Blizzard Is Suing Bossland Cheat Maker…Again


Overwatch 2016-05-06 05-43-23-72

Blizzard has filed suit against World of Warcraft bot maker and Diablo gold farmer Bossland GmbH at a federal court in California. In addition to its antics in World of Warcraft and Diablo, German-based Bossland also sells cheats for other Blizzard titles including Heroes of the Storm.

The lawsuit is quite standard for companies going up against cheat developers, utilizing copyright infringement, unfair competition, and DMCA allegations of tampering with the game’s DRM. The lawsuit also alleges that the cheat makers are causing damage to Blizzard’s business by harming their goodwill and reputation with customers forced to deal with cheaters.

“Defendants not only know that their conduct is unlawful, but they engage in that conduct with the deliberate intent to harm Blizzard and its business. Blizzard is entitled to monetary damages, injunctive and other equitable relief, and punitive damages against Defendants.”

Blizzard is claiming jurisdiction in the United States as Bossland does business in the country. The game developer previously sued Bossland in German court over Diablo III gold farming and was forced to withdraw their case.

(Source: Complaint)

[Overwatch] Torbjörn Is Getting Nerfed On Consoles


McCree_02

It’s conceivable that, over time, Overwatch will be a rather different game on PC and consoles. In response to a thread on Reddit, Blizzard director Jeff Kaplan confirmed that Overwatch hero Torbjörn will be on the receiving end of the nerf bat next month.

In an upcoming patch, we will reduce the damage done by Torbjörn’s turret by 30% on Xbox One and PS4. PC will remain unchanged.

The patch is expected to go live mid to late July.

(Source: Reddit)

Overwatch “Avoid This Player” Removed Due To Abuse


McCree_02

Blizzard has announced the removal of Overwatch’s “avoid this player” feature after, perhaps unsurprisingly, the function was abused to avoid playing against highly skilled players. Meant to allow players an opportunity to avoid toxic players, Jeff Kaplan explained on the forums that the function was abused to avoid professional-tier players.

One of the best Widowmaker players in the world complained to us about long queue times. We looked into it and found that hundreds of other players had avoided him (he’s a nice guy – they avoided him because they did not want to play against him, not because of misbehavior). The end result was that it took him an extremely long time to find a match.

On the other hand, players can still make use of the ‘prefer this player’ feature. Widowmaker is the sniper class of Overwatch, allowing skilled shots to take out enemies from far away. Blizzard recently nerfed Widowmaker’s abilities in order to better balance out her abilities.

(Source: Blizzard)

Check Out Overwatch’s Golden Guns


McCree_02

In his previous talk, Jeff Kaplan announced that competitive mode would bring golden gun skins as a reward for players, with the most skilled among the player base getting their hands on the (presumably) beautiful weapons much sooner than the rest. According to screenshots revealed on the Korean public test server, those guns may be coming sooner than thought.

These guns have not been confirmed by Blizzard, so they may just be high quality fakes. The odds of that seem unlikely.

(Source: Forum)

Nerf The Hammer: McCree/Widowmaker Downgraded In Today’s Patch


McCree_02

It was nice of Blizzard to provide us with this PR snapshot of McCree and Widowmaker side by side, because the two are the focal point of the first big balance patch for Overwatch. Launched on PC today and coming to consoles as part of a larger patch on a later date, players will either be crying foul or rubbing their hands in glee at the knowledge that two of Overwatch’s more problematic characters have been chained back a bit.

McCree’s balance brings his pistol damage from 70 to 45, while reducing the wait before he reloads by more than half (.75 seconds to .3 seconds).

McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker, on the other hand, has been equally buffed/debuffed in various areas. While the base damage of her scoped shot has been reduced by a fifth (15 to 12), the damage multiplier on headshots has been boosted from 2x to 2.5x. Additionally, players must now wait for the unscoping animation to finish before scoping again. Finally, her ultimate now costs 10% more.

