
Everquest on Mac is interesting, to say the least. Almost like Everquest Online Adventures, Everquest Macintosh is a rather different game than Everquest on Windows. Released in 2003, EQMac lost pace with Everquest’s development a long time ago, leaving it very far behind in terms of development. But even without the same level of support as standard Everquest, the servers have gathered a rather close community of players, not to mention regular events with Sony staff. So, naturally, more than a few hearts will be broken with the announcement that Everquest Mac will be shutting down in March.
On Thursday, March 29, 2012, the Al’Kabor server and the EverQuest: Macintosh Edition will be closing. EverQuest: Macintosh Edition has had a wonderful run, seeing an incredible tightly-knit community band together to accomplish feats of heroism that remain unsurpassed in the annals of MMORPGs. Overcoming the challenges of the Planes of Power in their near original form is not a task for those who are not dedicated to victory, and we here at SOE are in awe of your dedication and commitment.
As far as compensation goes, Sony is going as far as sending a check by mail if you paid far in advance via SOE game cards or other retail cards.
We will stop all billing for EverQuest: Macintosh Edition on January 31, 2012. For players who have purchased prepaid time via a membership/subscription plan, SOE Game Card or other retail game card that extends the subscription period past January 30, 2012, SOE will provide a pro-rated refund for the time left on the subscription after that date. If a valid credit card is active on your account, any refund will be applied to such credit card. If your account is paid via an SOE Game Card or other retail game card, we will send a check in the refund amount to your current billing address within 90 days after the game ends. Please be sure to update your email and mailing address in your Station Account as this may be critical to the refund process.
It’s always disappointing to see a game shut down, especially in cases like this where only a specific section of the community is being cut off.
(Source: Everquest Forums)
One of my old pals is one of the first RMT purveyors, havnig made a fortune selling virtual Gemstone items for real-world cash. All above-board, of course, with legitimately gotten loot resold to starry-eyed twinkies. I figure if the trade’s been around that long and the sellers are legitimate (meaning they don’t cheat and they pay their taxes), then there’s no harm in keeping things in circulation in the game. You get my vote that illegitimate sellers must be stopped stealing credit card info is a felony we can’t enforce on most of them, and hurts everyone who bothers to do business with them. It’s amazing what they’ll do to your credit rating to make a single $50 transaction before they’re banned and you’ve reversed your credit card charges. Time is money, and they waste so much of both =(But how to solve the problem? We are all doing the best we can, but is there a good solution overall? Verified By Visa? Magistered By MasterCard? Approved By Amex? Are these really our best solutions?