Gazillion Kicks Off April With Events


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Gazillion Entertainment is kicking off April with two events. First, Odin’s Bounty returns with bonus loot for killing bosses.

Bosses will drop Chests of Odin’s Bounty. These chests are loot boxes that you can collect and then open later for an epic lootsplosion! Chests of Odin’s Bounty have a high chance to contain Runes and Odin Marks, as well as a chance to drop the Mysterious Crimson Box, which contains rare boss-specific artifacts. Odin’s Bounty Boosts are back as well and include a jackpot chance!

Second, a list of heroes and costumes from the Marvel Knights collection will be on sale for 50% off. In addition, to celebrate the debut of the Netflix Daredevil series, Daredevil will enjoy bonuses for the next week.

(Source: Odin’s Bounty, Sale)

Celebrate 25 Years Of Cable For $2.50


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Gazillion Entertainment is celebrating Cable’s 25th birthday (the hero, not the character) with a sale on all things tied to the hero. From today until the end of the month, everything Cable related is marked down to $2.50 including the hero himself. That’s one hero, six costumes, and one stash tab.

That’s $2.50 each.

(Source: Marvel Heroes)

Diaries From Marvel Heroes: Arrow Turrets Galore


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It’s time again for another Diaries From series, and it just so happens that the week that I planned on discussing Marvel Heroes was the week of another big update. There is no winning in this world.

First, a disclosure. I talk a lot about how great Marvel Heroes is because of how much content you can access for free, so before I blow into my latest experiences, I feel the need to disclose how much I have spent on Marvel Heroes and what exactly I have purchased with that money. The answer is I have no clue. My account history (which goes back to its creation) shows one purchase of gs, $5 worth, back in May, but I have no idea what I spent it on. My best guess is that I spent it on fortune cards, because I know for sure they weren’t used to buy heroes or costumes, and I have nothing to show for it. Money well spent, obviously.

I also have four random hero unlocks that were obtained through in-game events, with two of those resulting in duplicates heroes. So out of my roster of eight, one was unlocked by default, two were unlocked by promotional hero codes, meaning I have unlocked five heroes through obtaining eternity crystals in regular gameplay. 175 crystals per random hero box, with twelve hours of total game time on my account. Not bad.

So let’s talk about Marvel Heroes, a game closer to my heart than it is to my wallet. It isn’t that I don’t like the game enough to pay money into it, but I promised way back when Marvel Heroes launched that I would see if it was feasible to unlock all of the characters without sinking a single penny into buying them. At launch, it was evident that that was not the case, so I stopped playing for a while until Gazillion Entertainment introduced eternity shards and made it a whole lot more possible. My plan is to get to a point where the random hero token unlocks a duplicate three times, after which I will start buying heroes directly at a more expensive price.

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Marvel Heroes is one of those games that markets itself toward a very specific group of players, specifically those who favor the loot treadmill. It is a game of getting up to level 60 by smashing endless waves of enemies on a rather linear track, collecting shinies with slowly increasing stats, and ticking boxes on a skill tree to give your character additional powers. The shinies you don’t need can be sold or donated to vendors for gold or experience respectively, with the latter leveling them up to offer better shinies. This is a genre that people either love or hate, there doesn’t seem to be much in between.

What sets Marvel Heroes apart from your Diablo and Torchlight is that the game has nearly forty to unlock, with more added every few months, and yet (in my experience) none of them feel like clones. Captain America handles differently from Hawkeye, who handles differently from Moon Knight, who handles differently from Iron Man. It may not be as drastic as it was back at launch, where some characters were effectively useless in certain situations, and every character can generally handle their own, but everyone has their own groove. I actually laughed when I found that Colossus has a special move that throws Wolverine at an enemy, who then fights with you for a few seconds.

If you haven’t played Marvel Heroes since it looked like this, give it another go.

My current roster:

  • Black Panther (level 1)
  • Captain America (level 12)
  • Cyclops (level 3)
  • Hawkeye (level 54)
  • Iron Man (level 9)
  • Moon Knight (level 20)
  • Storm (level 4)
  • Taskmaster (level 10)

This list doesn’t include the heroes that were added up to level 10 for trial purposes: Black Widow, Collossus, Human Torch, Luke Cage, Punisher, and Rocket Racoon.

Marvel Heroes Adds In New Game Mode


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Gazillion Entertainment has released the latest patch for Marvel Heroes, bringing with it the new Industry City Patrol game mode.

