Diaries From The Old Republice: Fly Me To Coruscant


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Let’s get one thing out of the way: I haven’t played The Old Republic in a very, very long time. Before strongholds, before legacy, before achievements, before just about any of that stuff. I think I might have logged in once or twice after the game went free to play, but aside from that all I have to show for my pre-order is a level 26 smuggler. Those of you who have read my playthrough pieces know that I level slow, in fact even with the 12x experience boost, I can’t guarantee that I will get my current character to level 55 before the expansion hits…in December. Yea, I’m that pathetic.

For the sake of figuring out just how far I could outlevel the content, I decided to make a new character and go for a Jedi Knight. The 12x experience boost only applies to story missions, which is a good thing. At the rate that story missions are propelling me through my levels, side missions don’t offer much outside of some equipment or planetary tokens. I’ve told myself that I should be focusing on story missions for now, and that I can always come back and mop up missed side missions once my speed run is over and done with. Since each story mission provides at least one level, I am currently at level 22 running a level 16 story mission.

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The Old Republic is supposed to be several KOTOR sequels wrapped into one, and with that in mind I am going to play the story and enjoy it. So far the Jedi story is pretty cut and dry, but the characters are interesting and the overall plot manages to seamlessly change from planet to planet. The story is basic Star Wars: There is a sith doing bad things, and you kill him only to find out that there is a badder sith somewhere else controlling his strings. Rinse and repeat. The side missions that appear in the middle are where the creative minds at Bioware really shine through.

For instance, you arrive on Coruscant to find that not a whole lot of people particularly like you. The Republic troops on Coruscant don’t trust the Jedi because they up and left when the Jedi temple was sacked by the Sith, leaving the planet to be overrun by criminal cartels. While the resource-starved Republic was forced to withdraw its forces, a militia called the Justicars formed up to fight the various crime syndicates only to find that their efforts too would not be enough. Many have lost hope in the Republic, and some are even considering switching over to the Empire who seem more willing to stamp out crime on the planet. It seems that even in the old Republic, there is no shortage of misery caused by the inaction of the Jedi order.

One small aspect that I enjoy is the crew affection rating. In conversations, you can gain or lose affection rating with your companion based on what you say. As a jedi, my companions are better tuned toward feats of courage and compassion than malice and revenge. They call it the Jedi Order for a reason.

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While I wouldn’t describe my feelings as overenthusiastic, I am having some fun playing through The Old Republic. Who knows, maybe by the time the December deadline comes around, I’ll be on my second character. I doubt it.

The Old Republic Expansion Drops Talent Trees


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Bioware is looking to shake up The Old Republic with update 3.0, introducing the new discipline system. The discipline system will replace the skill trees, removing the idea of receiving skill points to buy powers as you level up. Instead, players will choose between three disciplines per advanced class, receiving passive and active abilities automatically as they level up rather than purchasing at skill vendors.

The goal of disciplines is to offer a level of freedom that was not available with skill trees, allowing players to level up without worrying about gimping their characters and allowing Bioware to increase the level cap without the extensive time required to balance the newly introduced skill points.

Discipline launches on December 9th alongside the Shadow of Revan expansion.

(Source: Dev blog)

The Old Republic: Largest Story Expansion Since Hutt Cartel


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The latest blog post for Star Wars: The Old Republic is all about future content. Now that the Hutt Cartel has been stopped on Makeb, the Dread Masters taken down a notch, what will the Republic and Sith have to do other than continue beating the tar out of each other? The answer is a three part story arc coming called Forged Alliances. Part 1 is currently available in the form of two new Flashpoint missions that will introduce players to new allies and set the stage for future content.

Forged Alliances leads up to the next content expansion for The Old Republic, which Lead Writer Charles Boyd promises will be the largest story expansion since Rise of the Hutt Cartel.

(Source: The Old Republic)

The Old Republic No Longer Considered Canon


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The Old Republic officially never happened. According to a surprise announcement by Lucasfilm, only the six films and Clone Wars show are considered canon going forward. All of the comic books, video games, and stories are now considered “legends” in the Star Wars lore, and will still be available for purchase despite no longer being part of the official canon.

“Lucas always made it clear that he was not beholden to the EU. He set the films he created as the canon. This includes the six Star Wars episodes, and the many hours of content he developed and produced in Star Wars: The Clone Wars”

You can find the entire blog post here. The upcoming Rebels is the first new piece of official canon to come out.

(Source: Eurogamer)

Player Housing Comes To The Old Republic


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Bioware has revealed that housing is coming to The Old Republic. Not much has been revealed so far in terms of details, but the trailer below shows an apartment with a house droid, mailbox, and other effects laying around. Whether or not this has to do with Bioware’s announcement earlier this year of massive updates will have to be seen.

