Battle For Graxia Is Going To Hurt Petroglyph


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What does free to play, MOBA, MMORTS, and a well known IP have in common? All three fall under what I call the line of presumed success that isn’t so much of a line as it is a painting of a hole in the wall set up by a cunning cartoon coyote to entrap businesses with zero depth perception. Now I could stand here on my podium all day and scream to budding developers about how their market researchers are dead wrong, and that the success of high profile MMOs like League of Legends, DOTA2, and even titles like SMITE will not translate into guaranteed success for them, and may even scoop up enough of the market to ensure that they never see the light of day, but I am never going to convince companies like Mythic Entertainment that the money and staff that could have been spent on Warhammer Online was being wasted on a MOBA that nobody would want to play. Would the CEO of Petroglyph had listened if I had shown up in his bedroom at 3am and, instead of stealing the sample toothpastes from the linen closet, had warned him that Battle for Graxia was a bad idea?

As League of Legends continues to rake in more income than the GDP of some of Earth’s smallest countries, we will continue our frogmarch of MOBA titles trying to piggy back on their success and crashing miserably. Where MOBA games differ from MMOs, and I do know most of you don’t want me talking about the genre, is that unlike MMOs where you can afford to be a “WoW clone” and still have enough room to make the game your own and become successful, the MOBA genre is much harder to break into, since each game is more or less exactly the same. There isn’t a whole lot of wiggle room, and you either get your name out and succeed or flop horribly. Petroglyph tried this with Rise of the Immortals, and it flopped. Then they tried it again with Battle for Graxia, and the game is now shutting down just a month out of launch.

A few players on the Battle for Graxia forums pointed out just a few of Petroglyph’s failings: Not advertising the game, pricing above the competition, poor server infrastructure, and a lack of commitment to their games and players. Battle for Graxia beat All Point Bulletin’s record for how quickly a game could shut down after launch, and this news is going to hurt Petroglyph much deeper than simply the lost potential revenue. Shutting down your game one month after launch, which in turn followed a very long beta period, sets a bad precedent and anyone who reads up about them in the future may not have enough trust to make those crucial beta purchases. And why should they?

Battle for Graxia is shutting down on June 27th, with the cryptic message that Petroglyph reserves the right to bring the game back online at any point in the future, and that they hope to do so. Whether or not the community affords them another chance is an entirely different topic.

End of Nations Hasn't Been Cancelled, Trion Taking Over


Finally some good news. End of Nations has not had the greatest of times in recent months. Just a few days ago, we learned about major layoffs at the developer Petroglyph Games, coming just shortly after a prior announcement that the game’s open beta would be delayed until further notice to address some major issues facing the MMORTS. With delays and layoffs, it seemed like the persistent strategy game might never hit store shelves. The good news is that Trion is taking over End of Nations development from Petroglyph. In a post on the official forums, Myll Erik laid out the details:

As End of Nations was reaching the pre-launch phase in its lifecycle, we officially brought the game development in house to Trion Worlds and will complete the development internally. Our team has been hard at work implementing many changes based on your feedback from the beta events. Keep checking back for more updates as we are looking forward to showing off some of the cool new things the team has been working on.

Trion is hard at work addressing player concerns, from difficulty curve to a revamped user interface as well as optimizations across the board. Petroglyph is well known for their real time strategy games, including Star Wars: Empire At War.

(Source: Trion Forums)

End of Nations Hasn’t Been Cancelled, Trion Taking Over


Finally some good news. End of Nations has not had the greatest of times in recent months. Just a few days ago, we learned about major layoffs at the developer Petroglyph Games, coming just shortly after a prior announcement that the game’s open beta would be delayed until further notice to address some major issues facing the MMORTS. With delays and layoffs, it seemed like the persistent strategy game might never hit store shelves. The good news is that Trion is taking over End of Nations development from Petroglyph. In a post on the official forums, Myll Erik laid out the details:

As End of Nations was reaching the pre-launch phase in its lifecycle, we officially brought the game development in house to Trion Worlds and will complete the development internally. Our team has been hard at work implementing many changes based on your feedback from the beta events. Keep checking back for more updates as we are looking forward to showing off some of the cool new things the team has been working on.

