Jagex Introduces PLEX, RuneScape Bonds


Jagex has introduced the idea of PLEX to RuneScape in the form of bonds. Bonds, like PLEX, are tradeable items that are purchased from Jagex and can be traded to other players through the in-game auction house or face to face, to then be exchanged for in-game goodies. As a measure to stop gold farming, which Jagex believes involves 40-50% of the active player base each month, the bonds can then be redeemed by the buyer for membership (14 days), spins (8), or RuneCoins (160) for the cash shop. Not a great deal at face value, but the goal is that the buyer does not pay real money, and the person who did initially buy the bond is receiving gold from the buyer.

Bonds cost $5 USD.

RuneScape: Divination Skill Impressions


divination

Divination is the latest skill to be released in RuneScape, and it is certainly interesting. The premise of the skill is that after the god Guthix is assassinated, the resulting fallout caused immense damage to the world in which the game takes place. Guthix’s life energy dispersed in the form of wisps, a combination of divine energy and memories. The divine energy is the force that once protected the world of Gielinor, but was shattered and sent raining down from the heavens upon Guthix’s death. By harvesting wisps for their divine energy and memories and return them to various craters located around the world, in the hope that this will heal the damaged planet.

It’s important to remember that Divination is a gathering skill, not unlike Fishing, Woodcutting, Mining, etc. With that knowledge, training Divination is a slow trudge through a seemingly endless bog of grind. You start out at level one with the basic wisps, and every ten levels you leave your current spot and make your way to the next tier of wisps. An oversimplification? Yes, but if you play RuneScape then you already know that this is generally how gathering skills work, except Divination doesn’t give you the piles of items to sell off at the end of the day.

As a gathering skill, Divination is meant to complement other skills. Fishing gives resources to cooking, mining to smithing, farming to herblore, etc. Divine energy can be weaved into portents and signs, powerful items that are carried in the inventory and activated automatically. These items offer benefits including automatic healing once your health drops below half, the ability to save more items upon death, increased gravestone timers, resurrection on the spot, automatic banking of items collected, and more.

divination2

 

Divine Locations are one of Divination’s odder creations. Locations are essentially skill hotspots that are weaved and placed down, allowing anyone around to harvest before it disappears (generally after 30 seconds). The lesson to take home is sharing is caring, and Divination rewards plopping down your divine location in a crowded area by just handing you resources as other players harvest them. The downside to divine locations is that only one can be put down per day, and you can only harvest a limited amount of those created by other players.

And finally, players have access as they level up to abilities that allow them to “upgrade” resources of lower level to those of higher level. While it sounds cool to convert three coal into a mithril ore, or two trout into a tuna, the RuneScape Wiki shows that you’d be better off just selling the resources and buying the higher material at a profit.

Ultimately, Divination is a means to an end. Divine energy can be traded to other players at the benefit/cost of experience gain. Many signs and portents can be traded, but odds are most of your divine energy is better spent boosting your experience gain towards the next tier of wisps.

RuneScape Launches Death of Chivalry


the_death_of_chivalry_-_banner_art

With the launch of RuneScape 3, Jagex has thrown the world of Gielinor into turmoil. The Gods are returning and they all want a piece of the dead god Guthix’s power. Today’s update introduces the quest Death of Chivalry, the first quest to be fully set in the new evolving story. Players will team up with the White Knights under orders from the god Saradomin himself to infiltrate the Black Knight’s headquarters and uncover a mysterious artefact to aid in the ongoing battle between the multiple gods and their followers.

According to a press release sent out by Jagex, players will need to be careful in the decisions made during the quest as their impact will be felt “far and wide.” The quest will be available for everyone, including non-subscribers, and while it is designed for players of all levels, those with higher combat skills will be happy to know that the quest scales its difficulty to the player. Death of Chivalry goes live later today.

(Source: Jagex Press Release)

Jagex Ignoring Permanent Ban Appeals


scapemas2

No system is perfect, which is why companies institute checks and balances to ensure that people are not unfairly punished. In the case of Jagex, the company is pretty confident that if you’ve been permanently banned, there’s nothing more to talk about. According to the company’s account FAQ, appeals for permanent bans are not being looked at.

If your account is currently permanently banned, we deem the offence serious enough to permanently remove the account from our game. At the moment, we are not reviewing these bans and if this changes, you will be notified.

If it is any consolation, the player who sent us this tip noted that it the rule isn’t exactly being enforced and there are some false positives being restored.

(Source: RuneScape Wiki)

MMOments: Realizing OldScape’s Place


1372351086_348_al kharid to duel arena

The launch of RuneScape 3 has thrown RuneScape’s lore across the room and back again. Much like when Cataclysm launched with World of Warcraft, many of the existing quests had to be either rewritten or removed entirely because they dealt with a land or scenario that no longer existed. RuneScape 3 ushered in a literal new age, where the gods are free to return to the world, and several quest series no longer make sense in the current context of the game. Take Rune Mysteries, for instance: The original quest has a landmark role in the world lore as the player rediscovers the runecrafting altars and opens up a renewable source of runes for the entire world. When Jagex rewrote the quest, the events of the original Rune Mysteries became historical, accomplished by previous players and now part of the past.

