Jagex's Problem With "Not RuneScape" Continues On


By the time you read this, Transformers Online will have already been delisted from MMO Fallout. To find out why, continue reading. Back in July, Mark Gerhard wrote about how Jagex is done messing around with pet projects (read: massive financial disasters) like 8Realms and FunOrb, and that the company would only focus on serious developments from there on out.

“I think to other projects, like 8Realms and things like that, I think that was one of the last hobby projects that we carried through, and obviously that was evident. Now it’s just working on the projects that matter.”

In order to continue on to Transformers Universe, we must first take a stroll down Jagex memory lane. RuneScape launched in 2001 and is a massive success and continues to bring in mucho dinero. FunOrb launched and was subsequently abandoned without even as much as a goodbye to the community. The FunOrb team was whisked away to 8Realms, which was also an unmitigated disaster of marketing and was canned mid-beta. Meanwhile on the serious MMO side of things, Jagex’s first true MMO after RuneScape was shuttered, twice, because a few years and countless millions are what it took before someone said “this isn’t fun.” First as MechScape and then as Stellar Dawn. As for Transformers Online, I noted:

“Jagex’s previous projects are a fine example that, left to their own accord, the company will screw around for a few years, waste countless millions and the good faith of their community, and eventually scrap the game entirely because it didn’t turn out fun. Nobody wins, not the developers who are laid off, not the community, and not the investors who expect their money to be spent wisely.”

So why isn’t Transformers Universe listed on MMO Fallout anymore? Simple: It is no longer an MMORPG. Jagex has announced that the game will be re-envisioned as a MOBA more along the lines of League of Legends or World of Tanks than the traditional MMORPG that Jagex has been leading us along with over the past year or so. Who do you have to thank for this? One Alex Horton.

“Transformers are about war; they’re about action. They don’t carry gold, bake bread, catch fish, cut down trees. But for all they take away, they throw open so many more opportunities. Maybe there’s more in a selection of characters and abilities, and the strategy in that, than there is leveling a character endlessly and going through fuck loads of boss battles.”

Rather than creating a character through the robust creation system Jagex had been showing off at conventions, players will collect Jagex-created robots and battle them out in a story-driven arena.

What has Jagex learned after all of this time? Judging by the sudden change of pace, nothing. According to the article, work only began in “in earnest” on Transformers Universe in early 2011, meaning Jagex was selling yet another MMO in which very little content was likely actually completed despite a very ambitious and unrealistically set launch date. Now, as with MechScape, we find out at the last minute that the game “just wasn’t working out,” and would be recreated in another form.

Like I’ve been saying the whole time, Transformers Online has a far higher chance of seeing release than Jagex’s in-house properties, and for another simple reason: Hasbro. Contracts and deadlines, both of which I can assume exist for Transformers Universe. Hasbro is risking its own money and reputation on the launch of Transformers Universe, and you can bet that we will see one of two outcomes: Transformers Universe launches, or Hasbro pulls the IP.

Of course this is just my opinion, I could be wrong.

(Source: Polygon)

Jagex’s Problem With “Not RuneScape” Continues On


By the time you read this, Transformers Online will have already been delisted from MMO Fallout. To find out why, continue reading. Back in July, Mark Gerhard wrote about how Jagex is done messing around with pet projects (read: massive financial disasters) like 8Realms and FunOrb, and that the company would only focus on serious developments from there on out.

“I think to other projects, like 8Realms and things like that, I think that was one of the last hobby projects that we carried through, and obviously that was evident. Now it’s just working on the projects that matter.”

In order to continue on to Transformers Universe, we must first take a stroll down Jagex memory lane. RuneScape launched in 2001 and is a massive success and continues to bring in mucho dinero. FunOrb launched and was subsequently abandoned without even as much as a goodbye to the community. The FunOrb team was whisked away to 8Realms, which was also an unmitigated disaster of marketing and was canned mid-beta. Meanwhile on the serious MMO side of things, Jagex’s first true MMO after RuneScape was shuttered, twice, because a few years and countless millions are what it took before someone said “this isn’t fun.” First as MechScape and then as Stellar Dawn. As for Transformers Online, I noted:

“Jagex’s previous projects are a fine example that, left to their own accord, the company will screw around for a few years, waste countless millions and the good faith of their community, and eventually scrap the game entirely because it didn’t turn out fun. Nobody wins, not the developers who are laid off, not the community, and not the investors who expect their money to be spent wisely.”

