Alganon Officially Released…Huttah!


I am on a horse.

Alganon’s been on the live list for as long as I can remember, which dates to around last December when the game “launched.” Of course, what started out as a launch was quickly demoted to a “soft launch,” preceding all of this hubbub between Alganon and a few ex-employees.

But, as those of you who receive Alganon email will know, today marks the day when Alganon officially launches. But a launch isn’t all, players will find a near-gigabyte patch released today, with a whole host of fixes and changes:

  1. Completely new path finding mechanic for mobs. NPCs should no longer go underground.
  2. Overhauled starting areas.
  3. Brand new UI to feel less like an anonymous MMO that sounds like Shmerld of Shmarcraft.
  4. Improved server stability.
  5. A whole host of bug fixes.

As promised by Derek Smart, a few features not intended for release have been removed temporarily, starting with thrown weapons. The improved server stability is a welcome update, and one that had previously baffled me with the high amounts of lag, considering I was the only person within /who range while I played.

MMO Fallout will certainly be watching Alganon to see how this “true release” affects the title. You can pick up the Alganon client for cheap, for the time being at least, and afterwards there is no monthly subscription, although the game does feature a cash shop and a free trial.

Why not pick it up today?

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