Lego Minifigures Online License Ends In October


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Funcom’s latest quarterly report is out and it looks like Lego Minifigures Online is getting ready to kick the bucket. Launched in 2015, we’ve covered numerous statements from Funcom over the ensuing quarters that the game was not performing up to internal forecasts. Last year, the company even wrote off $2.9 million due to the performance of the online game, making the unprecedented move of taking the title off of its free to play model and converting it over to a buy to play system.

Lego Minifigures Online has been relegated to a lost cause in the latest report, with Funcom stating that there is no hope that the game’s metrics will improve, that it will meet internal expectations, and therefore investment into the game has been adjusted accordingly. Furthermore, the statement specifically mentions that LMO’s license is finished in October.

The Company has during 2015 been unable to improve these numbers. As a result of this the revenues generated by LEGO® Minifigures Online did not meet the internal forecasts. The Company has therefore fully written off the underlying assets of the game. As of the time of this annual report, the Company does not find it likely that any of the game metrics will improve, and has adjusted its investment in the game accordingly. The license agreement with LEGO for the LEGO® Minifigures Online game ends October 2016.

If you’ve yet to buy into Lego Minifigures Online, it is probably in your best interest to keep it that way. While Funcom has not explicitly stated that the service is shutting down, nor have they given a date, the message is quite clear.

(Source: Funcom)

Funcom Confirms The Park For May 3rd


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The Park is the first experimental title released under Funcom’s new development strategy and console players will be able to get in on the terror in the next couple of weeks. On their website, Funcom confirmed that the romp through the park of nightmares will be hitting Playstation 4 and Xbox One on May 3rd. The Park is the first console game released by Funcom in ten years, the last being Dreamfall on the original Xbox in 2006.

“We are thrilled to develop games for consoles again,” says Funcom CEO Rui Casais. “Not only because ‘The Park’ is a great fit for console gaming, but the process has also given us a lot of experience which we can use for some of our upcoming games, like ‘CONAN EXILES’.”

Originally released on PC last Halloween, The Park sold enough to meet all non-revenue related goals and kept in line with internal expectations, according to Funcom’s revenue reports which projected the title to not generate a significant source of revenue. Conan Exiles, an open world survival game set in Hyboria, is expected to launch on PC and consoles sometime later this year.

(Source: Funcom)

Funcom Receives $500,000 Loan


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Funcom today announced that they have received a $500,000 short term loan from KGJ Investments to support the company as it develops its latest title, Conan Exiles. Conan Exiles is an open world survival game set in the lands of Hyboria.

As previously communicated, Funcom N.V. (the “Company”) is planning a share issue with the purpose of raising capital for the development and marketing of Conan Exiles, as well as the execution of the overall Company strategy. As part of this process the Company is compiling the required prospectus documentation for the contemplated equity issue.

Conan Exiles is the latest title to come out of Funcom’s new development strategy, along with the developer’s recently acquired status of preferred partner with the Conan property. Its other title, The Park, released last year on PC with console release recently delayed to Q2 2016.

(Source: Funcom)

Check Out Conan Exiles New Video Teaser


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Funcom is continuing its work on Conan Exiles, a hardcore survival game set in the Conan universe. It’s up to the player to rebuild the world in their vision, in single player or multi-player on private servers or in public servers. You’ll start with nothing and build up from there, taking on the elements, other players, and dangerous wildlife to form a new kingdom with you as the leader, or go on to bring down someone else’s kingdom.

The latest video promises immersive combat, with players chopping off limbs and armor that visibly breaks as it takes damage.

Funcom Earnings Slow Over Last Year


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Funcom’s final quarterly report of 2015 has released, and the results are not so pretty. Revenues dropped to $2.5 million from $2.9 million over the same period last year, due to Funcom’s major sources of revenue (their MMOs) declining with age. In addition to a loss in equity and earnings, the total cash position of Funcom dropped from $1.1 million in the third quarter to 616 thousand in the fourth. The company’s cash flow for 2016 and beyond is set to be secured via sale of stocks as well as a convertible bond.

On the games front, Funcom’s primary revenue drivers continue to be Age of Conan, Anarchy Online, and The Secret World. The Park met all non-revenue related goals while selling in line with internal expectations. For those who have forgotten, in a previous financial report Funcom did not expect The Park to generate any significant source of revenue. For the first quarter, Funcom expects to launch The Park on Xbox One and Playstation 4, increasing revenues as well as expanding the company into the console market.