So why isn’t Transformers Universe listed on MMO Fallout anymore? Simple: It is no longer an MMORPG. Jagex has announced that the game will be re-envisioned as a MOBA more along the lines of League of Legends or World of Tanks than the traditional MMORPG that Jagex has been leading us along with over the past year or so. Who do you have to thank for this? One Alex Horton.

“Transformers are about war; they’re about action. They don’t carry gold, bake bread, catch fish, cut down trees. But for all they take away, they throw open so many more opportunities. Maybe there’s more in a selection of characters and abilities, and the strategy in that, than there is leveling a character endlessly and going through fuck loads of boss battles.”

Rather than creating a character through the robust creation system Jagex had been showing off at conventions, players will collect Jagex-created robots and battle them out in a story-driven arena.

What has Jagex learned after all of this time? Judging by the sudden change of pace, nothing. According to the article, work only began in “in earnest” on Transformers Universe in early 2011, meaning Jagex was selling yet another MMO in which very little content was likely actually completed despite a very ambitious and unrealistically set launch date. Now, as with MechScape, we find out at the last minute that the game “just wasn’t working out,” and would be recreated in another form.

Like I’ve been saying the whole time, Transformers Online has a far higher chance of seeing release than Jagex’s in-house properties, and for another simple reason: Hasbro. Contracts and deadlines, both of which I can assume exist for Transformers Universe. Hasbro is risking its own money and reputation on the launch of Transformers Universe, and you can bet that we will see one of two outcomes: Transformers Universe launches, or Hasbro pulls the IP.

Of course this is just my opinion, I could be wrong.

(Source: Polygon)

Jagex's Problem With "Not RuneScape"


In the Jagex family you really only fit into one of two categories: RuneScape and Not RuneScape. What is the difference, you ask? Well, the RuneScape category is successful and the “Not RuneScape” category is not.

1. FunOrb Was Abandoned And Left For Dead

As per numerous Jagex posts on the RuneScape forums, Funorb is discontinued and no longer supported. Not only did Jagex abandon Funorb when the service wasn’t as profitable as they had hoped, there was never an official announcement that development had ceased. Instead Jagex whisked the Funorb developers silently, without informing anyone that development had ceased, and moved the entire team over to 8Realms. To this day, the Funorb website still does not display any indication that the service has been discontinued, unless you count that the latest news post is dated 2010.

Funorb still runs today, likely because there are still a small number of people who still hold on to the service and the website probably costs very little to keep running, but it is fully discontinued and has no moderators working on it. To top things off…

2. 8Realms Never Launched…

A second blow to Funorb fans. 8Realms was supposed to be Jagex’s first in-house game developed on a platform other than Java, not to mention Jagex’s first developed game to feature a fully functioning cash shop that offered real advantages to throwing large sums of money. I gave a quick hands-on impression of 8Realms, and while the game was enjoyable, it carried a fatal caveat: regular server wipes. In all, the game was one giant race to the end, and whenever someone made it to the end, the entire server was wiped and everyone started again.

For a game attempting to coerce players into opening their wallets for those delicious gems, 8Realms was set to be a very expensive experience. One with little payout, considering only one player could actually win and then all of your money spent was for nothing. In the end, 8Realms gathered a whopping ten percent of the income needed to stay afloat, and was trashed in beta.

3. Stellar Dawn/MechScape Show Woefully Substandard Community Relations

Having written this website for as long as I have, I am well acquainted with how MMOs are marketed: years ahead of time. Not only are these games in development for years before they are even announced, the announcement can take place two, often three or more years before the game ever hits store shelves. I even had a term for this: hype fatigue, to describe a point after a game is announced where interest wanes due to long development cycles. In the case of the MMO industry, where titles can and have been delayed well over a year, this effect is rather widespread.

When MechScape was under development, Jagex refused to talk about the game at all. Then-CEO Geoff Iddison would give an interview every now and then to reassure the community that the game would be out in 2008, and that the product they were creating was so great, it might even surpass RuneScape. For the length of its development up until the game was finally cancelled months after its intended launch date, not a single screenshot or video capture of the game was released to the public. Jagex refused to talk about more than concepts and vague promises, and ultimately the game was canned (and possibly so was Geoff Iddison) for not living up to expectations.