Trion is hard at work addressing player concerns, from difficulty curve to a revamped user interface as well as optimizations across the board. Petroglyph is well known for their real time strategy games, including Star Wars: Empire At War.

(Source: Trion Forums)

End of Nations Lays Off Staffers


End of Nations just can’t catch a break. At the end of November, we found out that the End of Nations beta would not be going forward until “further notice.” The reason behind the move was stated to be due to important issues that needed to be addressed before the game would be ready for wider consumption. While Petroglyph has stood by the statement that the game is not being cancelled, the fact that the company began refunding purchases made by players would seem to imply that while the game may not be scheduled for termination, that Petroglyph is not entirely sure if the game will ever make open beta.

Eurogamer picked up on good word that 30 people have been laid off at Petroglyph, confirmed somewhat via a Twitter post from writer and game designer Adam Stevens:

 “Well, it appears this winter break will be extended indefinitely. Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”

Our thoughts go out to the affected employees, and we wish you all fast employment.

(Source: Eurogamer)

Would You Look At That: Mytheon Shutting Down


If you haven’t heard of Mytheon, it was developed by Petroglyph, the company behind the upcoming End of Nations and Rise of Immortals MMOs. Alright, you haven’t heard of Mytheon. Turns out neither has the rest of the press (including myself) because Mytheon announced it would be shutting down way back in July and none of us noticed until just this week.

For those thinking of getting one last shot in before the game goes down, don’t bother. It’s already offline, since when I can’t say for sure. Mytheon’s twitter account hasn’t been updated since April. Mytheon was such a small launch that I’m not even sure the game ever fully left open beta. How embarrassing for us.

Hopefully the development team at Mytheon was able to find work in Petroglyph’s other upcoming projects. Mytheon may have flown so far under the radar that it was picked off by a wayward swingset, but it’s always a tragedy when people not only lose their jobs but see the project they’ve worked on for years crumble at the push of a button.

True Games Vs Petroglyph: Lawsuit Over


Whatever suits you.

Diablo-style God-of-War reminiscent upcoming MMO Mytheon is among the ongoing list (read: all of them) of MMOs with troubled developments. Citing poor efficiency and unreasonable demands for time and funds, publisher True games launched a lawsuit against the developer, Petrolyph. I commented (not here) at the time that the reasons cited in the lawsuit make it sound like True Games’ lawyers are the same people who troll MMO forums about how they cancelled their preorder because they didn’t anticipate that an MMO from an indie developer is likely to be delayed for months on end, but rather the game itself is an artful scam, by a fraudulent company. Petroglyph stated, in their defense, that True Games was expecting essentially a AAA title.

I’ve never been good at subtle titles, so you’re already aware of how this story ends. Unlike the other lawsuits I cover, this suit does have a happy ending: Although neither side is admitting fault or wrongdoing, they have settled their differences and Mytheon is back on track for a June 13th launch.

Congratulations and, once again, best of luck to Mytheon in becoming…well, a launched game.

True Games Vs Petroglyph: Development Continues


Petroglyph Has Cajones

As I mentioned earlier this week, the Fates (mortals) in Mytheon are having quite a hard time. Not only do they have their original task of attempting to bring down the gods, but now they must take down an even greater foe: The publisher. Citing consistent delays and unreasonable requests for funding, True Games Interactive, a company still in its toddler stage (founded January 2008) and has been publishing Warrior Epic. Now, in my normal fashion, I won’t be bashing Warrior Epic, but I will point out that my trek to the WE forums found that only five out of the sixteen forum categories have had a post in the past week, with six having no posts since April. Apart from that, my only company were forum bots from Google, Yahoo, MSN, and Baidu.

Petroglyph Games, noted defendant and developer, is being accused of not patching the title, and holding the source code hostage. True Games announced that they are moving full steam ahead with the title’s current beta process.

“Mytheon will proceed through Open Beta and launch officially in the near future. We cannot provide more details at this time. Players and fans of Mytheon will not be affected in any way. We are committed to delivering a fun and unique game play experience with the release of Mytheon.”

Best of luck to Mytheon in the future. It’s time to slay some gods!