Play The Secret World Free, August 3rd – 6th


If Trion bestows one thing on the world, it should be that your post-launch advertising should be aggressive and essentially ensure you mark every part of your potential customer’s behind with lipstick. Rift pulled this off very well with a wealth of content starting in the weeks after launch combined with regular discounts both in-store and online to where Rift sits now at $5 for a new copy at Gamestop. The Old Republic also attempted this maneuver with a number of weekend passes in an attempt to bring more people into the game who may not have tried it otherwise.

From August 3rd to August 6th, players are invited to try out The Secret World completely free of charge.

Early Access, Inactive Accounts, and Beta Accounts may all join in! If you do not currently have an account for The Secret World, you may register to participate starting today, Friday, July 27th, to have open access to this special celebration weekend!

Funcom has already announced monthly updates to keep The Secret World moving along at a pace that will hopefully ensure players have enough to do for a long time to come.

(Source: Funcom)

Age of Conan’s Upcoming Single Server Technology


I know what you are thinking: “Crom… grant me one request. Grant me single server technology! And if you do not listen, then to HELL with you!” You aren’t? Well, is this your card? Funcom’s recently launched The Secret World carried a rather significant upgrade to the Dreamworld engine. The Secret World runs on one server with several dimensions, allowing players to group up with one another even if their “home” dimensions are not the same. This also allows players with friends on other continents to play seamlessly and without the need for a separate account or subscription.

Well that tech is coming to Age of Conan. According to a recent blog post, on August 7th/8th, Funcom will be updating Age of Conan to allow for the future consolidation of databases. When servers are finally merged, Age of Conan will be left with one server of each type (PvE, PvP, Blood and Glory) for each region (NA and EU). Unfortunately due to the manner in which Age of Conan was coded, long before the single server technology was even thought of, implementing the cross-continent technology from The Secret World is impossible and players from North America and Europe will remain separated.

And yes, a server merger by any other name is still a server merger. According to several of my Age of Conan on-the-field informants, Funcom had expressed interest in combining the separate server types into one server. This may be confirmation that such a merger will not happen for an unknown reason.

(Source: Age of Conan Forums)

Age of Conan's Upcoming Single Server Technology


I know what you are thinking: “Crom… grant me one request. Grant me single server technology! And if you do not listen, then to HELL with you!” You aren’t? Well, is this your card? Funcom’s recently launched The Secret World carried a rather significant upgrade to the Dreamworld engine. The Secret World runs on one server with several dimensions, allowing players to group up with one another even if their “home” dimensions are not the same. This also allows players with friends on other continents to play seamlessly and without the need for a separate account or subscription.

Well that tech is coming to Age of Conan. According to a recent blog post, on August 7th/8th, Funcom will be updating Age of Conan to allow for the future consolidation of databases. When servers are finally merged, Age of Conan will be left with one server of each type (PvE, PvP, Blood and Glory) for each region (NA and EU). Unfortunately due to the manner in which Age of Conan was coded, long before the single server technology was even thought of, implementing the cross-continent technology from The Secret World is impossible and players from North America and Europe will remain separated.

And yes, a server merger by any other name is still a server merger. According to several of my Age of Conan on-the-field informants, Funcom had expressed interest in combining the separate server types into one server. This may be confirmation that such a merger will not happen for an unknown reason.

(Source: Age of Conan Forums)

Funcom’s Shares Tank After The Secret World Launch


This week has certainly been interesting for Funcom. The Secret World launched earlier this week to be met with mostly positive reviews by critics.  On the eve of the game’s launch, however, Funcom’s CEO Trond Arne Aas resigned his role while staying on as a strategic adviser.

“The company’s financial position is strong and the foundation of the company’s long-term product and technology strategy is in place. It feels like a very natural point in time for me to make the transition to a new and freer role in the company, but I will remain committed to the Company both as a major shareholder and as an employee.”

In the past week, Funcom’s stock has dropped nearly 40%. Shares started the week out at $2.85 and since dropped to $1.73.

(Source: Gamespot)

Funcom's Shares Tank After The Secret World Launch


This week has certainly been interesting for Funcom. The Secret World launched earlier this week to be met with mostly positive reviews by critics.  On the eve of the game’s launch, however, Funcom’s CEO Trond Arne Aas resigned his role while staying on as a strategic adviser.