MechScape was cancelled to the tune of tens of millions of dollars, and in its place Stellar Dawn was born. In their announcement in 2009, Jagex stated that not only would Stellar Dawn succeed where MechScape failed, it was ready for release in 2010. I hope you see where I’m going with this. Following in the tradition of its predecessor, and proving that Jagex had learned nothing from the lack of communication with its community (or the press) about MechScape, Jagex silently worked away on Stellar Dawn throughout 2010, pausing in July to launch the official website with a “coming 2011” banner. At this point, Jagex had already announced Transformers Universe for a 2012 launch date, leaving me asking: Does Jagex even care about Stellar Dawn?

Well, 2011 came and went without a single video clip, screenshot, or the kind of details you might expect from an upcoming MMO (or any other release), and in March 2012 we finally learned that Stellar Dawn has been put on developmental hold so Jagex can focus on their other products. In fact, Jagex’s communication over Stellar Dawn was so poor that the official website displayed a “coming 2011” banner well into 2012 before the game was put on pause.

4. Transformers Universe Is Following The Same Path

I have to say, I have more optimism for Transformers Universe, and I will explain why: Third party IP holders. This isn’t Stellar Dawn or MechScape or Funorb, or 8Realms where Jagex owns everything surrounding the game and can develop and release to their heart’s content. Oh no, Transformers Universe means contractual obligations. Hasbro is the master and Jagex is the humble servant, making sure that the game is developed in a manner that is approved, on a timeline that is approved, and ready for launch by a date that is approved.

I said the same thing with the company being run by investors: Jagex’s previous projects are a fine example that, left to their own accord, the company will screw around for a few years, waste countless millions and the good faith of their community, and eventually scrap the game entirely because it didn’t turn out fun. Nobody wins, not the developers who are laid off, not the community, and not the investors who expect their money to be spent wisely.

Mark Gerhard recently interviewed with Develop Online, where he mentioned that the company was abandoning its “hobby” projects and giving serious focus to its current and future titles. Good. All it took to reach this conclusion was two failed MMOs, one failed MMORTS, one failed games portal, and one CEO.

Jagex’s Problem With “Not RuneScape”


In the Jagex family you really only fit into one of two categories: RuneScape and Not RuneScape. What is the difference, you ask? Well, the RuneScape category is successful and the “Not RuneScape” category is not.

1. FunOrb Was Abandoned And Left For Dead

As per numerous Jagex posts on the RuneScape forums, Funorb is discontinued and no longer supported. Not only did Jagex abandon Funorb when the service wasn’t as profitable as they had hoped, there was never an official announcement that development had ceased. Instead Jagex whisked the Funorb developers silently, without informing anyone that development had ceased, and moved the entire team over to 8Realms. To this day, the Funorb website still does not display any indication that the service has been discontinued, unless you count that the latest news post is dated 2010.

Funorb still runs today, likely because there are still a small number of people who still hold on to the service and the website probably costs very little to keep running, but it is fully discontinued and has no moderators working on it. To top things off…

2. 8Realms Never Launched…

A second blow to Funorb fans. 8Realms was supposed to be Jagex’s first in-house game developed on a platform other than Java, not to mention Jagex’s first developed game to feature a fully functioning cash shop that offered real advantages to throwing large sums of money. I gave a quick hands-on impression of 8Realms, and while the game was enjoyable, it carried a fatal caveat: regular server wipes. In all, the game was one giant race to the end, and whenever someone made it to the end, the entire server was wiped and everyone started again.

For a game attempting to coerce players into opening their wallets for those delicious gems, 8Realms was set to be a very expensive experience. One with little payout, considering only one player could actually win and then all of your money spent was for nothing. In the end, 8Realms gathered a whopping ten percent of the income needed to stay afloat, and was trashed in beta.

3. Stellar Dawn/MechScape Show Woefully Substandard Community Relations

Having written this website for as long as I have, I am well acquainted with how MMOs are marketed: years ahead of time. Not only are these games in development for years before they are even announced, the announcement can take place two, often three or more years before the game ever hits store shelves. I even had a term for this: hype fatigue, to describe a point after a game is announced where interest wanes due to long development cycles. In the case of the MMO industry, where titles can and have been delayed well over a year, this effect is rather widespread.

When MechScape was under development, Jagex refused to talk about the game at all. Then-CEO Geoff Iddison would give an interview every now and then to reassure the community that the game would be out in 2008, and that the product they were creating was so great, it might even surpass RuneScape. For the length of its development up until the game was finally cancelled months after its intended launch date, not a single screenshot or video capture of the game was released to the public. Jagex refused to talk about more than concepts and vague promises, and ultimately the game was canned (and possibly so was Geoff Iddison) for not living up to expectations.