And while Funcom’s revenue did increase over the third quarter, this kind of result is to be expected.  I’ve brought this up in previous articles but fourth quarter earnings being higher than third quarter are normal, due to the holidays and in this case a new game release. The fourth quarter is normally followed by a drop in sales in the first, which means that any growth is out of the ordinary and therefore better than expected.

As mentioned in previous releases, Funcom’s strategy going forward is to work on small budget, experimental projects working existing IPs into new technologies and platforms. The fruits of this labor will hopefully bear, at minimum, one small game per year and one larger title in development at all times. The Park is the first small game to be released under this plan with Conan: Exiles the first large title.

(Source: Funcom)

Funcom’s Next Game Is A Conan Open World Survival Title


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Funcom has revealed their next title, Conan Exiles, will be released into early access this summer with full launch on PC and consoles to come after. Exiles is set to be an open world survival game where players must survive the harsh lands of Hyboria by hunting, fighting, and taking shelter. The game is played similarly to other survival titles, giving players the option to use public and private servers, alongside a single player mode.

Creative director Joel Bylos points to the setting of Conan as the perfect suitor for a survival game, noting:

“Hyboria is a harsh and unforgiving land where only the strongest can survive while the weak are swiftly cut down. Whether it is hunting animals for food, fighting monsters and other players, or building entire settlements, we want to make sure players feel like they are really fighting to survive and prosper in the most brutal fantasy world ever.”

We learned back in August that Funcom had begun work on multiple smaller, more experimental titles such as The Park. Last month, the company announced that it was a preferred partner of Conan Properties, all but ensuring that there would be more titles coming in the future. More information can be found at the main website.

(Source: Funcom press release)

Funcom Now A Preferred Partner Of Conan


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Funcom has announced today that the game developer has entered a partnership with Conan Properties. As a preferred partner, Funcom will be the go-to developer for all video games on PC and console that feature the Conan brand or take place in Hyboria. The first game to be developed under this new relationship will not be announced until January, and marks one of three games set to launch in 2016.

“We are tremendously excited to be strengthening our relationship with Conan Properties,” said Funcom CEO Rui Casais. “‘Conan the Barbarian‘ is undoubtedly one of the world’s greatest and most recognizable fantasy heroes, and as game developers, working with such a character and being able to draw from the fantastically detailed world of Hyboria is nothing short of a dream come true.”

(Source: Funcom press release)

The Park Is A Decidedly Creepy Game Appetizer


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(Editor’s Note: The screenshots in this review are provided by Funcom to the press. While I wanted to provide my own shots, none of my screenshot grabbing tools or even Steam were able to capture screenshots for some unknown reason)

With all the news about Funcom’s death spiral, being one of the few game developers to actually be charged and convicted for misleading the public (specifically investors) about their game, the recent flop that was Lego Minifigures Online, and the company’s ongoing and increasingly seemingly desperate financial situation, it’s nice to finally be able to talk about the Funcom that you and I know and love most: The one that tells a really good story.

The Park is, as previously discussed, the first in a line of experimental products by Funcom to put out games on a very low budget, at higher frequency, and to allow the team to gauge community reactions and see what works. Funcom’s first dive into the experimental market comes in the form of a $10 atmospheric walking simulator along the lines of Dear Esther or The Stanley Parable. If I had to sum the game up solely by it’s functions, it would be this: You walk around, get spooked, read things, ride rides, and get spooked.

Players take the role of Lorraine, self professed worst mother ever, as she goes searching for her lost son Callum in the spooky Atlantic Island Park that will be very familiar to those who have played The Secret World. In order to uncover the truth behind Callum’s disappearance, you’re going to need to dive into the deepest recesses of Lorraine’s disturbed mind, not to mention dig into the bloody past of the park itself. Not only does the park have a lot of secrets to hide, so does Lorraine as it becomes evident from the start that your narrator isn’t exactly reliable.

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Like most good horror sets, The Park holds off on the spooky just long enough to lull you into a false sense of security, in the form of a long and (looking at the forums) divisive scene where the game tells the entire story of Hansel and Gretel while you ride through a spooky tunnel of love. It is at this point where the game starts to play the spooky dial like an instrument, turning it up and down at just the right moments before breaking the knob off at 11 for a final crescendo.

Now, those of you who know me are aware that I tend to be pretty hard on the horror genre, I regard a majority of horror media as lazy and uninspired, and have very little patience or regard for games/movies that consider sudden, loud screaming noises and spooky pictures as “scary.” Good horror involves getting into the player’s head, making them afraid to continue rather than simply being anxious in anticipation of the next loud noise/spooky image jump scare.

