
Rift’s head start launched out the door yesterday, and almost immediately the title was punched in the throat, dragged into a back alleyway, and beaten with a metal club for all of its bandwidth. Of course, those of you familiar with MMO launches will be well aware of the launch-day queue lines, matched and surpassed only by lines for new rides at Disney Land. Everquest added one new progression server due to the overwhelming demand. Trion, on the other hand, has added over 20.
At the start of the day, Trion had added in 13 servers, comprising of seven US servers. Over the course of the day, ten more servers were added to continue alleviating stress on existing shards. Depending on how the game goes at the true launch, more servers may have to be added to compensate for the additional, additional load.
Being who I am, I have to add my voice of pessimism. Once the pre-launch hype wears down and the post-free-month community settles in, the excess servers will likely be merged. Of course, Rift could continue growing after launch, in which case you are free to take this article, sharpen the edges, and use it to murder me in my own apartment.
http://forums.riftgame.com/showthread.php?87152-New-Servers-for-Head-Start-(Updated-5-00-pm-PST)