Neverwinter Welcomes 1.6 Million On Xbox One


dw_capstone_08

Perfect World Entertainment has revealed that more than 1.6 million people have played Neverwinter on the Xbox One. Since its launch over a month ago, more than 1.6 million players have created 2.3 million avatars of which 92 thousand have reached the level cap. You can see the important figures in a handy infographic released alongside the announcement.

In order to celebrate further, we’ve granted the first 60 players to reach level 60 and the nine players to reach level 60 in the Beta a unique Volcanic Galeb Duhr companion to commend their status as a Neverwinter Champion. Check your Xbox messages for one from NW Community, which will congratulate you on your success.

Players can retrieve their special companions by talking to rewards claim agent in Protector’s Enclave.

(Source: Arc Games)

Neverwinter Announces New Module: Underdark


dw_capstone_08

Perfect World Entertainment has announced the next module for Neverwinter, dubbed Underdark, will be hitting PC and Xbox later this year. Players will travel to Menzoberranzan to fight alongside Drizzt Do’Urden in a quest line written by R.A. Salvatore. Before Underdark, Neverwinter will also see the launch of Strongholds which will bring several new features including Guild housing.

In addition to Underdark and Strongholds, the team is still making good on its promise to fix issues with Neverwinter’s latest update, Elemental Evil.

(Source: Neverwinter)

Bags Are Bind On Equip In Neverwinter


dw_capstone_08

As part of an effort to curb damage from account theft, Neverwinter bags are being made bind-on-equip. The update took place during today’s maintenance and includes the greater elven silken bag, bag of holding, and greater bag of holding.

The update also adds a runic bag of holding:

Over the course of our game, we have added more potions, refinements and additional items that you will find on our adventures through Faerûn. However, we haven’t made efforts to increase the inventory space. The Runic Bag of Holding will add that additional space for those players looking to bring along more loot as they explore the world.

Bags already equipped will not be bound until they are equipped again.

(Source: Neverwinter)

PWE Acknowledges Elemental Evil Faults, Vows To Fix Them


dw_capstone_08

Neverwinter has a new lead designer, one Scott Shicoff, previously content lead on Star Trek Online and creator of the Sword Coast Adventures. As part of his new duties, Shicoff is looking at Neverwinter’s latest update, Module 6, to see what hasn’t quite worked out.

In the coming weeks and months, our team will use this to shift Neverwinter from where it is now into what we feel is a far better place. Most of our goals are to make the game better by improving the aspects noted below, while others will bring the game closer to matching the growth of our players and our original vision for Neverwinter.

The team will be performing surgery on multiple areas of Neverwinter from invocation, xp rewards, dungeons removed, and more. The first change, set for release in the next update, is to bring experience rewards for campaign areas to a more consistent level.

We are only reducing XP given by repeatable quests in the Tyranny campaign areas. Other quests are unaffected. I know this isn’t an ideal scenario, but to help compensate for this change we will be running our double XP event for an entire week, starting Thursday, April 23 and ending Thursday, April 30.

You can read the entire letter at the link below.

(Source: Neverwinter)

Neverwinter Disables Free Gift Promotion Temporarily


dw_capstone_08

Perfect World Entertainment has temporarily halted an email promotion after players began using it in an unexpected manner. As part of the event, Neverwinter distributed a single code that granted one code with a chance to win random goods including elemental companions.

Players soon realized that the items were not account bound, allowing them to set up new accounts and repeatedly use the code to get more items from the list.

In addition to re-selling the item, we saw several instances where players created additional Arc accounts to continuously redeem the code. With the entire situation in mind, our team decided to disable the codes.

PWE is looking at options to replace/revive the program.

(Source: Neverwinter)

Neverwinter Double Exp Marathon Readies For Elemental Evil


neverwinter_scourge_warlock_071414_3_wm

Elemental Evil officially goes live on April 7th, and with it comes an additional ten levels of adventuring, gear, and monsters. To assist players with reaching the current cap, you’ll be able to take part in a double experience marathon starting yesterday (the 2nd) and going until 7am Pacific on April 7th. The double experience covers gains from killing monsters, professions, quests, invocation, and foundry missions.

In addition, companions will also take part in the double experience.

(Source: Neverwinter)

Neverwinter Tearing Up Xbox One


neverwinter_scourge_warlock_071414_3_wm

Neverwinter is now available on the Xbox One in 33 regions across North America, South America, and Europe. Available in its standard free to play form (Xbox Live required), Neverwinter includes the base PC game plus the Scourge Warlock class and Tyranny of Dragons update. Perfect World CEO Bryan Huang had the following to say on the release:

“Neverwinter represents Perfect World Entertainment and Cryptic’s entrance and dedication to the console market. Our development team has worked relentlessly to ensure that the Neverwinter experience lives up to console player’s expectations for a high-quality free-to-play MMORPG. We’re excited to welcome players to the Forgotten Realms and continue to build on their experience as we release updates throughout the year.”

Through April 2nd, Neverwinter will be available to all Xbox Live silver members.

Neverwinter Details Elemental Evil Changes


neverwinter_scourge_warlock_071414_3_wm

With the Elemental Evil module just weeks away, Perfect World Entertainment is busy getting players prepared for upcoming changes. With the new level cap comes better gear, more powerful artifacts, and higher quality refinement items.

Elemental Evil will also usher in the change from Gear Score to Item Level. Item Level will be the new system on which all gear is rated. Entrance to dungeons will also be determined by the combined item level of their gear. Item Level’s main function is to give players an idea of how strong a particular item is at a glance.

You can find out more details at the link below. Profession packs for Neverwinter are on sale until March 30th.

(Source: Neverwinter)

Neverwinter Expansion Delayed To April


neverwinter_scourge_warlock_071414_3_wm

Perfect World Entertainment has announced that Neverwinter’s latest expansion, Elemental Evil, will be delayed by a few weeks for further testing.

Our Neverwinter team wants to ensure that we deliver our promise of a high quality expansion, and in order to do so, we need a few more weeks to fine tune the Neverwinter: Elemental Evil experience. Consequently, we have made the decision to delay the launch of Neverwinter: Elemental Evil to April 7.

Elemental Evil will launch on April 7th and introduces the Paladin class as well as a new level cap of 70.

(Source: Press Release)

Neverwinter Details Xbox One Launch


neverwinter_scourge_warlock_071414_3_wm

Neverwinter is on the cusp of its Xbox One debut, and Perfect World Entertainment wants you to know exactly what the launch will entail. As noted in the preview posted today, Neverwinter will launch with its original PC content as well as Tyranny of the Dragons.

The Sharandar, Dread Ring, Icewind Dale, and PvP campaigns as well as the Gauntylgrym zone (along with the dungeons and skirmishes associated with them) will be released on Xbox One in later expansions.

Character rosters will be separate between PC and Xbox players, however the Sword Coast will allow people to join together from international servers to fight alongside one another. Additionally, the premium races will be available to purchase as premium content.

Neverwinter hits Xbox One in early 2015.

(Source: Neverwinter)