MechScape was cancelled to the tune of tens of millions of dollars, and in its place Stellar Dawn was born. In their announcement in 2009, Jagex stated that not only would Stellar Dawn succeed where MechScape failed, it was ready for release in 2010. I hope you see where I’m going with this. Following in the tradition of its predecessor, and proving that Jagex had learned nothing from the lack of communication with its community (or the press) about MechScape, Jagex silently worked away on Stellar Dawn throughout 2010, pausing in July to launch the official website with a “coming 2011” banner. At this point, Jagex had already announced Transformers Universe for a 2012 launch date, leaving me asking: Does Jagex even care about Stellar Dawn?

Well, 2011 came and went without a single video clip, screenshot, or the kind of details you might expect from an upcoming MMO (or any other release), and in March 2012 we finally learned that Stellar Dawn has been put on developmental hold so Jagex can focus on their other products. In fact, Jagex’s communication over Stellar Dawn was so poor that the official website displayed a “coming 2011” banner well into 2012 before the game was put on pause.

4. Transformers Universe Is Following The Same Path

I have to say, I have more optimism for Transformers Universe, and I will explain why: Third party IP holders. This isn’t Stellar Dawn or MechScape or Funorb, or 8Realms where Jagex owns everything surrounding the game and can develop and release to their heart’s content. Oh no, Transformers Universe means contractual obligations. Hasbro is the master and Jagex is the humble servant, making sure that the game is developed in a manner that is approved, on a timeline that is approved, and ready for launch by a date that is approved.

I said the same thing with the company being run by investors: Jagex’s previous projects are a fine example that, left to their own accord, the company will screw around for a few years, waste countless millions and the good faith of their community, and eventually scrap the game entirely because it didn’t turn out fun. Nobody wins, not the developers who are laid off, not the community, and not the investors who expect their money to be spent wisely.

Mark Gerhard recently interviewed with Develop Online, where he mentioned that the company was abandoning its “hobby” projects and giving serious focus to its current and future titles. Good. All it took to reach this conclusion was two failed MMOs, one failed MMORTS, one failed games portal, and one CEO.

Development Sunsets On Stellar Dawn


Back in August I wrote an article titled “Does Jagex Have Any Enthusiasm For Stellar Dawn?” In it, I referred to the disconnect between the complete lack of information regarding Jagex’s upcoming MMO and the fact that in August of the (at the time) release year, information on the game was virtually nonexistent. No screenshots, very vague trailers, and barely enough information regarding gameplay t fill a synopsis. Considering Jagex’s upcoming release of Transformers Universe, and the fact that Stellar Dawn is already saddled with the major financial disaster that was MechScape, I questioned whether or not Jagex had the will or desire to ever complete Stellar Dawn.

Jagex CEO Mark Gerhard has confirmed today that development on Stellar Dawn has ceased. In a post on the RuneScape forums, Gerhard says that the decision was not made lightly and was driven by the need to concentrate resources on Jagex’s other titles.

Rest assured that we will review the status of the Stellar Dawn project in the future so long as an appetite for the game remains. I hope Jagex can rely on your ongoing support.

So Stellar Dawn’s future is uncertain at best.

(Source: RuneScape forums)

Jagex Hires David Solari As Chief Marketing Officer


Jagex today announced the hiring of David Solari as the company’s new Chief Marketing Officer. David Solari is the former Vice President of Codemasters, where he oversaw the release of Lord of the Rings Online, Dungeons and Dragons Online, Archlord, and RF Online. At Jagex, Solari will take over and oversee all Jagex marketing activities.

According to the press report, Jagex sees 2012 as “scheduled to be one of the most significant years in the studio’s history.” Jagex currently has three MMOs, Stellar Dawn, 8Realms, and Transformers Online, scheduled for release this year, as well as the continued maintenance and weekly updating of the company’s current staple: RuneScape.

David Solari’s effect on Jagex’s marketing is sure to be seen in the coming months.

(Source: Jagex email press release)

Does Jagex Have Any Enthusiasm For Stellar Dawn?


