
Here’s a question for this week: If you could sit down and talk to anyone in the gaming industry, who would you talk to and what would you ask them? Over here at MMO Fallout, I came upon that decision rather easily. The Who: Free to play/cash shop developers. The What: Their business model. Thanks to the saturation by games in the East, the cash shop model was tainted long ago with the idea that any game bearing such a tag would be free to download, pay to win, and buy to compete. With the crowding of the market, the games that do wind up being buy to win are quickly shunned in the west (although they are still great money makers in Korea, China, etc) and have a habit of shutting down only a year or two outside of launch.
I’ll have more details in the weeks to come on that note, but let’s talk about what happened this week.
1. Go To Hell-Gate In a Handbasket
The Hellgate closed beta launched late Friday, and the resulting server implosion was exactly what you would expect with a 50-50 chance of being approved along with major giveaways from 3rd party websites. In fact, I’m not entirely sure that you could call the beta “limited,” given how many keys were being thrown around. Once again, however, a closed beta has gone up and every other video game must have closed doors, because the Hellgate forums are filled with whining about the servers being down, and an apparent lack of anything else to do with your time.
I’ll remind you: The servers for a free beta test for a free game are down, and people are already calling the game a “failure.” Well if the game is a failure, no sense sitting on the forums flailing your arms like toddlers in a WalMart parking lot, right? I’m sure it’s not worth noting, but I’m continually amazed by the amount of people who will (allegedly) call in sick, take the day off, skip school, to get opening day at a video game. Forgetting the obvious lack of priorities, you are guaranteed to be disappointed when the game’s servers are down due to the amount of other people who did the exact same thing.
I rarely suggest people preorder MMOs, because almost none of them have the mentality that accepts the inevitably broken/delayed features, laggy servers, and game breaking bugs. Forgoing income for the sake of playing a video game is just ridiculous in and of itself.
2. Perpetuum Online Mass Ban
Nothing says loving like a mass ban in the oveng. The guys over at Avatar want you to know that cheaters are being dealt with by the mighty banhammer. In a blog post, the team threw up this graph and briefly talked about a game mechanic being exploited in a way no one could mistake for legitimate gameplay, allowing for a massive amount of resource collection.

Good for Perpetuum. A smaller game with a smaller community has to work extra hard to get rid of cheaters.
3. You Remind Me Of Another MMO
Dear MMO,
I’ve had this odd feeling about you over the past year or so, and it wasn’t until just recently that I figured out why. That strange feeling not that I’ve played you before, but that I covered your company, despite being the first game your company has developed. You don’t share any names with this other game, but in spirit you are almost one in the same.
Then it hit me like a ton of bricks, sweeping me back into a series of waking nightmares I hadn’t experienced for around six years: Mourning. The name, its company…Colton Burgess’ cronies sending me harassing emails and private messages. Sending beta versions of the game on unlabeled Memorex CD’s. Refusing refunds, possible fraud, wiping the forums, administrators telling me to run away as fast as I can! Virtually the only MMO de-listed from MMORPG for harassment from the company-MOMMY!
Happy thoughts. Luckily I managed to close my notes before my brain was Shish Kebab’d by my wine opener. For those of you who weren’t around when Mourning was up (2005), do some Google research on Mourning, Throne of Chaos, Colton Burgess, and Loud Ant Software. Just in case you need a good laugh, or a horrifying night of no sleep.
4. Does Jagex Need Two Evony-Style MMOs?
Jagex are most known for their MMO Runescape, but did you know that the company has several products live right at this moment? Only two of which they developed in-house. Currently live, Jagex has Runescape (the Fantasy MMO) and FunOrb (mini-game collection) developed in house, while the company publishes War of Legends (Cash shop flash city builder). Upcoming, Jagex is developing Stellar Dawn, a sci-fi MMO, an unnamed fantasy MMO (not a sequel to Runescape), Transformers Online (a Transformers MMO, go figure) and 8Realms, an HTML based city builder.
I’m not saying Jagex can’t maintain two MMORTS games, given all they do with War of Legends is publish it, but you’d think much like the Pizza Hut having a problem with my local Target opening a Pizza Hut in-store and being just down the street, that the War of Legends guys would have an issue with Jagex opening up a direct competitor to their game. Of course, that may just be my speculation.
5. More Stellar Dawn, Less Transformers Online
While we’re on the subject of Jagex, let’s talk Transformers Online. Jagex had the character creator on display at Botcon 11, with some information on the upcoming MMO. The game is set in the Prime continuity, but the team is working with Hasbro to integrate as many characters as possible. The game will feature hundreds of customization options for each part of your bot, and you will indeed create your own transformers robot, on the side you choose. Further down the line, players will be able to create and upload their own parts, decals, and art to make their bots truly unique (or to just upload crudely drawn penis/swastika decals, I’m sure).
Only question remaining is: Why can’t Stellar Dawn get this kind of love? For a game that is reportedly going into beta this year, Jagex has been rather hush on the game. Why the lack of love, Jagex?
And on that note, I’m heading back into the Hellgate Global beta. Sure my character is going to be deleted, but listening to Russians spamming chat is just too good to pass up.