In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

In short: McCree can’t take down tanks as easily and Widowmaker can no longer one-shot even characters like Tracer with a hit to the body, preventing her from dominating the battlefield as she was before. Also on the block for a balance is D.Va, although she will be made more powerful. Unlike McCree or Widowmaker, D.Va’s balancing patch is going to take a bit more time to iron out the specifics.

(Source: Blizzard)

McCree Is Getting Nerfed In Overwatch’s Next Patch


McCree_02

It might be high noon somewhere, but McCree is about to see his anti-tank capabilities heavily reduced. In an interview with Eurogamer, Blizzard’s own Jeff Kaplan got in touch to discuss issues like server tick, competitive, matchmaking, and more. He also discusses two heroes about to get a once over thwack with the balance board.

As Kaplan explains in his response, McCree is supposed to be a counter to fast-moving characters like Tracer, Genji, and Reaper. His moves allow him to flashbang an enemy to stun them, then quickly ‘fan the hammer’ to unload his entire clip in a split second. Make no mistake, McCree’s counter works great as designed, too great. What the design team didn’t want was for McCree’s combo to be an instant win button against tanks.

So McCree’s fan the hammer move will have its damaged lessened, making it still lethal against small to mid tier enemies while being less lethal against tanks. In the hands of the right player, McCree will still be a threat against tanks, just not as much as he is now.

D.Va, on the other hand, is proving to be more of a difficult character to balance. Heroes in Overwatch are generally defined either by their damage output or survivability, and D.Va right now isn’t very good at either. As she stands right now, D.Va needs to be very close in order to pile on any damage, but has neither the maneuverability of an offense hero (say Tracer or Soldier: 76) or the survivability of a tank (Roadhog, Bastion) to survive those encounters.

As a result, the team is going to take longer than McCree to roll out D.Va’s balance. Current ideas revolve around buffing one of those two factors of damage output or survivability.

You can read the entire interview at Eurogamer.

If You’re Banned From Overwatch, Don’t Bother Buying It Again


Overwatch 2016-05-06 05-39-24-40

Cheaters, griefers, and trolls banned from Overwatch for the use of aimbots and other hacks might want to stay away from buying a new copy lest they waste even more of their own money. According to posts popping up on various cheat forums, Blizzard is showing no mercy (unlike the screenshot above) when it comes to people using cheats. Take these accounts with a grain of salt, but players are also reporting bans being handed out to players who didn’t cheat in the live game but used various injection programs in beta, while those who do cheat in the live game are reporting pretty fast bans.

But it goes further: Again, you can take this report with a grain of salt, but we’re taking comments from places where people don’t exactly have a reason to lie about cheating. According to numerous posts, people are continuing to get banned on their second or third accounts after re-buying the game and uninstalling whatever program they were using. Apparently Blizzard is fingerprinting computers and simply banning subsequent accounts after a couple of days once they show up with the same ID as a previously banned account.

Blizzard has already commented that their ban policy is one of zero tolerance and is immediately closing support tickets for banned accounts.

Beta Perspective: I Can’t Heap Enough Praise On Overwatch


Overwatch 2016-05-06 05-39-24-40

I don’t think a lot of people had much faith in Overwatch when we first heard of it, after all consider the circumstances. Blizzard just got done telling us that their MMO Titan was being canned because it wasn’t fun, but that the remains of the title would be stitched together in a Frankenstein’s monster-like fashion to create a new game. It makes you wonder what exactly Titan was, and why it sucked.

Functionally, Overwatch is what would happen if Team Fortress 2 and a MOBA made love and had a child. It is a 6v6 first person shooter with a massive cast of unique characters on numerous themed maps over several game modes. Rather than Team Fortress 2’s nine classes, Overwatch currently provides 21, split into four groups (offense, defense, tank, and support).

A Team Fortress 2 player would find themselves much at home in Overwatch. You have Pharah as the soldier with her rocket launcher and rocket jump ability, Torbjorn as the engineer capable of building and upgrading an automatic turret, Widowmaker as the sniper, Mercy as the medic with her medigun, D.Va as the heavy, Tracer as the scout, Junkrat as the demoman, and probably Winston as the pyro. There isn’t really an equivalent of the spy, the TF2 character that can disguise and go invisible.

