Everquest Online Adventures Shutting Down


Talk about disappointingly bad timing. Just as I started writing about Everquest Online Adventures, Sony has announced the impending shuttering of the title. On March 29th, Sony will be shutting down Everquest Online Adventures, Cosmic Rift, Infantry, and Star Chamber. Everquest Online Adventures launched in 2003 as a Playstation 2 exclusive.

As a reward to the players of EverQuest® Online Adventures, we will be giving you 3 months of Gold Membership in both EverQuest® and EverQuest® II. We greatly appreciate all of you and hope that you choose to join us in another version of the Norrath that we all love. These gold memberships will be available starting on Friday, March 16, 2012.

Everquest Online Adventures has survived a long time despite all odds, being a subscription MMO on an obsolete console. While EQOA is playable on the Playstation 3, doing so requires not only a model that has backwards compatibility, but the physical disk itself. A new copy of EQOA Frontiers has become extremely rare and expensive, while the original version, still playable, can experience issues when Frontiers content is displaying on screen.

(Source: SOE Website)

Stream Of Thoughts: Everquest Online Adventures


I’ve never had an opportunity to play Everquest Online Adventures on the Playstation 2. Released in 2003, Everquest Online Adventures was one of the first MMOs to hit the consoles, and reportedly still has a rather healthy community to this day. For the fact that the game hasn’t been sold in brick and mortar stores for years, it still manages to get by with a subscription and minimal updates.

[This article is ongoing, and will be updated as I play]

4:30: That’s enough for today, I have to get to an evening class.

4:25: I prefer to play with the controller over the keyboard. It keeps me from talking to other people, or at least it would if there were any other people.

4:16: Everquest Allakhazam says I need to be level 10 for the next quest.

4:15: Did I say level 13? I meant level 8.

4:13: I am level 8.

4:06: False alarm. Adessa is sending me to Logger Kripps to convince him that the monster is dead.

4:05: Guess I don’t have to go to Logger Kripps after the quest, I have to go to Adessa.

3:57: I have a thousand monies, my wallet has outleveled my ability to equip anything that the vendors have to offer.

3:52: Only in Everquest can the same NPC that killed me with three quarters of its health left be completely demolished the next.

3:50: I killed the rat and I’m heading back to the Logger to turn in the quest. How many other MMOs can boast 40 minutes for a quest that runs down to killing a single rat? None, that’s how many.

3:25: The usual ritual while I wait for half of my health bar to recover. Laundry, quick trip to Greece, etc.

3:20: The rat despawned. Turns out he respawned in an area filled with other monsters I can kill even less.

3:05: I never get tired of the old Everquest model of placing aggressive over-leveled mobs right next to the ones I need to kill.

3:04: Still working on grinding up to kill that giant rat.

2:45: Turns out I should look before I laugh. Guard screams about monster, turns out it’s just a rat. It killed me anyway.

3/6: 2:44: I’m playing again. Still level 7 warrior, working on a quest to find a guard.

Continue reading “Stream Of Thoughts: Everquest Online Adventures”