SOE Abolishes Gold Limits To Promote Krono


The Krono is an item similar to PLEX in that it is purchased on the cash shop and can be traded between players for in-game currency, and then redeemed for a month of subscription. The idea behind the item is to undercut gold farmers and (in the case of Everquest II) to allow for the safe trade of platinum for subscription time (players trade platinum for SOE codes, which is incredibly risky for the buyer). While some of the community disagree with the item as a concept, the introduction has prompted an unexpected, but hardly unwelcome change to the way Sony limits accounts.

Under the current system, Krono is kind of self-defeating. The item is selling for hundreds (seven or eight hundred, approximately) of platinum on the trade broker, and the item is impossible to buy for anyone who isn’t already a subscriber due to the hard cash limits placed on accounts. However, in the patch notes for the public test realm for Everquest II, the following note popped up:

Memberships: There will no longer be coin limits on any account types.

Since Krono is coming to other titles in SOE’s library, it’s probably safe to assume that those games will lose their cash limits as well, if for no other reason than to open a larger market for people to buy Krono.

(Source: EQ2 Forums)