Aion: Double Experience and Siege Changes


 

Assuming the GM's don't murder you first.

 

In its 13+ months of existence, the team over at Aion has done a lot to remove issues that plagued the game at launch, from overpopulation (to subsequent underpopulation), lag in large battles, and bugs and glitches. However, one of the biggest issues I still see people having with the game is the immense amount of grind still present, occasionally lessened with a double experience weekend.

Such is the case once again with Aion, where players will enjoy a double experience weekend in December, twice! Between December 3rd and 6th, and again from the 10th to the 13th, players will enjoy double experience on any of their toons. In addition, these weekends will bring 99% discounts to soul healing. If that doesn’t make any sense to you, soul healing is the cost you pay to instantly remove the sickness effect when your character dies.

In other community pleasing news, the announcement came that the siege times will be changed for people who would like to do other things aside from sieging every night. Sieges now happen in a two hour window rather than three, along with an hour block in between to allow players to participate in other activities. Up until now, if you were attacking or defending, that was your job for the night. Forts are now on a single layer, as well, to remove the tactical strategy of bum rushing all three at once.

The double experience times are on the calendar page.

You can read more about the double experience here: http://na.aiononline.com/board/notices/view?articleID=434&page=

You can read more about the siege changes here: http://na.aiononline.com/board/notices/view?articleID=435&page=