“Back in June, I decided to put a moratorium on articles dealing with the pending litigation between David Allen and Quest Online, mainly owing to my desire to publish something about Alganon that didn’t have to do with lawsuits or the back and forth blog posting between Derek Smart and David Allen. That being said, I haven’t had much to talk about lately on the title, although I still push to find something new from the indie MMO. A lot of quotes from Derek Smart detailing the events leading up to and following David Allen’s forced departure and the direction he is taking Alganon, but that’s about it.”
I know what you’re thinking: That’s some pretty devilish timing, Omali. You wish for some news to publish about Alganon and BAM! down it comes from the sky. As many of you will remember, Alganon earlier this year dropped its subscription model until the game could fully launch under a free to play model with a cash shop. Up until now, Alganon has required you to purchase a client, one that has been permanently slashed to around $20 on most digital distribution websites.
So Quest Online is making it even easier to get into the game by removing the cost of the client. Starting this Friday (the 13th), you will no longer need a client to play Alganon. If you’ve already purchased the client (like I did), then Quest Online is offering you perks in the form of more character slots, higher ability/level caps, a higher quest limit, and more right off the bat, that players coming into the free-client game will have to pay for access to.
In the newsletter, Quest Online has also announced two new classes (Champion and Reaver) that are redesigned from the soldier class, with more updates being added, and more content on the way.
With literally no barrier to entry, now is the best time it has ever been to get into Alganon.