Stellar Dawn isn’t just an MMO that got me listed in Wikipedia, it is also the subject of a bit of controversy. Back in 2008-2009, then CEO Geoff Iddison stated that then-named MechScape was virtually complete and that we would see a public closed beta sometime in late 2009 with a release in 2010, following a previous announcement that the game would be done in 2009. In late 2009, new CEO Mark Gerhard announced that MechScape had been taken to the shed and shot, citing the company’s dissatisfaction with the game’s quality. Much of the game, including its engine, would be reused in Stellar Dawn, a similar yet different MMO set to release in 2011.

Jagex has been pretty adamant about the 2011 launch date, even up to swearing that the title will release this year. Despite that, we know extremely little about how Stellar Dawn will function, outside of knowledge that some features from the dead MechScape may or may not be pulled over. There also hasn’t been any in-game footage released, no screen shots aside from concept art, and the company has been very hush on features and gameplay aspects. Compare this to the press surrounding Guild Wars 2, The Old Republic, and really any other game coming out this year, and the silence is deafening.

On second thought, compare that to Jagex’s other title: Transformers Universe. Not set for release until an unnamed date in 2012, Transformers Universe has had far more exposure than Stellar Dawn. With multiple trailers, Jagex even appeared at BotCon and GamesCom to show off the character customization tool that players will use to create their Autobots/Decepticons.

Reportedly the game is in internal alpha, so the end result is still up in the air. I still can’t get past the idea that a game coming out later this year has had so very little revealed about it.

What Happened This Week: That's Not Linguine Edition


Here’s a question for this week: If you could sit down and talk to anyone in the gaming industry, who would you talk to and what would you ask them? Over here at MMO Fallout, I came upon that decision rather easily. The Who: Free to play/cash shop developers. The What: Their business model. Thanks to the saturation by games in the East, the cash shop model was tainted long ago with the idea that any game bearing such a tag would be free to download, pay to win, and buy to compete. With the crowding of the market, the games that do wind up being buy to win are quickly shunned in the west (although they are still great money makers in Korea, China, etc) and have a habit of shutting down only a year or two outside of launch.

I’ll have more details in the weeks to come on that note, but let’s talk about what happened this week.

1. Go To Hell-Gate In a Handbasket

The Hellgate closed beta launched late Friday, and the resulting server implosion was exactly what you would expect with a 50-50 chance of being approved along with major giveaways from 3rd party websites. In fact, I’m not entirely sure that you could call the beta “limited,” given how many keys were being thrown around. Once again, however, a closed beta has gone up and every other video game must have closed doors, because the Hellgate forums are filled with whining about the servers being down, and an apparent lack of anything else to do with your time.

I’ll remind you: The servers for a free beta test for a free game are down, and people are already calling the game a “failure.” Well if the game is a failure, no sense sitting on the forums flailing your arms like toddlers in a WalMart parking lot, right? I’m sure it’s not worth noting, but I’m continually amazed by the amount of people who will (allegedly) call in sick, take the day off, skip school, to get opening day at a video game. Forgetting the obvious lack of priorities, you are guaranteed to be disappointed when the game’s servers are down due to the amount of other people who did the exact same thing.

I rarely suggest people preorder MMOs, because almost none of them have the mentality that accepts the inevitably broken/delayed features, laggy servers, and game breaking bugs. Forgoing income for the sake of playing a video game is just ridiculous in and of itself.

2. Perpetuum Online Mass Ban

Nothing says loving like a mass ban in the oveng. The guys over at Avatar want you to know that cheaters are being dealt with by the mighty banhammer. In a blog post, the team threw up this graph and briefly talked about a game mechanic being exploited in a way no one could mistake for legitimate gameplay, allowing for a massive amount of resource collection.

Good for Perpetuum. A smaller game with a smaller community has to work extra hard to get rid of cheaters.

3. You Remind Me Of Another MMO

Dear MMO,

I’ve had this odd feeling about you over the past year or so, and it wasn’t until just recently that I figured out why. That strange feeling not that I’ve played you before, but that I covered your company, despite being the first game your company has developed. You don’t share any names with this other game, but in spirit you are almost one in the same.

Then it hit me like a ton of bricks, sweeping me back into a series of waking nightmares I hadn’t experienced for around six years: Mourning. The name, its company…Colton Burgess’ cronies sending me harassing emails and private messages. Sending beta versions of the game on unlabeled Memorex CD’s. Refusing refunds, possible fraud, wiping the forums, administrators telling me to run away as fast as I can! Virtually the only MMO de-listed from MMORPG for harassment from the company-MOMMY!

