
There are a select few articles here on MMO Fallout that garner attention after, say, six months of their publishing. It’s been ten months since I published the article about Second Star Interactive, a new development studio formed out arguably the greater minds of Ultima Online, Warhammer, and Dark Age of Camelot, and that article is still on the traffic radar. The comments on the article are just a small portion of the attention that my article brought in, and my tease about three factions and full pvp cause more than one urinary incident among fans.
Daoc 2? OMG i got the shivers
I already have my 50 bucks buried in a coffee can, counting the seconds until this happens…
SO longing DAOC2 or summat like it. I almost started to cry
Richard Garriot is talking to Electronic Arts about a relationship to create a spiritual successor to Ultima Online, as mentioned in a Eurogamer article today. Whether or not that deal is struck will place little sway on the direction of this MMO, however, as Garriot points out:
“I actually think it’s time to move on from that regardless, so even if we were to have access to the properties of my historical work, I don’t think I would change my current plans. I’m very confident of the current plans as the right way to evolve my creation, regardless.”
The interview reveals a number of details regarding Ultimate RPG:
- Fantasy setting, although likely intertwined with science fiction.
- Will likely preserve Ultima’s isometric view.
- Ultimate RPG will be free to play.
- Plans to make the game accessible via browser, client, iOS, and Android.
- Target release date is 2012, 2013 (one of those two, says Garriot).
- Ultimate RPG will take advantage of social media.
- There are 25 people working at Portalarium (Garriot’s company)
Tantalizing readers even further, Garriot goes on to reveal that the game will be released closer to a Minecraft style format, allowing people to play as the game is developed.
“As soon as we have a viable game, we will immediately get it into players’ hands so that they can be a part of that creation process.”
(Source: Eurogamer)