So then I got to thinking about the convenient timing of the Old School RuneScape servers. Since the events of Old School RuneScape are mostly considered historical in RuneScape 3, perhaps this is a way to preserve that part of RuneScape’s history and allow players to participate and see the events for themselves, players who either joined after the release of RuneScape 3 or never managed to complete those quests. It is an interesting theory, even if it is probably wrong.

MMOments: Realizing OldScape's Place


1372351086_348_al kharid to duel arena

The launch of RuneScape 3 has thrown RuneScape’s lore across the room and back again. Much like when Cataclysm launched with World of Warcraft, many of the existing quests had to be either rewritten or removed entirely because they dealt with a land or scenario that no longer existed. RuneScape 3 ushered in a literal new age, where the gods are free to return to the world, and several quest series no longer make sense in the current context of the game. Take Rune Mysteries, for instance: The original quest has a landmark role in the world lore as the player rediscovers the runecrafting altars and opens up a renewable source of runes for the entire world. When Jagex rewrote the quest, the events of the original Rune Mysteries became historical, accomplished by previous players and now part of the past.

So then I got to thinking about the convenient timing of the Old School RuneScape servers. Since the events of Old School RuneScape are mostly considered historical in RuneScape 3, perhaps this is a way to preserve that part of RuneScape’s history and allow players to participate and see the events for themselves, players who either joined after the release of RuneScape 3 or never managed to complete those quests. It is an interesting theory, even if it is probably wrong.

MMOrning Shots: RuneScape Three


1372351086_348_al kharid to duel arena

Today’s MMOrning Shot is very timely, coinciding with the release of RuneScape 3. The screenshot above is technically from the HTML5 version which will not go live for another couple of months. In addition to a new music system and interface releasing today, players will also be taking part in the Battle For Lumbridge, a series of weekly events that promise to change the landscape of RuneScape forever. The update is scheduled to go live in approximately ten minutes from this writing, so grab your knapsack and a sword of destiny, and set forth.

 

Old School RuneScape: Nightmare Zone


scapesink

The strangest part of talking about Old School RuneScape is the understanding that while this is technically RuneScape as it was back in September 2007, that the game is slowly moving in a direction away from both its original design and the actual progression of the main game. Features like the Nightmare Zone are particularly interested because the idea of fighting boss monsters from quests is something that has been requested in RuneScape for years, at least as long as I’ve been playing, so this will be one of the first additional pieces of content that will go into Old School RuneScape while still being completely ignored on the live game.

So Nightmare Zone is closer to completion and Jagex have been working out details on how to deal with creatures that require special items to creatures that almost require special items, NPCs that really only function properly in their own environments, etc. As a compromise, the game provides various items that are required but would not otherwise even be obtainable by the player, while other items are simply removed from the equation. Rewards are still being worked on, since the community shot down every single pitch in the related content poll.

(Source: Dev Blog)

Jagex Expanding Into Latin America


scapesink

Good news, Latin American Scapers! Jagex has announced today that the UK developer has plans to expand RuneScape into Latin America by launching the upcoming RuneScape 3 in Spanish. By partnering with Axeso5, RuneScape 3 will be launched in Argentina, Peru, Mexico, Chile, Columbia, Venezuela, and a number of other countries with fully localized support and community events headed up by Axeso5. Chief Marketing Officer David Solari had the following to say about the announcement:

“The gaming market is an area of ongoing growth across Latin America and we are now in a position where we feel RuneScape 3 is the perfect offering for this market, due to its accessibility and rich game experience.  RuneScape has captivated players around the world for the past 12 years and we look forward to welcoming Latin America players into our global family.”

RuneScape 3 launches on July 22nd.

(Source: Jagex Press Release)

RuneScape 3 Launching In Java Only, Initially


scaperune2

RuneScape 3 launches on July 22nd, bringing with it a brand new interface system, audio system and music, upgraded camera, seasonal highscores, and the Battle for Lumbridge update. The HTML5, however, will remain in beta for several more months to continue working out kinks and to get the system ready for a wider audience. It will still be possible to play the live game through the HTML client until that time, however it will be considered in beta and issues may lead to potential crashes and item loss if not careful

The HTML5 beta is best played in Google Chrome and you’ll need to play on a reasonably new, high-spec computer. If you’re experiencing low frame-rate and unreliable performance, update your graphics drivers. We can’t overstate the importance of this – HTML5 is at the cutting edge of web technology, and graphics card manufacturers have only recently begun optimising their drivers for it.

Jagex recommends that players stick with the Java version of the game for now, as well as testing the HTML5 client to offer feedback in improvements and bugs. Alternatively you can check out our gameplay video of the New Interface beta from earlier today (7/16).

(Source: RuneScape)