Happy thoughts. Luckily I managed to close my notes before my brain was Shish Kebab’d by my wine opener. For those of you who weren’t around when Mourning was up (2005), do some Google research on Mourning, Throne of Chaos, Colton Burgess, and Loud Ant Software. Just in case you need a good laugh, or a horrifying night of no sleep.

4. Does Jagex Need Two Evony-Style MMOs?

Jagex are most known for their MMO Runescape, but did you know that the company has several products live right at this moment? Only two of which they developed in-house. Currently live, Jagex has Runescape (the Fantasy MMO) and FunOrb (mini-game collection) developed in house, while the company publishes War of Legends (Cash shop flash city builder). Upcoming, Jagex is developing Stellar Dawn, a sci-fi MMO, an unnamed fantasy MMO (not a sequel to Runescape), Transformers Online (a Transformers MMO, go figure) and 8Realms, an HTML based city builder.

I’m not saying Jagex can’t maintain two MMORTS games, given all they do with War of Legends is publish it, but you’d think much like the Pizza Hut having a problem with my local Target opening a Pizza Hut in-store and being just down the street, that the War of Legends guys would have an issue with Jagex opening up a direct competitor to their game. Of course, that may just be my speculation.

5. More Stellar Dawn, Less Transformers Online

While we’re on the subject of Jagex, let’s talk Transformers Online. Jagex had the character creator on display at Botcon 11, with some information on the upcoming MMO. The game is set in the Prime continuity, but the team is working with Hasbro to integrate as many characters as possible. The game will feature hundreds of customization options for each part of your bot, and you will indeed create your own transformers robot, on the side you choose. Further down the line, players will be able to create and upload their own parts, decals, and art to make their bots truly unique (or to just upload crudely drawn penis/swastika decals, I’m sure).

Only question remaining is: Why can’t Stellar Dawn get this kind of love? For a game that is reportedly going into beta this year, Jagex has been rather hush on the game. Why the lack of love, Jagex?

And on that note, I’m heading back into the Hellgate Global beta. Sure my character is going to be deleted, but listening to Russians spamming chat is just too good to pass up.

What Happened This Week: That’s Not Linguine Edition


Here’s a question for this week: If you could sit down and talk to anyone in the gaming industry, who would you talk to and what would you ask them? Over here at MMO Fallout, I came upon that decision rather easily. The Who: Free to play/cash shop developers. The What: Their business model. Thanks to the saturation by games in the East, the cash shop model was tainted long ago with the idea that any game bearing such a tag would be free to download, pay to win, and buy to compete. With the crowding of the market, the games that do wind up being buy to win are quickly shunned in the west (although they are still great money makers in Korea, China, etc) and have a habit of shutting down only a year or two outside of launch.

I’ll have more details in the weeks to come on that note, but let’s talk about what happened this week.

1. Go To Hell-Gate In a Handbasket

The Hellgate closed beta launched late Friday, and the resulting server implosion was exactly what you would expect with a 50-50 chance of being approved along with major giveaways from 3rd party websites. In fact, I’m not entirely sure that you could call the beta “limited,” given how many keys were being thrown around. Once again, however, a closed beta has gone up and every other video game must have closed doors, because the Hellgate forums are filled with whining about the servers being down, and an apparent lack of anything else to do with your time.

I’ll remind you: The servers for a free beta test for a free game are down, and people are already calling the game a “failure.” Well if the game is a failure, no sense sitting on the forums flailing your arms like toddlers in a WalMart parking lot, right? I’m sure it’s not worth noting, but I’m continually amazed by the amount of people who will (allegedly) call in sick, take the day off, skip school, to get opening day at a video game. Forgetting the obvious lack of priorities, you are guaranteed to be disappointed when the game’s servers are down due to the amount of other people who did the exact same thing.

I rarely suggest people preorder MMOs, because almost none of them have the mentality that accepts the inevitably broken/delayed features, laggy servers, and game breaking bugs. Forgoing income for the sake of playing a video game is just ridiculous in and of itself.

2. Perpetuum Online Mass Ban

Nothing says loving like a mass ban in the oveng. The guys over at Avatar want you to know that cheaters are being dealt with by the mighty banhammer. In a blog post, the team threw up this graph and briefly talked about a game mechanic being exploited in a way no one could mistake for legitimate gameplay, allowing for a massive amount of resource collection.

Good for Perpetuum. A smaller game with a smaller community has to work extra hard to get rid of cheaters.

