
The typical MMO Expansion rules include new zones, occasionally a new class or two, perhaps a new race, and increasing the level cap. Of course, this eventually presents the problem that once you raise the level cap several times, it becomes a very long process for newer players to jump into the game and knock their way up to end-game, compared to those who had been in the game long enough to level with it.
So naturally, every now and then you have to increase the speed that players level. World of Warcraft did this by increasing the experience gained by quests in some levels and reducing the experience needed in other levels. Everquest 2 started with a level 50 cap, and now features a level cap of 80.
In response, Sony is releasing a patch to make the leveling smoother. Levels 1 to 65 have not been made shorter, but the experience has been mixed around to make the process much smoother. Levels 65 to 75 require less experience, and quests in this range will give more experience to adventurers. This is a good move, especially considering that several times during Everquest 2, there were levels that required more experience than further levels, an issue that will be fixed with this patch.
More on Everquest 2 and its leveling process as it appears. Sentinel’s Fate hits next month.