For now, check out the trailer embedded below.

Biggest Update Yet Coming To The Old Republic


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I suppose that “not as big as last year’s update” doesn’t have as much of a ring to it. Bioware has released the 2014 roadmap for The Old Republic, detailing some of the updates to come in the first half of the year. This month sees the full launch of the Galactic Starfighter digital expansion, which subscribers and preferred members already have access to. March will bring in a double experience weekend, and April will see several updates to the game’s flashpoints, operations, and more.

For June, Bioware has teased Update 2.8, described as the biggest update to this point.

  • And much more… this is going to be the biggest update up to this point – we will reveal more once we are a bit closer to June

More information to come soon.

(Source: The Old Republic)

MMOrning Shots: Blooming Good Fun


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Today’s MMOrning Shots comes to us from the upcoming JJ Abrams Star Wars film: Star Wars Episode VII: The Lens Flare Strikes Back. In reality, it is a screenshot from Bioware’s upcoming expansion to Star Wars: The Old Republic, also known as Galactic Starfighter. Releasing this winter, Galactic Starfighter is a digital expansion focusing solely on getting space flight off of its rails. This also means that there will be no new planets, no increase to the level cap, no new story missions, no new PvE content. The digital expansion will be solely focused on PvP.

On the other hand, the expansion will be available for free. Subscribers will receive access on December 3rd, 2013 with preferred members joining them on January 14, 2014, with free players tailing behind on February 4th. If all goes well, hopefully this will lead to PvE space missions ditching their rails as well. You can check out the expansion website here.

The Old Republic Accidentally Breaks Client, It's Fixed Now


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The good news is that Star Wars: The Old Republic is now safe to launch. Players who logged in earlier today were surprised to see that their clients had already begun downloading patch 2.4, which isn’t supposed to go live until tomorrow. I say surprised because upon the client restarting, they found out that the game had to completely redownload, all twenty gigabytes. The response to players affected? Bioware suggested maybe not playing until tomorrow’s maintenance, unless you’re alright with sitting through the download.

As some of you have already noticed, we unintentionally released the patch data for Game Update 2.4 this afternoon at 2:46 pm CDT before its scheduled deployment. If you have already begun patching or completed patching, we recommend that you do not run the Launcher until after tomorrow’s maintenance. If you do not run the Launcher until tomorrow, you will only have to patch Game Update 2.4. If you do (or already have) run the Launcher again prior to tomorrow morning’s update, you will need to re-download the entire game client.

The update has been fixed, although people who began patching will still have to download the client, just not as much.

The previous patch data has now been restored. If you are just now logging in, you are fine to play normally. Those of you affected by the patch this afternoon should exit the game and either repatch immediately or wait until after tomorrow morning’s update. Please note that if you repatch today, it will be a larger patch – around 12 gigs, rather than a more normal sized patch tomorrow.

Is it working or is it broken? Only sith deal in absolutes.

(Source: The Old Republic)

The Old Republic Accidentally Breaks Client, It’s Fixed Now


cathar

The good news is that Star Wars: The Old Republic is now safe to launch. Players who logged in earlier today were surprised to see that their clients had already begun downloading patch 2.4, which isn’t supposed to go live until tomorrow. I say surprised because upon the client restarting, they found out that the game had to completely redownload, all twenty gigabytes. The response to players affected? Bioware suggested maybe not playing until tomorrow’s maintenance, unless you’re alright with sitting through the download.

As some of you have already noticed, we unintentionally released the patch data for Game Update 2.4 this afternoon at 2:46 pm CDT before its scheduled deployment. If you have already begun patching or completed patching, we recommend that you do not run the Launcher until after tomorrow’s maintenance. If you do not run the Launcher until tomorrow, you will only have to patch Game Update 2.4. If you do (or already have) run the Launcher again prior to tomorrow morning’s update, you will need to re-download the entire game client.

The update has been fixed, although people who began patching will still have to download the client, just not as much.

The previous patch data has now been restored. If you are just now logging in, you are fine to play normally. Those of you affected by the patch this afternoon should exit the game and either repatch immediately or wait until after tomorrow morning’s update. Please note that if you repatch today, it will be a larger patch – around 12 gigs, rather than a more normal sized patch tomorrow.

Is it working or is it broken? Only sith deal in absolutes.

(Source: The Old Republic)

Rise of the Hutt Cartel Free For Subscribers


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Active subscribers to The Old Republic who haven’t yet purchased Rise of the Hutt Cartel are in luck. In an announcement on the official website, Bioware has announced that the expansion will be free for subscribers beginning September 12th. Subscribers who already own the expansion will receive an exclusive title, “The Risen,” as well as 1050 Cartel Coins if they purchased the expansion after August 11th.

(Source: The Old Republic)