3. You Remind Me Of Another MMO

Dear MMO,

I’ve had this odd feeling about you over the past year or so, and it wasn’t until just recently that I figured out why. That strange feeling not that I’ve played you before, but that I covered your company, despite being the first game your company has developed. You don’t share any names with this other game, but in spirit you are almost one in the same.

Then it hit me like a ton of bricks, sweeping me back into a series of waking nightmares I hadn’t experienced for around six years: Mourning. The name, its company…Colton Burgess’ cronies sending me harassing emails and private messages. Sending beta versions of the game on unlabeled Memorex CD’s. Refusing refunds, possible fraud, wiping the forums, administrators telling me to run away as fast as I can! Virtually the only MMO de-listed from MMORPG for harassment from the company-MOMMY!

Happy thoughts. Luckily I managed to close my notes before my brain was Shish Kebab’d by my wine opener. For those of you who weren’t around when Mourning was up (2005), do some Google research on Mourning, Throne of Chaos, Colton Burgess, and Loud Ant Software. Just in case you need a good laugh, or a horrifying night of no sleep.

4. Does Jagex Need Two Evony-Style MMOs?

Jagex are most known for their MMO Runescape, but did you know that the company has several products live right at this moment? Only two of which they developed in-house. Currently live, Jagex has Runescape (the Fantasy MMO) and FunOrb (mini-game collection) developed in house, while the company publishes War of Legends (Cash shop flash city builder). Upcoming, Jagex is developing Stellar Dawn, a sci-fi MMO, an unnamed fantasy MMO (not a sequel to Runescape), Transformers Online (a Transformers MMO, go figure) and 8Realms, an HTML based city builder.

I’m not saying Jagex can’t maintain two MMORTS games, given all they do with War of Legends is publish it, but you’d think much like the Pizza Hut having a problem with my local Target opening a Pizza Hut in-store and being just down the street, that the War of Legends guys would have an issue with Jagex opening up a direct competitor to their game. Of course, that may just be my speculation.

5. More Stellar Dawn, Less Transformers Online

While we’re on the subject of Jagex, let’s talk Transformers Online. Jagex had the character creator on display at Botcon 11, with some information on the upcoming MMO. The game is set in the Prime continuity, but the team is working with Hasbro to integrate as many characters as possible. The game will feature hundreds of customization options for each part of your bot, and you will indeed create your own transformers robot, on the side you choose. Further down the line, players will be able to create and upload their own parts, decals, and art to make their bots truly unique (or to just upload crudely drawn penis/swastika decals, I’m sure).

Only question remaining is: Why can’t Stellar Dawn get this kind of love? For a game that is reportedly going into beta this year, Jagex has been rather hush on the game. Why the lack of love, Jagex?

And on that note, I’m heading back into the Hellgate Global beta. Sure my character is going to be deleted, but listening to Russians spamming chat is just too good to pass up.

Jagex: Stellar Dawn? No, Transformers!


Jagex is an inspiration of hope in the MMO genre. Born out of a side project by Andrew Gower, Runescape has since gone on to become the most popular free to play MMO gracing our internets, crafting a membership system that not only gave an enormous amount of content for a low price, but also creating a free to play portion that not only continues to evolve, but offers a safe haven for men of questionable age to become the sexy seventeen year old girl looking for a relationship of questionable legality with a studly rich boyfriend, that they’ve always dreamed of being. In the past few years, Jagex became publisher for War of Legends, an Evony-style game, became their own mini-game developer (FunOrb), bought the Iphone game Undercroft, and

Now, for those of you keeping track, Jagex has been in development of Stellar Dawn, originally Mechscape, originally announced in 2008 for a 2009 release, followed by a 2010 release, with our latest news being a 2011 release. Considering these delays, I noted the absurdity that Jagex was working on a third MMO, an untitled fantasy title that is not Runescape 2. Granted, the FunOrb team hasn’t put out a new game since September 2010, so Jagex does have some resources that could be thrown onto a fourth mmo, right?

Yes, I said fourth MMO, if you hadn’t discerned such from the title. MCV is reporting that Jagex has entered into a deal with Hasbro to make Transformers into an MMO for release when? 2012, according to the report. Mark Gerhard was quoted saying:

“There is a huge appetite for an online Transformers game and we will utilise every bit of our development and publishing expertise to deliver a dynamic and action-packed game that Transformers fans will find irresistible.”

More on the Transformer MMO’s delay to 2014 when it comes…and assuming MMO Fallout is still online then.