Madness has erupted in Industry City! Industry City Patrol is recruiting Heroes level 12 and higher to join the continually runningfight against evil. Located on the industrial waterfront section of Brooklyn, New York City, Industry City Patrol has some exciting features:

  • New bosses including the Mindless Titan, Batroc the Leaper, and Spider-Man clones!
  • Additional bosses including Mister Hyde, Kirigi, Kingpin, Lizard, Kraven, Grim Reaper, and more
  • Improved spawning technology to reduce lag
  • Brand new artifacts!
  • New medallions!
  • New uniques found nowhere else, including unique rings!
  • Additional powers for Rogue to steal and mobs for Emma Frost to mind control

Industry City Patrol also introduces the concept of multi-phase events, which have an effect on which mobs spawn and where. The news post warns that it is possible to fail events. Between now and Monday, complete phase patrols for a chance at even better loot.

(Source: Marvel Heroes)

Marvel Heroes 2015 Coming June 4th


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Gazillion Entertainment has announced Marvel Heroes 2015, a culmination of a year’s worth of updates to the superhero MMO, set for launch on June 4th. Intended to highlight on how far the title has come since its launch, June’s updates also include new end-game raid content as well as alternate advancement, and a final showoff against the fire demon Surtur.

“We’ve come a very long way since our original launch a year ago, and the now imminent release of Marvel Heroes 2015 alongside our massive anniversary celebrations marks the beginning of something even better.”
-David Brevik

For more details, check out the trailer below.

(Source: Gazillion Entertainment press release)

MMOments: Marvel Heroes


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Marvel Heroes is a great game, in fact it always was. What launched as a superhero themed Diablo clone, it brought together mindless action, barrels of loot, and Marvel’s signature hero and villain roster. Since then, Marvel Heroes has grown to include more than 30 heroes and has even added in new missions and areas to coincide with the release of Marvel films. The problem, at launch, however was that Gazillion had clearly spent far too much time focusing on promoting the market rather than the actual game. The atmosphere wasn’t so much “play me” as it was “give me more money.”

Marvel Heroes was technically free, my favorite kind of free, in the sense that you chose one hero from a small list and could either purchase more or unlock them via random, extremely rare drops. Since then, Gazillion has made it much easier to obtain heroes and costumes through gameplay. Eternity Splinters drop at a small but steady pace throughout normal leveling and can be used to purchase heroes. I managed to get my hands on 175 splinters in the time it took me to level Hawkeye from 1 to 30 (current level cap 60). You can spend anywhere between 200 and 400 splinters to unlock specific heroes, or you can spend 175 and unlock one at random with the possibility of receiving a hero you already own.

You will still receive two or three random heroes as you progress through the game’s story mode and, by the time of this review, I had gotten my hands on Hawkeye, Captain America, Storm, Scarlet Witch, and then Cyclops via the eternity splinters. Five heroes and I’m not even close to hitting the level cap with the first. Not too shabby for not having spent any money.

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If you played Marvel Heroes at launch and found yourself severely underwhelmed as I did, you are in for a surprise. Thanks to community response and countless patches, Gazillion Entertainment has managed to polish and refine Marvel Heroes into the masterpiece that it is today. Every hero is viable in solo play, even those who draw their powers from up close and personal attacks like the Hulk. There are no longer the “glass cannon” heroes who can push out large amounts of damage but can be killed in one or two hits by most villains and bosses. Content galore has been added to satiate players once they finish the very short campaign.

The story mode in Marvel Heroes is very short, with heroes finishing the latest addition (Asgard) before level 30 with a level cap of 60. Thanks to the new difficulty modes, however, you can go back and play through the campaign over and with higher level foes. Midtown Madness plays out as something of a boss rush, a giant city with just about every event and foe present in Marvel Heroes, with regular appearances by the game’s villain bosses and plenty of loot and experience to go around. Not only are heroes being added at a regular rate, Gazillion is going back to the early roster and tuning them down the the base level to make sure that none become obsolete.

If you have played Marvel Heroes in the past and got fed up with the cash shop or hero system, now is the best time to come back. If you haven’t given Marvel Heroes a try, what are you waiting for? You now have an increased pool of heroes to choose from on new accounts.

Marvel Heroes Mac Beta Signups


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Gazillion Entertainment has announced that users are now welcome to sign up to beta test the Mac client for Marvel Heroes. Launch for the Mac client is set for later on this Spring, but users can sign up now to beta test. Check out the link below for more information on how to sign up.