With that, I have to say that The Park has a lot of great, genuinely creepy scenes in it. Yes, the game does have a few jump scares and they are lame, easily spotted, and predictable, but they’re overshadowed by the park’s other attractions, each one given a fair amount of buildup and prolonged fright that is lacking even in other horror “walking simulator” games. I’d even go as far as comparing The Park to Amnesia: The Dark Descent.

One place where the game falls short, but not really, is in the danger zone, the fact that the game doesn’t have a fail state or any real threat to pile on to the player. Ultimately, it’s like a haunted house at a theme park. You’re spooked but there’s the lingering thought in the back of your mind that nothing you encounter will actually harm you. Hopefully.

The pendulum swings both ways, as going back to my previous comparison, while the monsters in Amnesia added heavily to the immersion and terror, hunting down the player and rattling endlessly, death also tended to break the flow that the game had taken so long to establish and build up. It’s an issue that has supporters on both sides, but The Park will play towards those that don’t want to worry about having to reload a level multiple times in order to progress.

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Where the game truly shines is in the voice acting of Lorraine, whose demeanor swiftly cycles through frightened, terrified, and downright deranged over the course of the game’s events. Her internal monologues err on the side of hit or miss, some offering useful missives about whatever is going on on-screen, the others apparently being the random thoughts of a questionable mind. The “right click to call Callum” function, as hyped as it was in the game’s advertising run, is functionally useless and serves no purpose to the game other than to break immersion. It does, however, highlight the relatively poor voice acting of Callum and probably spoil the ending for those of you steeped in horror tropes.

While Lorraine’s voice actress does an impeccable job, I simply couldn’t get involved in the story of the duo, and in this sense the story writers at Funcom might be insane geniuses. The entire plot revolves around Lorraine’s apparent desperate attempt to save her son, a narrative that doesn’t exactly work when you’re constantly stopping to play in the park. It doesn’t help that Callum immediately presents himself as a character worth hating, leaving me to wonder several times why anyone would bear this nightmare in order to save his useless and evidently ungrateful ass. As it turns out, that’s exactly what the game is going for, as Lorraine actually doesn’t seem to be in too much of a rush to save her son and even contemplates leaving him there.

And that’s where it all comes full circle into The Park being a narrative about the nightmare that is parenthood, sacrificing your life and sanity all for a being that isn’t grateful and is never satisfied. I’ve seen a lot of comparisons to Silent Hill and I get it, the two share a lot in common thematically. The Park, like Silent Hill, isn’t centered on the spooky location, that’s basically a side character in the whole plot. The real plot is in the head of the protagonist, and how the world changes to mirror their experiences.

While The Park is a pretty full experience, those who haven’t played The Secret World will be let down by an ending that doesn’t wrap things up as much as it should. In order to fully understand the plot, you’ll need to play through the area as it exists in the MMO.

For a one hour, $10 game, I found The Park to be well worth its money. It looks good, plays decently, and makes me look forward to Funcom’s next experiment.

Funcom Fined For 2011-2012 Irregularities


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It’s been a while since we last reported on the allegations that Funcom breached disclosure requirements and misled investors in the months leading up to the launch of The Secret World, and the results of said investigation are finally in. Following a raid on the offices in January of last year, Funcom yesterday announced that it has accepted a fine of 1.5 million NOK from the Norwegian National Authority for Investigation and Prosecution of Economic and Environmental Crime. The fine relates to market manipulation and lists of persons who have access to insider information.

The announcement does not mention anything specifically about ex-CEO Tron Aas, who is under investigation for offloading stocks just before the launch of The Secret World, leading many to speculate that he knew that the game would not be initially well received.

(Source: Funcom)

Grab The Park For $9.99


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The Park is Funcom’s first return to single player gaming since Dreamfall: The Longest Journey in 2006. Launching October 26th, The Park is a self-contained story in the universe that players have been exploring in The Secret World. Players take on the role of Lorraine, a mother looking for her lost child, as her story unravels over the course of the game.

Amusement parks are happy places, filled with the joys of childhood and the exhilarating rush of fantastic rides to be dared. That was the vision of eccentric business man Nathaniel Winter when he opened the doors to Atlantic Island Park in 1977. Unfortunately, the park’s history turned out to be one plagued by tragedy and drama. Its freak accidents, grotesque killings and ghostly hauntings have inspired many a sensational headline, and locals worry the park is far from done claiming innocent lives.
For Lorraine, it’s where her worst nightmare began.

The entire experience promises to be short, just an hour or two. Those who pre-order will be able to get their hands on exclusive items for The Secret World, including the Chipmunk Killer costume and a set of talismans.

For those unwilling to throw the money down, MMO Fallout will be covering the game post-launch.

(Source: Steam)