The War Z: Sandbox, No End-Game


I can’t wait until The War Z comes out so I can get to end-game and grind the super master zombie raid. What? I can’t do that? Well then. In an interview with PC Gamer, Executive Producer Sergey Titov explains that The War Z is first and foremost a game of survival. Your goal is not to earn achievements or cause zombie slaughter in mass quantities, but to explore the wilderness and survive. As a result, the game will not feature traditional quests. On that note, the game won’t even feature safe zones. As anyone who has seen a zombie movie will tell you, armored fortresses are really just a convenient metal/stone box where humans gather to await being eaten alive.

Additionally, there is no end-game. Instead, the goal is to create a toolset and allow people to play to their heart’s content and create their own games. For instance, one server may have a goal of defending a fortress against a constant zombie attack. Meanwhile another server might task players with simply surviving against the zombies and one another.

This is also why we’re allowing players to rent their own servers and create their own private worlds with their own rules. Some will do just that—building their own virtual “strongholds” so to say and inviting other people to join as long as they are going to follow their rules. Some will band together into clans and will fight other clans—either on public or private servers.

More on The War Z as it appears.

(Source: PC Gamer)

Kickstarters For You: Pathfinder Online


Pathfinder Online has been featured here at MMO Fallout several times, mostly to discuss the more hardcore routes that the themepark/sandbox hybrid would like to take. From old Everquest corpse runs to bounty systems and everything in between, Pathfinder is the dream of some well known names in the gaming  and role playing businesses. From CEO Ryan Scott Dancey (Chief Marketing Officer at CCP Games) to Lisa Stevens (Vampire The Masquerade), Mark Kalmes (City of Heroes) and a guy named Richard Baker (3rd edition of some indie pen and paper game called Dungeons and Dragons), Pathfinder Online is bringing together all of the big names to hopefully put out the best MMO on the market.

However names don’t pay the bills, and allegedly neither do pictures of seven legged spiders. So Pathfinder Online is on Kickstarter (see: Title), and needs your dosh. The goal to meet is $50,000 by Friday, June 8th. You can head over to the Kickstarter page linked below for a trailer and much more information as to the game itself, including some cool rewards for pledging your lods of emone.

Remember: Kickstarter is a method for aspiring companies to get funding and start out on a closer relationship with their consumers. Your pledge will not be charged until the Kickstarter fund ends (June 8th in this case), and if the goal is not reached you will not be billed at all.

Kickstarter Page

Eve Online Players To Attempt Economic Bomb


Announcing your intention to blow up the economy, in any other online game, would probably be met with raised brows and perhaps a few suspensions depending on the developer. When the mantra of the developer is just as hardcore as that of its players, say CCP for example, the reaction might be closer to a kid with fireworks: they’re just interested in how big the explosion will be.

In fact, CCP thinks it will be “absolutely brilliant.” You may remember the CSM member who resigned from his position and was suspended from Eve last month for suggesting a coordinated attempt to harass an emotionally unstable person into suicide. Well, he is back, and tomorrow will lead “Burn Jita,” in an attempt to cripple the Eve economy.

Reportedly fourteen thousand Thrasher ships are prepared for an all out assault on Jita, Eve Online’s trade hub. Luckily, CCP had warning that the event would take place, and the developer has made sure to swap servers around so Jita can handle the imminent influx of players.

“We’ve said, okay, stick Jita on the big, scary server, and put all the surrounding systems on these other servers.”

And CCP isn’t just all for this, they find the idea of intervening appalling.

“The worst thing we could do is to stop it happening. It would be appalling for the game. It would be against everything we stand for.”

Get your popcorn and stock up on clones, we are in for a bumpy ride.

(source: Eurogamer )

More Free Time! Xsyon Pushed Back To August 15th


Word to your delays...

I’ve been playing Xsyon pretty much since the beta went live, and by playing of course I mean doing as much as I can to get the servers to crash and functions to break. Don’t worry, that’s what the developers want. So far, not much is implemented in Xsyon, as Notorious Games does their best to work on server stability and other bug fixes. Following the modular approach many people saw in Mortal Online, Xsyon hopes to implement each feature on a feature-by-feature basis.

Now for some bad news: Xsyon has been pushed back from the original prelude launch (this month) to August 15th.

The trolls are out in force, of course, scrambling to already call Xsyon a failure, despite many of them likely just hearing about it for the first time. Those of us with, as Derek Smart would put it, “two working braincells” would know that delays, and often large delays, at indie MMO studios are expected when a small team is working on something that arguably a large team should be.

More on Xsyon as it appears.