NPCs.

Although City of Steam throws you a lot of items that have no purpose other than stating in their description “sell me to a vendor,” the game makes excellent use of worthless equipment. Any weapons or armor you find can be salvaged into scrap metal, which can be used to upgrade your equipped items, leading me into my second favorite thing about City of Steam: Meaningful upgrades. My pistol, for instance, was able to be upgraded three times, bringing its damage rating from 9-14 all the way up to 24-37. Unlike many other games, City of Steam gives you a reason to keep your items for a good long time, essentially using the garbage you find along the way to add to the life span of the stuff you have equipped. It seems like a small part of the game from the outside, but the idea of your gear sticking with you longer than any other game would have it forms a deeper relationship between the player and their avatar.

City of Steam’s combat is solid, responsive, and attacks pack a real satisfying punch. The abilities you gain are useful, diverse, and rarely do you come across an ability that is functionally useless in one fashion or another. One of the hit or miss systems that appears in games like City of Steam is the factor of how much your character feels like a badass bringer-of-death on the battlefield, and City of Steam delivers ass kicking like it’s on the clearance rack at 75% off. Abilities are balanced pretty well, ensuring that you get to use your more powerful attacks without being too slow to recover.

2. The Bad

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City of Steam violates the Rule of Privileged NPCs, a rule I made up that stems from when game engines were too basic to support things like line of sight or barriers, so oftentimes the developers wouldn’t properly code NPCs to not be able to do things like see through walls or shoot through them. The mobs in City of Steam break both of these barriers. I have had times where an NPC is standing right next to me and attacking me with melee, yet my gunner was unable to attack back until I re-positioned her. Other times I have seen NPCs shooting through closed doors. It is obnoxious, and also a pain when you’re running down a corridor and npcs in nearby hallways are activated because their aggro is based on proximity without regard to line of sight.

This leads me to my second and last major engine complaint, about the game’s geography and pathfinding which I have complained about before. This doesn’t happen a lot, but there is an existing problem with your character either getting stuck on the geometry when using click-to-move, or having problems initiating attacks if your enemies are either near or on the other side of doorways, narrow passages, or corners. I haven’t died from it yet, but it does make some parts of the game frustrating when your avatar simply refuses to attack or falls into this bug where the character is “attacking,” yet not doing any damage.

As a fan of the closed beta period, I’m not all that happy that the game was thrown down the simplification tree and managed to hit every branch along the way. Challenge dungeons have had their timers removed, along with the race-against-the-clock feel that made the more difficult dungeons so enjoyably frustrating. The leveling system has also seen a severe oversimplification, with talent upgrades consisting of choices like putting 200 points into steam, health, or dividing equally between the two. The ability system is equally simplified into one of three choices at level intervals.

What is worse is that, like an apartment built over an ancient Indian burial ground, there are still spirits roaming around to haunt and confuse new players. Dungeon challenges still feature challenge “ranks” even though they are just about meaningless and in many cases are impossible to achieve anything other than the highest rank (boss challenges have the same objective for all three ranks). You still gain ability points, even though once you choose an ability for the corresponding rank set, you don’t have any choice but to put it into that skill.

The cash shop is also going to be a pin in many player’s sides. The “cosmetic” aspect of the equipment sold in the shop is a flat out lie. The cosmetic equipment from the shop increases experience gain, shilling gain, and also increases your base damage to the tune of $17-25 depending on what you purchase. In order to revive yourself on the spot, you need to pay electrum (cash shop currency), there are unused weapon slots on the cash shop, and the game regularly harasses you to increase your inventory size via electrum.

3. The Conclusion

Like a can of soda left out in the sun, City of Steam tastes like it has flattened since we last saw it. There is little doubt that the leveling system has been drastically reduced in complexity, and that the game has been reshaped primarily around the expanded and rather expensive cash shop. And it’s obvious where these sudden changes are coming from: R2Games, a publisher well known for its pay to win systems. Now, Mechanist Games continues to claim (as they have told us) that they have final say on anything that goes into the game, kind of like how a man with a gun pointed up to his head will tell the neighbor who knocked on his front door “no, I’m perfectly fine and home alone, no need to call the police.”

How do I know R2 is calling the shots? Simply, that is is the case in virtually every publisher relationship, it just comes with the business. Otherwise, you could look into the City of Steam FAQ and see that not only is it filled with spelling errors and Engrish, the section was so lazily written that half of the questions have absolutely nothing to do with City of Steam.

I recognize that City of Steam is in open beta, which is why I have not made a single comment about bugs (apart from issues I see being engine-related and therefore unlikely to be 100% fixed) and the fact that there are races and . Those of you who have read MMO Fallout in the past know that I love City of Steam, it is one of my favorite games to come out in 2013, and I liked it enough that I partnered with Mechanist Games to hand out keys during the closed beta. I am still having a lot of fun with the current incarnation of City of Steam, even though I question some of the decisions that Mechanist Games made, City of Steam remains a solid game with a solid foundation and it is something I can see myself playing for a long time.

