MMOments: Slow And Steady Rebuilds Lumbridge


scapefix

 

The Battle for Lumbridge was the first world event in RuneScape, taking place from July to the end of September, and pitting Saradomin Vs Zamorak in a massive battle of heavy resource grinding. In addition to helping out their chosen god, players aided the Duke of Lumbridge in deciding how to rebuild the village. The battle is over now and the combatants have left the field, leaving Lumbridge to build itself up from the ground.

Considering that the Lumbridge Rebuildathon is a daily event that you can finish in less than ten minutes, I didn’t think I would find it as engaging as I have. Not for the game itself, which involves picking up inventories of debris and putting them in a stack, but watching the area slowly transform as players complete tasks. Buildings are slowly being rebuilt and the battlefield cleaned of barricades, tents, and buildings. There is a feeling that your work is actually contributing, an improvement over the Battle of Lumbridge’s divine tear gathering.

And there are experience rewards.

MMOments: Realizing OldScape's Place


1372351086_348_al kharid to duel arena

The launch of RuneScape 3 has thrown RuneScape’s lore across the room and back again. Much like when Cataclysm launched with World of Warcraft, many of the existing quests had to be either rewritten or removed entirely because they dealt with a land or scenario that no longer existed. RuneScape 3 ushered in a literal new age, where the gods are free to return to the world, and several quest series no longer make sense in the current context of the game. Take Rune Mysteries, for instance: The original quest has a landmark role in the world lore as the player rediscovers the runecrafting altars and opens up a renewable source of runes for the entire world. When Jagex rewrote the quest, the events of the original Rune Mysteries became historical, accomplished by previous players and now part of the past.

So then I got to thinking about the convenient timing of the Old School RuneScape servers. Since the events of Old School RuneScape are mostly considered historical in RuneScape 3, perhaps this is a way to preserve that part of RuneScape’s history and allow players to participate and see the events for themselves, players who either joined after the release of RuneScape 3 or never managed to complete those quests. It is an interesting theory, even if it is probably wrong.

MMOments: Realizing OldScape’s Place


1372351086_348_al kharid to duel arena

The launch of RuneScape 3 has thrown RuneScape’s lore across the room and back again. Much like when Cataclysm launched with World of Warcraft, many of the existing quests had to be either rewritten or removed entirely because they dealt with a land or scenario that no longer existed. RuneScape 3 ushered in a literal new age, where the gods are free to return to the world, and several quest series no longer make sense in the current context of the game. Take Rune Mysteries, for instance: The original quest has a landmark role in the world lore as the player rediscovers the runecrafting altars and opens up a renewable source of runes for the entire world. When Jagex rewrote the quest, the events of the original Rune Mysteries became historical, accomplished by previous players and now part of the past.

So then I got to thinking about the convenient timing of the Old School RuneScape servers. Since the events of Old School RuneScape are mostly considered historical in RuneScape 3, perhaps this is a way to preserve that part of RuneScape’s history and allow players to participate and see the events for themselves, players who either joined after the release of RuneScape 3 or never managed to complete those quests. It is an interesting theory, even if it is probably wrong.

MMOments: One Man's Ban Is Another Man's Treasure


scaperune3

Playing 07Scape, I stumbled across a rather ingenious way to level up fletching (bowmaking) by buying logs from the general store, turning them into unfinished bows, and selling them back. You see, the genius of this plan is that the logs sell for less than the store will buy the unfinished bows. A paltry profit of four coins per bow, but it does mean that I can sit there and gain experience while sacrificing nothing in the process, so long as I can find a world where bots players are selling logs to the store. I joked over Twitter that I’d probably get banned if I were in, say, Guild Wars 2.

And then reality struck: There are actually games that would ban me for doing this. Whenever an mmo issues a mass ban for players finding a way to make money by playing NPC shop prices, I receive emails from other gamers asking how you could possibly think that such an action was within the rules. The answer is pretty simple: It is, at least elsewhere.

If an MMO doesn’t want players to be able to utilize shops in such a manner, that’s fine. That said, it doesn’t seem appropriate at all to ban players on the first offense with an attitude that they should have known all along that what they were doing wasn’t kosher. Instead of reaching for the banhammer, simply send the player a warning. Remove the profits they made, why not.

Such an activity isn’t as obvious as, say, using bot accounts or cheats. The topic of making a profit by buying from one NPC and selling to another is rarely mentioned in a game’s terms of service, instead it is hidden in the “don’t exploit stuff” clause. It isn’t as obvious to the player as the developer often thinks it is.

MMOments: One Man’s Ban Is Another Man’s Treasure


scaperune3

Playing 07Scape, I stumbled across a rather ingenious way to level up fletching (bowmaking) by buying logs from the general store, turning them into unfinished bows, and selling them back. You see, the genius of this plan is that the logs sell for less than the store will buy the unfinished bows. A paltry profit of four coins per bow, but it does mean that I can sit there and gain experience while sacrificing nothing in the process, so long as I can find a world where bots players are selling logs to the store. I joked over Twitter that I’d probably get banned if I were in, say, Guild Wars 2.

And then reality struck: There are actually games that would ban me for doing this. Whenever an mmo issues a mass ban for players finding a way to make money by playing NPC shop prices, I receive emails from other gamers asking how you could possibly think that such an action was within the rules. The answer is pretty simple: It is, at least elsewhere.

If an MMO doesn’t want players to be able to utilize shops in such a manner, that’s fine. That said, it doesn’t seem appropriate at all to ban players on the first offense with an attitude that they should have known all along that what they were doing wasn’t kosher. Instead of reaching for the banhammer, simply send the player a warning. Remove the profits they made, why not.

Such an activity isn’t as obvious as, say, using bot accounts or cheats. The topic of making a profit by buying from one NPC and selling to another is rarely mentioned in a game’s terms of service, instead it is hidden in the “don’t exploit stuff” clause. It isn’t as obvious to the player as the developer often thinks it is.