Weapon Bonuses Make Sense In Defiance


Defiance 2013-04-10 21-41-09-94

Defiance is a game all about shooting guns, which means that making those guns actually fun to shoot is pretty integral. In Defiance, the random nature of weapons dropping with attributes didn’t always work out to the benefit of the user, such as a sniper rifle with melee bonuses, or single shot guns with increased rates of fire. To remedy this, Trion has released patch 1.105.

The new patch alters drops so that weapons will stack bonuses with each tier of rarity, making rare weapons always more powerful than their lower counterparts. It also ensures that weapons don’t have bonuses that are of no use to their play style.

Our previous system had some quirks that led to weapons receiving bonuses that didn’t always make the most sense: single-shot rocket launchers could have bonuses to their rate of fire and sniper rifles could provide chances to light enemies on fire (cool) with melee attacks (uncool). Weapons also sometimes had effects that weren’t satisfying (like a self-revive bonus. We’ve never heard someone exclaim “man, this bonus is great! I can’t wait to die now!”).

The patch applies this effect retroactively, making your current inventory all the more useful. Check out all of the changes at the link below.

(Source: Defiance)