(Source: Marvel Heroes)

Comic Con Hands On: Marvel Heroes


When thinking about Marvel Heroes, I want you to remember one name: David Brevik. If you already know who David Brevik is, then my mention of his name should automatically make you think of Diablo, and that is where I would like to begin. For a while now, you may have heard of Marvel: Heroes be referred to as “Marvel Ultimate Alliance Online.” It isn’t, at least in the sense that the two don’t carry much resemblance. Instead, I think it would be more suitable to think of Heroes as the spiritual successor to Diablo. Born of the same mind, and although vastly different in many ways, it feels quite familiar.

As I’ve already mentioned, I had an opportunity to head over to New York Comic Con, and I made a note of going to the Marvel: Heroes booth and taking the game for a couple of spins. And the folks handing out cards and helping out players wanted me to be absolutely clear: Marvel: Heroes is completely free to play, and not at all pay to win. You don’t have to pay to continue through the story, you won’t have to pay to unlock heroes, and you won’t have to worry about pay to win equipment.

The demo I was able to play was rather short, a condensed version of the level that took about ten minutes to play through. Starting out on the rooftop of a city building, I was given a quest to head down into the subway and defeat Electro. Down in the city below, I took to the streets with my fellow heroes (with usernames like NYCC19), on an expansive but linear street filled with gang members. Along the way, our heroes grouped up momentarily to take down Shocker, who cut through our group of newbie players like a hot knife through butter. But through diligence (and an incredibly lenient revival system for the sake of the demo), we managed to take him down.

Heading into the sewer, I found myself in one of Marvel’s instanced areas. It was just Electro, myself, and a whole bunch of grunts in the way. The inspiration that Marvel: Heroes draws from Diablo is obvious, the player moves around by clicking the left mouse button on the scenery, which also translates to the character’s primary attack. Each character has a secondary attack made possible with the right mouse button, and additional powers that are unlocked and used with the ASDF keys.

The game looks fantastic, and handles just as fluidly. Heroes handle pretty much just like you’d expect them to. For instance, Tony Stark is more suited to ranged combat, and while he isn’t afraid to get down and dirty, I wouldn’t recommend staying in melee distance for too long. The Hulk doesn’t have much on the side of ranged combat, but he does have a knack for smashing things. And Deadpool carries both his trademark swords and pistols, making him useful in melee or ranged situations. In total there will be a few dozen heroes to choose from, each with a massive range of costumes, with the possibility of more heroes post-launch.

Overall, Marvel: Heroes is turning out to be a great game. I’ll be looking forward to covering the game as it progresses closer to launch.

Marvel Universe Will Be Free To Play


No, I’m not talking about Super Hero Squad! Marvel Universe Online is in fact still in development, and in an interview with Massively.com, Jeff Lind talked about the game launching from the start as free to play:

That was the big surprise of the day! We are very excited about that. We think that [F2P] is an awesome way to make this game much more accessible. It’s a great way to get more people to play (which is good in and of itself), but also we think it’s a good business decision. We think this is a better way to make games in the business now. There is plenty of evidence out there — you guys see it all the time — and we feel like this is a great way to go for the game.

I have an article coming on Marvel Universe that should be published tonight. Find out why I believe this title is going to hit a hard brick wall at launch.

Codemasters Launches Lawsuit Against NetDevil


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Quick joke: What is the difference between Jumpgate Evolution and Stargate Worlds? The developers behind Stargate Worlds are no longer attempting to convince people that the game is launching. Apparently Codemasters has hacked MMO Fallout, because someone said “you’re right, we’re tired of Jumpgate Evolution not being released,” as Codemasters announced this week that they are taking NetDevil to court.

Codemasters has filed a Complaint with the federal court in San Francisco against Gazillion and NetDevil. This is a public document readily available to the press. The allegations in the Complaint are clear and self-explanatory and address issues related to the development of Jumpgate Evolution. During the course of the litigation other documents will become part of the court’s public records further detailing the respective positions of the parties. On the advice of Codemasters’ US attorneys, Codemasters has no further comment at this time.

According to the complain, Codemasters paid $1.4 million to help NetDevil make the game, including footing server costs and customer support, for a title that was supposed to launch in February 2009. Codemasters is also seeking compensation for website, community support, and other services that were set up, at Codemaster’s expense.

More on Jumpgate Evolution well, if it appears.