“The company’s financial position is strong and the foundation of the company’s long-term product and technology strategy is in place. It feels like a very natural point in time for me to make the transition to a new and freer role in the company, but I will remain committed to the Company both as a major shareholder and as an employee.”

In the past week, Funcom’s stock has dropped nearly 40%. Shares started the week out at $2.85 and since dropped to $1.73.

(Source: Gamespot)

Funcom Carrying On The Torch, New Lego MMO


Developing an MMO for kids is a tough endeavor. On one hand, there are commercial failures like Lego Universe and Cartoon Network’s Fusion Fall who were unable to bring in enough paying customers and either shut down or went completely free to play respectively. On the other hand, you have major successes like Wizard 101, Roblox, Clone Wars Adventures, and Free Realms that manage to bring in a great deal of cash each month, one or two of them on forced subscriptions.

Funcom announced in a press email today that the developer is moving full steam ahead with their next MMO, based on the minifigures of Lego. Where Lego Universe was a traditional MMO with building aspects, Funcom’s Lego MMO prides itself on accessibility, and bringing a “broad and enhanced experience.”

Almost nothing is known about Funcom’s Lego MMO. MMO Falloug will continue reporting any new information we find.

(Source: Press email)

Getting a Beta Perspective: The Secret World


The Secret World releases on in just a few weeks on July 3rd, and I had yet another opportunity to take a look at the beta this weekend. As you already know from our previous preview, The Secret World is an action-oriented game that plays somewhere between the button mashing of a World of Warcraft game and the more tactical location-oriented button pressing of Funcom’s other title, Age of Conan.

This time around I got my hands on the Dragon faction, a faction out of Tokyo who believe in order through chaos. The opening, however unfortunate, is the exact same as for the Templar: Long, drawn out, and boring. Luckily, it can also be skipped and some of the poor voice actors who appeared in previous beta weekends appear to have been replaced.

Foremost, we need to talk about quests. Quests are, and hold with me here, interesting and engaging. Unlike your other MMOs, you don’t pick up quests by wandering into a hub and nabbing everything in sight. In fact, you can’t. There are hard limits that allow you to only take a very small number of quests simultaneously. Every citizen of Kingsmouth and beyond is unique with their own personality. The presentation readily makes up for the much smaller number of quests available.

While there are a good amount of kill x quests, there are many more that require thought and deduction, offering little or no help on the mini-map. For instance, one of the first quests in Kingsmouth has you talking to survivors to learn more about the fog. It doesn’t tell you who to talk to or even where you should go to talk to them, that is left up to your investigatory skills. Other quests will send you on your way with a vague idea or general area, but no specific pinpoint on your map telling you where to go. Turning in quests is as easy as reporting in via your cell phone.

Perhaps what sets The Secret World apart from other MMOs in this regard is that the game has no levels. Since players are less inclined to try to rush toward end-game, since there really is none, they might feel better sitting back and enjoying the cutscenes and presentation of the quests. When I played The Old Republic, I found myself quickly bored with side-quests. The cinematics did little to numb the pain of quest grinding. In The Secret World, quests are long and spiraling and can regularly contain twenty separate parts.

Keep your thinking caps on, folks. For every brainless killing quest in The Secret World, there are plenty more that will strain your mind and put your investigatory skills to the test. Of course many players will simply have a browser open or beg in chat for answers (the latter being incredibly obnoxious), but there is a sense of accomplishment when you finally figure out the answer.

For example, another quest has you entering the house of a doctor to access the log files on his computer. Your only hint is a photograph that shows fireworks and a hint on the computer about the “song of the seasons.” The answer requires some knowledge of classical music, and I won’t spoil it here. I almost have to question if The Secret World will lose some appeal with its crowd because if you don’t have good deduction skills (or knowledge of classical music), you will probably just wind up looking the answers up online, and that will become annoying after a while.

Crafting in The Secret World is very similar to Minecraft, where you build gear by placing the building blocks in the correct pattern on a grid. Unfortunately, at least in my humble opinion, crafting is still very difficult without reading outside sources and guides for help. In fact there is a crafting guide on the Secret World main page that does an amazing job of explaining the ins and outs of weapon creation.

Combat, as I mentioned before, is a mixture of strategy without going as far as the intricate systems of other games. You will mostly be building energy to pull off attacks that use up said energy, and in the meantime many of the mobs have attacks that need to be dodged. There is a certain level of strategy required in combat, as you have limited space in your active and passive skill section to fill.