Those of you who read MMO Fallout know that I refuse to traffic in “prospects.” Every game has the promise of eventually being something better, and I refuse to advocate for a game based on the perceived quality that it may speculatively reach some day. What I will say is that this is a testament to how awesome City of Steam was in the closed beta, that I can sit here and , and then turn around and say that regardless of some of the elements that were changed for the worse, City of Steam is still looking toward launch as an awesome game.

MMOrning Shots: City of Steam Open Beta


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Set your alarms for 10pm eastern and don’t wake up until then, because the City of Steam open beta is here. While the game is still in beta, there will not be any more wipes once the servers get up and running tonight. So no complaining, otherwise I’m going to hit you with this shoe. You can’t see it because this is text, but I’m holding it in my hand. It looks heavy and the heel is rather hard.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

City of Steam Early Admission Begins May 10th


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It’s been a while since we managed to get our hands on City of Steam, and that is about to change come in just two weeks. The folks over at Mechanist Games have announced that City of Steam will be heading into early access open beta starting May 10th. The prelude to open beta will see the servers open continuously, however players will initially only have access to three classes (gunner, arcanist, warden) and four races (Heartlanders, Stoigmari, Avens, Ostenians) with the fourth class and seven other races unlocked over the course of the beta. The idea, of course, is for focused content testing.

There are no wipes planned for this prelude to open beta, so players can consider it something of a super-soft launch (softer than an overripe banana). Gamers who tried out City of Steam’s previous betas will be happy to know that there has been a number of updates since the last beta period, including a new skill/talent system, crafting system, new zones, more content, more cosmetics, improved dungeons, and the open world wilderness zones. Access to the beta is open to just about anyone. If you have a collaborator pack, participated in previous betas, or even are just subscribed to the newsletter, you’re guaranteed entry.

(Source: City of Steam)

MMOrning Shots:


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Today’s MMOrning Shot comes from a viewer named Omali and is a screenshot of a previous City of Steam beta weekend. Each dungeon in City of Steam offers an array of challenges, from killing specific monsters to collecting items all within a time limit. The challenges aren’t all that great for picking up loot, since you are constantly racing against the clock, but the points gained toward your challenge score make up for the loss of free stuff.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

City of Steam Successfully Greenlit on Steam


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Congratulations are in order for the team at Mechanist Games for the successful Greenlighting of City of Steam on Steam Greenlight. City of Steam joins as one of the twenty titles approved in the sixth batch of games to be given the go ahead by Valve to release on the mega-platform. City of Steam is an upcoming browser game built for the UNITY web player and set in an industrial fantasy world with Steampunk elements. Players are able to take control of eleven races of creatures with four classes to choose from.

City of Steam is currently in between beta stages and is set for release sometime before Tupac finishes releasing new albums.

City of Steam Unveils The Wilderness


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It feels like forever ago that Mechanist Games was running the last City of Steam closed beta weekend, so it’s easy to forget that the developer is still plugging away at its browser steampunk MMO, and boy do they have something cool to reveal. In the latest developer blog, we are given a look at a new feature coming to City of Steam: The wilderness. Those of you who played City of Steam during the beta weekends will be familiar with the basic structure of the game: Similar to games like Guild Wars, you have areas where players run around and trade, turn in quests, and buy and sell items, where there is no combat. Then you have the instanced areas where the action takes place.

So City of Steam really didn’t have any open world combat zones that you’d see in a traditional MMO, at least not until now. Mechanist has revealed the wilderness, an open zone where players can fight mobs, fight players, and not even be in a group.

Even though the basic concept of the wilderness is a giant open level with respawning mobs, there’s more to it. There are going to be public events in these areas, random rare mob spawns and some other things we’ll talk about soon.The areas being public also mean that you’ll sometimes be fighting for mobs; well, we might eventually have a way to settle your differences in there… We have some other ideas brewing that we may share at a later time.

City of Steam is still set for sometime after lunch, but before Duke Nukem For…no sorry that joke doesn’t work anymore.

(Source: City of Steam)

City of Steam Discontinuing Collaborator Packs


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The closed beta for City of Steam is over and done with, and while the rest of us are waiting for the open beta to begin, Mechanist Games is busy at work getting the game ready for launch. If you were planning on getting your hands on one of City of Steam’s numerous collaborator packages, know that your time is limited. Actually, you have two days. As of 11:59 PST on Friday, February 1st, the collaborator packs will be removed from the City of Steam store and will no longer be available to purchase.

Some of you are probably thinking: “So what? I’ll just wait for the next batch.” Well, that’s certainly an impression you may have gotten when we phased out the Alpha Collaborator Packs, where we considered ending it then and there, but brought them back for the Closed Beta by popular demand. This time though, this is the last you’ll see of them (for realsies this time)!

After February 1st, City of Steam will still be selling Electrum (RMT currency).

(Source: City of Steam)