Even Call of Duty fans have a dedicated character in Soldier 76, a hero who carries an automatic rifle that alt-fires rockets.

Even within each category, the characters vary pretty wildly and have a number of uses. In support, for instance, Mercy isn’t just a follow-and-heal character. While useless in combat, her staff can heal and it can also boost damage, while her ultimate ability can be used to resurrect characters on the spot. Lucio, on the other hand, is capable of using his offensive weapon to damage enemies or to knock them around. His Crossfade ability can regenerate health or amplify movement speed. Symmetry has a weapon that builds damage the longer it connects, while her sentry turret slows enemy movement.

Overwatch 2016-05-06 05-46-34-65

But it still doesn’t reduce the versatility of characters. Even non-support characters have healing powers that vary from simply boosting oneself to providing area of effect healing and shield. They give every character the potential to just massacre the enemy team, regardless of their type. Roadhog, for instance, already being a tank with ridiculous defense and health, can bring enemies in close and then utilize an ability to heal himself. Widowmaker, with her sniper rifle and ability to scale to higher places, can be absolutely devastating in the hands of a sharpshooter.

The increase in characters allows for some devastating combinations. If you’ve looked up videos on Overwatch, you’ve probably seen the combo where Bastion (a giant robot) transforms into his stationary turret mode on the Payload objective and just mows down people while Reinhardt (a tank character) protects him with his shield.

There are three game modes planned for launch as well as a hybrid mode. Escort has one team escorting a payload while the other team runs down the clock. Assault has an attacking team trying to capture control points while the defending team tries to run down the clock. Control has both teams fight over control of capture points which control adds to a meter which, when full, ends the round. Hybrid starts out as assault and eventually becomes escort.

Overwatch 2016-05-06 05-43-23-72

More updates are planned after launch, obviously, including new heroes and new maps, as well as new game modes. If there’s one thing you can expect from Blizzard, it is that the Overwatch that exists a couple of years from now will be massive in comparison to what we get at launch.

The only real downside of the beta so far is the prevalence of matchmaking throwing you into a guaranteed loss about twenty seconds before the match ends. It’s an inevitability in any game that has matchmaking, and Blizzard has alleviated the frustration by making it so you do not gain a loss if you backfill a match, however you can score a win if your team is victorious. It’s relatively simple functions like these that Blizzard is known to put in their games to make them a bit more fair.

It is a testament to these games when you can do poorly without going full tilt, even though the nature of the game demands a balanced team and I’ve had a few moments of shouting obscenities at my computer because my team was attacking on an escort map and my team just would not stop camping in their own spawn area or those public games when your team throws the game away because three members just wanted to be snipers. The game gives suggestions based on your team, but it doesn’t force you to pick a balanced list of characters so if you have a team of tanks and the enemy team is balanced, you’re screwed.

I see massive eSports potential from Overwatch, just from the litany of gifs showing up online. There are already tournaments planned, and hopefully Blizzard adds spectating tools in the same with Valve has with Counter Strike: GO, Team Fortress 2, and Dota 2. I can’t wait for the full launch of Overwatch. If you haven’t gotten into the game yet, the beta was extended until May 10th mid-afternoon EST. Even if you can only get a few games in, I wholeheartedly recommend it. It’s been a long time since I’ve come out of a game this positive.

The game will also make a killing out of the loot system. Basically you have an overall level that is functionally meaningless, but every time you level up from experience gained in each round you get a loot box that is full of random skins, victory poses, sprays, etc. When the game goes live, you’ll be able to buy them with credits as well. Longer play sessions can lead to better experience gains, since you get a boost from staying in a match through successive rounds. You’ll also apparently be able to toss away the stuff you don’t want for credits to eventually earn the stuff you do want.

I never tell my audience outright to spend money on a game just because I told you I liked it, so I really recommend getting into the beta while it is still live.