Perfect World Drops Neverwinter Expansions Onto Xbox One


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Xbox One players have officially closed the gap in content with the latest addition to Neverwinter on the new generation console. Today marks the launch of four expansions, including the latest module Elemental Evil, bringing the total number of expansions to six. Players will enjoy an increased level cap, the Oathbound Paladin class, new adventure zones, as well as four end-game campaigns, and more.

Executive producer Rob Overmeyer praised the update for the amount of free content added to the game.

“With six expansions’ worth of free content released since launch, our team continues to support Neverwinter and its players with all new locations along and outside of the Sword Coast filled with challenging dungeons to crawl and wicked monsters to battle. We’re excited to continue our support with the Strongholds expansion in 2015.”

(Source: Perfect World press release)

Today’s Neverwinter Patch Balances Experience/Monsters


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Neverwinter version NW.50.20150722a.15 will go live at around 9am Pacific today, with the servers going down at six to implement the update, but it brings with it a whole slate of balances to the post-60 experience. In regards to the Elemental Evil module which has seen a fair amount of criticism, the experience rewarded by Vigilance tasks will be greatly improved. Additionally, enemies from level 61 to 70 will have their health reduced substantially and damage reduced slightly.

In addition to these updates, Domination PVP will once again be reenabled thanks to fixes that will hopefully ensure that the game fills both teams before beginning. VIP features will be available to characters right out of the gate rather than after level 5.

Perfect World Entertainment is still in the process of patching in balances to Neverwinter following the launch of the Elemental Evil module. The update received heavy criticism over the length to level from 60 to 70, difficulty of monsters, and heavily altering or outright removing content including dungeons while re-using content for new areas. Today’s patch is part of an ongoing process in response to player complaints.

(Source: Patch Notes)

Neverwinter Details Further Leveling Changes


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Scott Shicoff, lead designer on Neverwinter, has posted a set of patch notes on the official website detailing further changes to the MMO’s leveling curve. The new level cap of 70 has seen intense scrutiny since its launch earlier this year alongside Elemental Evil, with players complaints ranging from the length of time required to level to the heavy difficulty of the new higher level mobs. Following launch, Perfect World has promised to go back and fix issues related to progression and difficulty.

Hey folks, I’ve got an update on some changes we’re making to Neverwinter, specifically regarding leveling from 60 to 70. Before I get started, I’d like to thank you all again for your patience as I investigated and reviewed the state of the game since the release of Elemental Evil. We went through a massive amount of feedback and analysis before making a decision.

Most of the updates in the latest patch are focused on reducing health buffs on NPCs above level 60, along with a buff to experience from quests in the Elemental Evil zones that should result in a “noticeably faster” progression from 60 to 70. It isn’t the last of the updates to fix the community’s grievances with Elemental Evil, so expect more patches in the coming weeks/months. For now however players should notice themselves being killed by mobs in a single shot, far less.

Other ongoing complaints from the forums include bringing back disabled dungeons.

(Source: Neverwinter)

Neverwinter Announces New Module: Underdark


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Perfect World Entertainment has announced the next module for Neverwinter, dubbed Underdark, will be hitting PC and Xbox later this year. Players will travel to Menzoberranzan to fight alongside Drizzt Do’Urden in a quest line written by R.A. Salvatore. Before Underdark, Neverwinter will also see the launch of Strongholds which will bring several new features including Guild housing.

In addition to Underdark and Strongholds, the team is still making good on its promise to fix issues with Neverwinter’s latest update, Elemental Evil.

(Source: Neverwinter)

Neverwinter Double Exp Marathon Readies For Elemental Evil


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Elemental Evil officially goes live on April 7th, and with it comes an additional ten levels of adventuring, gear, and monsters. To assist players with reaching the current cap, you’ll be able to take part in a double experience marathon starting yesterday (the 2nd) and going until 7am Pacific on April 7th. The double experience covers gains from killing monsters, professions, quests, invocation, and foundry missions.

In addition, companions will also take part in the double experience.

(Source: Neverwinter)

Neverwinter Details Elemental Evil Changes


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With the Elemental Evil module just weeks away, Perfect World Entertainment is busy getting players prepared for upcoming changes. With the new level cap comes better gear, more powerful artifacts, and higher quality refinement items.

Elemental Evil will also usher in the change from Gear Score to Item Level. Item Level will be the new system on which all gear is rated. Entrance to dungeons will also be determined by the combined item level of their gear. Item Level’s main function is to give players an idea of how strong a particular item is at a glance.

You can find out more details at the link below. Profession packs for Neverwinter are on sale until March 30th.

(Source: Neverwinter)

Neverwinter Expansion Delayed To April


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Perfect World Entertainment has announced that Neverwinter’s latest expansion, Elemental Evil, will be delayed by a few weeks for further testing.

Our Neverwinter team wants to ensure that we deliver our promise of a high quality expansion, and in order to do so, we need a few more weeks to fine tune the Neverwinter: Elemental Evil experience. Consequently, we have made the decision to delay the launch of Neverwinter: Elemental Evil to April 7.

Elemental Evil will launch on April 7th and introduces the Paladin class as well as a new level cap of 70.

(Source: Press Release)

Neverwinter Raises The Level Cap This Year


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Perfect World Entertainment has officially announced the next module for Neverwinter, Elemental Evil. Elemental Evil will introduce the new Paladin class as well as increasing the level cap from 60 to 70.

Over the past year, the citizens of Neverwinter have faced a menagerie of terrifying foes from Thayan Liches to the Dragon Goddess Tiamat. Now, however, the very forces of nature conspire to bring the city to its knees! Fear not, as a new hero blessed by the gods, the Oathbound Paladin, has emerged to fight the impending threat. These righteous fighters will be able embody both the healing and tanking paradigms that have made them so popular with Dungeons & Dragons players everywhere.

Read more at the link below.

(Source: Neverwinter)