We’ll see how the next beta goes. Until then, I still haven’t burnt myself out of The Secret World. The more I play, the more engrossing that the game becomes. Player vs player combat was still absent from the beta but will appear next time.

Funcom Q1 2012 Finances


Funcom today released the financial details for the first quarter of 2012, and the results are mixed. Age of Conan continues to be Funcom’s major source of income, although revenue is down due to the release of a “large competitor.” Revenues dropped from 3,389 TUSD in Q1 2011 to 2,293 TUSD this quarter. The Secret World continues to be a major drain on Funcom’s finances.

On the good side, Funcom’s current flock of titles (Age of Conan, Anarchy Online, Bloodline Champions) continue to remain at a positive cash flow, bringing in some much needed funds to keep The Secret World going. Funcom notes much more positive reactions to The Secret World than Age of Conan at the same time before its launch, and projects a higher retention rate than Age of Conan.

At the current rate, The Secret World is projected to sell 30% more than Age of Conan, with in-game store sales marking 35% of the game’s projected revenue, and a healthy retention rate of 490 thousand subscribers. A poor retention rate would be around 280 thousand.

Additionally, Funcom has come upon $22 million in standby equity which can be drawn upon as the company desires.

Getting A Beta Perspective: The Secret World Templars


Entering into The Secret World takes you to a world your crazy uncle Tom always thought was a reality. The Illuminati is not only a real organization, but they continue to strive toward a New World Order by working behind the scenes and out of sight. In the secret world of The Secret World, the Illuminati also has to deal with equal super powers: The Dragon, an operation that molds its power through chaos and unpredictable action, and the Templars, an ancient organization dedicated to the destruction of evil wherever it rear its ugly head.

If you were to only play, say, the first ten minutes of The Secret World, you might leave the game feeling rather disappointed. Character creation lacks choice, and your character’s introduction to his new found powers goes down the path of a very long and boring cutscene filled with drawn out exposition by what is hopefully a placeholder voice actress. Luckily, this is the low point of the game and the cutscenes and voice actings only get much better from this point.

The world of The Secret World is dark, without a doubt. The locations you travel through are beautifully detailed and permeate with an overwhelming emotion of dread, hopelessness, and the imminent darkness that waits around every corner. The world is coming to an end, and you are one of a select few who are even aware of it. The town of Kingsmouth offers plenty of nods to your favorite fiction stories, from Lovecraft to a possible nod toward Left 4 Dead with the vehicles (jump on a vehicle and the alarm goes off, calling in zombies).

The tutorial is a high time to leave your ego at the door. You are not the hero that The Secret World deserves, and the game makes no qualms about telling you right up, “you are not the only one, and you are not the chosen one.” The tutorial gives you a chance to try out and select a desired weapon from the list. Your choices are between melee (sword, brass knuckles, sledgehammer), guns (pistol, shotgun, assault rifle), and magic (elemental, blood, and chaos). Personally, I chose the sledgehammer. They don’t call me Sledgehammer Omali for nothing. In fact, they don’t call me that at all.

Combat in The Secret World is familiar and fast, somewhere around the lines of Age of Conan without the directional attack/block mechanics. You have attacks that build energy and attacks that deplete energy. With my sledgehammer, special attacks were mainly focused toward hitting multiple targets. Magic and guns were not radically different to melee, albeit at a longer attack range.

Leveling can be an overwhelming experience, especially when you first lay eyes on the skill wheel presented to you. The Secret World offers the ability to create the character you want to play, and if you don’t know what character you want to play, this can come off as almost too much freedom. Luckily, you don’t have to worry about accidentally gimping your character by spreading his abilities out too far, later on you have the ability to build decks of skill combinations and change them on the fly.

I hesitate to talk about performance with The Secret World, although the beta worked just fine with a few hiccups here and there that likely had more to do with running capture software at the same time I was playing. From the limited area that I saw in the Templar beta, The Secret World is coming along great. The map of Kingsmouth is huge, with quests and collectibles scattered around to encourage exploring every nook and cranny of this dark future.

With some luck, I will be able to provide more beta coverage of the other factions in the near future. For now, I had a lot of fun playing The Secret World and can’t wait until the game launches later this year.

Video of the ___: Anarchy Online New Engine


Anarchy Online’s engine upgrade has been a long time coming, and while there is still some time to wait before players can enjoy the decade old MMO with brand new digs, the team at Funcom has promised to release a series of videos detailing new environments and player design.