
Mortal Online, like many indie MMOs, is no stranger to delays. Out of a rabid attempt at fighting back the de-synchronization issues that have plagued Mortal Online for months, Star Vault has pushed back the title month after month until they could finally defeat this beast that knows no enemy. Luckily, however, Star Vault has appeared to come out victorious, announcing that:
“With the new engine build, we have finally solved the desync issues we suffered from in the old network solution. Earlier on we lacked the proper tools to be able to track all packages sent from server to client, but with the new software now in place we have managed to eliminate the problem. A lot of internal QA testing as well as positive feedback from our Beta testers confirm the result.”
Excellent! The open beta period is over, however, and only those who purchased licenses will be allowed into the server. Open beta discount ends on Monday, however, so now is the time to act.
Star Vault has set a date of June 9th for Mortal Online to go gold, and I will be neither the first nor the last to say: FINALLY!
Note: Never write a headline at 1am. Fixed July to June.